1. 07 3月, 2011 2 次提交
    • A
      Cleaned up a bit WebGLRenderer. · 2294094a
      alteredq 提交于
      Clearing API for rendering to RenderTarget is now flipped: before forced clearing of render target was default, now no clearing is default.
      
      New way of doing things saves one extra duplicitous clear call when switching render targets (like when doing postprocessing).
      
      (doing documentation is indeed turning out to be useful)
      2294094a
    • A
      Resurrected "noFly" as QuakeCamera's override. · ba0047cb
      alteredq 提交于
      ba0047cb
  2. 06 3月, 2011 6 次提交
  3. 05 3月, 2011 2 次提交
  4. 03 3月, 2011 6 次提交
  5. 02 3月, 2011 2 次提交
  6. 01 3月, 2011 1 次提交
  7. 28 2月, 2011 4 次提交
  8. 27 2月, 2011 1 次提交
    • M
      Updated builds. · e438549c
      Mr.doob 提交于
      Added RequestAnimationFrame system to the new examples.
      e438549c
  9. 26 2月, 2011 8 次提交
  10. 25 2月, 2011 1 次提交
  11. 23 2月, 2011 1 次提交
    • M
      Changed build setup: · fef3c084
      Mr.doob 提交于
      	build/Three.js - Includes all renderers + extras
      	build/custom/ThreeCanvas.js - Canvas renderer only
      	build/custom/ThreeDOM.js - DOM renderer only
      	build/custom/ThreeSVG.js - SVG renderer only
      	build/custom/ThreeWebGL.js - WebGL renderer only
      	build/custom/ThreeExtras.js - Extras only
      
      Moved `THREE.Detector.js` to `examples/js/Detector.js`.
      
      Updated examples to reflect these changes.
      fef3c084