- 07 9月, 2019 1 次提交
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由 Kai Salmen 提交于
Unified load and parse behaviour of OBJLoader2 and OBJLoader2Parallel: Separate onParseComplete is gone. onLoad serves the same purpose in both sync an parallel use cases Started to fix documentation of OBJLoader2 and added OBJLoader2Parallel
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- 05 9月, 2019 4 次提交
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由 Kai Salmen 提交于
Fixed typescript definition. MaterialHandler no longer logs during init OBJLoader2Parallel typescript: parse is implemented differently
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由 Mr.doob 提交于
Take receiveShadow flag into account for shadowMask
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由 Michael Herzog 提交于
Docs: Fix a spelling error
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由 r00ster 提交于
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- 04 9月, 2019 13 次提交
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由 Michael Herzog 提交于
Update OBJLoader2.html
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由 Olli Etuaho 提交于
This fixes objects with MeshLambertMaterial that used to erroneously receive shadows.
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In the code in the documentation is "event.detail.loaderRootNode", but it returns a object3d as in the live example.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
WebGLTextures: Ensure OffscreenCanvas provides drawing context.
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由 Mr.doob 提交于
DragControls: Remove deprecated API and checks.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fix toggling receiveShadow without changing material
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
BoxGeometry: Introduce ES6 classes and ES6-ES5 conversion for builds.
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- 03 9月, 2019 8 次提交
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由 Mugen87 提交于
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由 Mugen87 提交于
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由 Michael Herzog 提交于
DataTextureLoader: Refactor parsing.
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由 Michael Herzog 提交于
Rename SpecularMIPLevelNode.d..ts to SpecularMIPLevelNode.d.ts
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由 Olli Etuaho 提交于
Fix the case where there are two objects with the same material in the scene and one has receiveShadow=true and the other has receiveShadow=false. This also prevents possible extra shader compiles when the same material is reused with receiveShadow enabled or disabled in the same scene.
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由 Garrett Johnson 提交于
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由 Michael Herzog 提交于
Examples: Fix TS files.
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由 Mugen87 提交于
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- 02 9月, 2019 6 次提交
- 01 9月, 2019 7 次提交
- 31 8月, 2019 1 次提交
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由 Michael Herzog 提交于
Examples: Inherit from Loader IV.
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