1. 06 2月, 2012 1 次提交
  2. 01 2月, 2012 3 次提交
  3. 31 1月, 2012 1 次提交
    • A
      First attempt at morph normals. · 27afa046
      alteredq 提交于
      It seems to work, though not sure yet how to handle some things. Also for the moment it's implemented just for Lambert material.
      27afa046
  4. 30 1月, 2012 1 次提交
  5. 22 1月, 2012 3 次提交
  6. 21 1月, 2012 1 次提交
  7. 19 1月, 2012 6 次提交
  8. 15 1月, 2012 1 次提交
    • M
      r47 · 32b581f2
      Mr.doob 提交于
      32b581f2
  9. 14 1月, 2012 1 次提交
  10. 10 1月, 2012 3 次提交
  11. 07 1月, 2012 3 次提交
  12. 06 1月, 2012 3 次提交
    • A
      62ddbb22
    • A
      Added flag to SpotLight for showing shadow map camera. · 55c95ea2
      alteredq 提交于
      Sidenote: these extra verbose Closure warnings are starting to pay off - I keep catching subtle bugs (like missing dependencies in rarely used code corners).
      55c95ea2
    • A
      Refactored shadow maps to store shadow parameters and data in SpotLight. · 49f14b8e
      alteredq 提交于
      This allows to have different shadow map parameters for different lights, also it's easier to access parameters for tweaking / debugging.
      
      Changes:
      
      renderer.shadowMapWidth    => spotLight.shadowMapWidth
      renderer.shadowMapHeight   => spotLight.shadowMapHeight
      
      renderer.shadowMapBias     => spotLight.shadowBias
      renderer.shadowMapDarkness => spotLight.shadowDarkness
      
      renderer.shadowCameraNear  => spotLight.shadowCameraNear
      renderer.shadowCameraFar   => spotLight.shadowCameraFar
      renderer.shadowCameraFov   => spotLight.shadowCameraFov
      
      Also added new uniform type "v2v" for array of Vector2 (to support per-light sizes of shadow maps).
      49f14b8e
  13. 05 1月, 2012 1 次提交
  14. 04 1月, 2012 3 次提交
  15. 03 1月, 2012 1 次提交
    • A
      Refactored ShadowMapPlugin. · 68c4a6d6
      alteredq 提交于
      Shadows should be now done more correctly and also be a bit less fussy. Before RGBA encoded depth maps were getting messed up with blending (that's why everything was extremely sensitive to frustum size).
      
      All examples with shadows had to be re-tweaked (shadows now behave differently).
      68c4a6d6
  16. 02 1月, 2012 3 次提交
  17. 01 1月, 2012 1 次提交
  18. 31 12月, 2011 1 次提交
  19. 28 12月, 2011 3 次提交