1. 12 7月, 2011 3 次提交
  2. 11 7月, 2011 1 次提交
  3. 08 7月, 2011 2 次提交
  4. 06 7月, 2011 2 次提交
  5. 05 7月, 2011 1 次提交
  6. 03 7月, 2011 3 次提交
  7. 02 7月, 2011 1 次提交
    • A
      Extended Loader base class to handle normal map materials. · bb332e5f
      alteredq 提交于
      Plus some more Loader changes:
      
      - fixed diffuse color and opacity being skipped when diffuse texture is present in JSON
      - more proper handling of Phong materials (now use ambient / diffuse / specular / shininess from JSON)
      - added handling of wrap / offset / repeat parameters for all textures
      
      Fixed broken multiple lights indices in new normal map shader and changed displacement scale and bias to saner values.
      
      Fixed broken postprocessing and Earth examples (were not yet translated to use new normal map shader).
      bb332e5f
  8. 01 7月, 2011 1 次提交
  9. 30 6月, 2011 1 次提交
  10. 20 6月, 2011 1 次提交
    • A
      Added normal maps support to Blender scene exporter and SceneLoader. · f92f3607
      alteredq 提交于
      Blender normal map support is work-in-progress:
       - for individual models normal map shader will need to be refactored to use standard scene lights
       - would be nice to handle also bump maps (a lot of Blender assets do not use "use_normal_map" flag on tangent space normal texture but instead use "use_map_normal" flag on texture slot of grayscale heightmap texture)
      
      Also some whitespace cleanup.
      f92f3607
  11. 19 6月, 2011 2 次提交
  12. 16 6月, 2011 5 次提交
  13. 15 6月, 2011 2 次提交
  14. 14 6月, 2011 5 次提交
  15. 13 6月, 2011 1 次提交
  16. 09 6月, 2011 1 次提交
  17. 07 6月, 2011 2 次提交
  18. 06 6月, 2011 3 次提交
  19. 03 6月, 2011 1 次提交
  20. 02 6月, 2011 2 次提交