- 07 3月, 2011 2 次提交
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由 alteredq 提交于
Clearing API for rendering to RenderTarget is now flipped: before forced clearing of render target was default, now no clearing is default. New way of doing things saves one extra duplicitous clear call when switching render targets (like when doing postprocessing). (doing documentation is indeed turning out to be useful)
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由 alteredq 提交于
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- 06 3月, 2011 6 次提交
- 05 3月, 2011 2 次提交
- 03 3月, 2011 6 次提交
- 02 3月, 2011 2 次提交
- 01 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 28 2月, 2011 4 次提交
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由 alteredq 提交于
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. Went through all examples, all should work. JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
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由 Mr.doob 提交于
I don't remember when was the last time I used them. Current Web Developer Tools do this already for you. Color::updateRGBA ⟶ Color::updateRGB
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由 alteredq 提交于
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由 Mr.doob 提交于
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- 27 2月, 2011 1 次提交
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由 Mr.doob 提交于
Added RequestAnimationFrame system to the new examples.
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- 26 2月, 2011 8 次提交
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由 Mr.doob 提交于
Sound3D ⟶ Sound
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Yet more reformating.
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由 Mr.doob 提交于
Object3D::globalMatrix ⟶ Object3D::matrixWorld Added hierarchy examples.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Most of the examples or working again as usual. Only `webgl_scene_test.html` and `webgl_ribbons.html` left.
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由 Mr.doob 提交于
Fixed matrix rotation in Projector (not fully done yet, need to implement herarchies still)
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- 25 2月, 2011 1 次提交
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由 Mr.doob 提交于
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- 23 2月, 2011 1 次提交
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由 Mr.doob 提交于
build/Three.js - Includes all renderers + extras build/custom/ThreeCanvas.js - Canvas renderer only build/custom/ThreeDOM.js - DOM renderer only build/custom/ThreeSVG.js - SVG renderer only build/custom/ThreeWebGL.js - WebGL renderer only build/custom/ThreeExtras.js - Extras only Moved `THREE.Detector.js` to `examples/js/Detector.js`. Updated examples to reflect these changes.
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