- 21 1月, 2017 2 次提交
- 20 1月, 2017 1 次提交
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由 Ryan Lee 提交于
verified that exporter works with all four cases: static meshes using JSONLoader and ObjectLoader and skinned meshes using JSONLoader and ObjectLoader
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- 17 1月, 2017 1 次提交
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由 Erman Geliboluoğlu 提交于
Loader.js loadTexture method looks for 'repeat' or 'mirror' strings but Blender JSON exporter write them as 'RepeatWrapping' and 'MirrorerRepeatWrapping'. Loader code: if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping; if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping; if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping; if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping; Current blender json export output: "mapDiffuse":"window.png", "mapDiffuseWrap":["RepeatWrapping","RepeatWrapping"], //loaded texture use ClampToEdgeWrapping After fix: "mapDiffuse":"window.png", "mapDiffuseWrap":["repeat","repeat"], //loaded texture use RepeatWrapping
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- 14 1月, 2017 1 次提交
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由 Ryan Lee 提交于
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- 13 1月, 2017 1 次提交
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- 11 1月, 2017 1 次提交
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由 Ryan Lee 提交于
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- 08 1月, 2017 1 次提交
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由 Sebastiaan de Coninck 提交于
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- 21 12月, 2016 1 次提交
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由 Mr.doob 提交于
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- 09 12月, 2016 3 次提交
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由 Simon Epskamp 提交于
This made exporting scenes with light not work.
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由 Mr.doob 提交于
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- 21 11月, 2016 1 次提交
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由 pjhjohn 提交于
Following extensions kept remain 755: - .sh - .bash - .sample (https://git-scm.com/book/en/v2/Customizing-Git-Git-Hooks) Following extensions changed into 644: - Scripts - .json - .js - .html - .mel - Resources - .3mf - .dae - .jpg - .wrl - MISC - README.md - LICENSE
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- 18 11月, 2016 1 次提交
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由 Mr.doob 提交于
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- 17 11月, 2016 2 次提交
- 09 11月, 2016 1 次提交
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由 Samuel Sylvester 提交于
* sketch of spherical distributions with linearly transformed cosine * adding prelim example sketches for cosine dists * makeSkew method added * add polygon light sandbox example to repo for reference * formatting * notes files * adding skeleton files for area point light * debug directional light integrated into area light example page * initial AreaLightHelper functional in example * makeShape functions for Polygon and add as choices to example * annotating TODO's with name. partial work on AreaLight shader components * adding TODOs and placeholders for all places where AreaLight code needs to be added * fix typo * RectAreaLight shading works in preliminary fashion * updates to example * Preliminary RectAreaLight implementation (no shadows, no distance/decay) * Integrate RectAreaLight with MeshStandardMaterial * moving rectarealight brdf data to an example file. rest of implementation left in place * TubeBufferGeometry: Removed invisible char (#9943) * Remove reference to THREE in IcosahedronGeometry.js (#9945) Fix broken references to THREE namespace in geometries. * Updated builds. * Updated package.json. * Resolved some issues from the first merge * Added demo from https://github.com/mrdoob/three.js/pull/9234 Noticed that the code from @abelnation is not his latest... more merging to come!!! * Fixed issues from merge * Fixed issues from merge... webgl_lights_arealight improved RectAreaLightHelper update bugs fixed * Removing built js files that cause conflicts * Use FileLoader.setMimeType() from MMDLoader (#9990) * MMDPhysics improvement (#9989) * MMDPhysics improvement * Add property defined check * Shoe physic bodies in mmd example by default. * Updated builds. * Improved documentation for constants / Materials (#9993) * Improved documentation for Materials / Material (#9994) * Added defaults to docs / perspectiveCamera (#10007) * added constanst / animation (#10005) * Fixed error in <head> for Docs / AnimationAction, AnimationClip, and AnimationMixer (#10004) * Added default values for zoom, near and far properties of docs / orthographic camera (#10006) * Improved documentation for Constants / Textures (#10001) * Improved documentation for Materials / Material * Moved Texture Combine Operations to constanst / materials * updated Basic, Lambert and Phong .combine property to point to Material constant page * Improved documentation for constants / textures * Added Encoding constants to Textures constants page * Ccdik solver optimization (#10010) * Optimize CCDIKSolver * Remove lines I should have not commit * Remove lines I should have not committed * added missing toJSON method (#10020) * Added missing toJson method (#10019) * added missing toJSON method (#10018) * created documentation for VideoTexture (#10016) * Created doc for CanvasTexture (#10015) * Add CCDIKHelper (#9996) * Add CCDIKHelper * Clean up MMDPhysics.js * Fix typo * Update OBJLoader.html (#10009) Spelling correction. * Fix typo in comment (#10021) * Improved documentation for docs / Texture (#10012) * Improved documentation for docs / Texture * Removed duplicate needsUpate * Improved docs for Clock (#10008) * Created new document page Constants / Renderer (#10002) * Created constants / renderer * renamed Renderer.html to WebGLRenderer.html * Improved documentation for CompressedTexture (#10014) * AudioContext: Added getContext() and setContext(). * Updated builds. * Simplified AudioContext. * Updated builds. * BufferAttribute.onUpload() clean up. * Renamed docs /constants / WebGLRenderer to Renderer (#10028) * fixes #10026 (#10027) * capture bufferAttribute.array properties at first upload (#9972) * save typed array info in attribute properties * use saved attribute properties * remove unused variable * Discard attribute typed arrays for buffered geometries that are not modified after initial rendering (#9512) * add setDiscardBuffer method to BufferGeometry * added discard support to BufferAttribute * add mechanism for discard of BufferAttribute TypedArrays * use more elegant method for creating dummy typed array. * fix typo * Update BufferGeometry.js fix brain fade * rework to use callbacks (phase 1) * rework part 2 * remove build file * support setting onUploadCallback from Geometry * remove repeated calculation from renderer * remove now redundant getter * remove geoemtry interface * document discard mechanism. * merge fixes * restore return.this * drop unneeded call() * rename discard() method to disposeArray() * Improved documentation for WebGLRenderer (#10030) * added missing methods * Finished add methods * redid changed to WebGLRenderer.html * removed unused texture.sourceFile property (#10024) * glTFLoader: Removed hack. See #10024. * Updated builds. * add link to project wiki in README.md (#9987) * Added deprecated msg/fixed link (#10025) * Created documentation for DepthTexture (#10017) * Created documentation for DepthTexture * pulled upstream * added missing comma to docs/list.js * Deprecated UniformsUtils. See #8016. * Updated builds. * MeshBasicMaterial: Add support for lightMap (#9975) * Updated builds.
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- 02 9月, 2016 1 次提交
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由 Tobias 提交于
Fixes #9610.
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- 18 8月, 2016 1 次提交
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由 Jason Yung 提交于
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- 16 8月, 2016 1 次提交
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由 Charles Flèche 提交于
From blender, `camera.angle` returns the fov according to longest rendering dimension in radians. This patch returns a value three.js expects: an horizontal fov in degrees.
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- 14 7月, 2016 1 次提交
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由 Benjamin Cid Pérez 提交于
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- 04 7月, 2016 1 次提交
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由 verteAzur 提交于
bones scaling support: remove hard coded values, add _scale & _handle_scale_channel functions + tested export and import
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- 01 7月, 2016 1 次提交
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由 ShynRou 提交于
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- 28 6月, 2016 1 次提交
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由 ShynRou 提交于
* fix(blender-exporter): Animation._parse_pose_action now returns only existing keyframes, Animation._find_channels returns all channels fix(animation): AnimationClip uses id instead index * fix(blender-exporter): Animation._parse_pose_action scale order
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- 24 6月, 2016 1 次提交
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由 Mr.doob 提交于
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- 03 5月, 2016 1 次提交
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由 Daniel Nienhaus 提交于
* Blender exporter: use the right bones for POSE and REST mode #6050 * re-enable REST export * Revert: fixed skinned mesh export (362cb796); this actually breaks export of individual models * add support for JSONLoader to BlendCharacter (copied from c32f31a5) * renamed loadObject to load again in BlendCharacter
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- 02 5月, 2016 3 次提交
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由 Cody Burrow 提交于
Morph target vertices were being saved as an array of vec3s, which were not uploading properly to GPU at runtime.
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由 Daniel Nienhaus 提交于
* use AnimationMixer instead of AnimationHandler in review script * some minor cleanup
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由 carlosanunes 提交于
Blender JSON exporter: Fixes issue when exporting mesh materials with the 'Face Materials' checkbox checked but there are no face materials to export. (#8717) (#8782)
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- 16 4月, 2016 1 次提交
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由 Ryan 提交于
Normals weren't properly transformed in last exporter change so they were flipped on their sides 90 degrees. This fixes that issue so lighting works as expected. (#8647)
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- 19 3月, 2016 3 次提交
- 17 3月, 2016 1 次提交
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由 s9k 提交于
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- 29 2月, 2016 1 次提交
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由 Nathan Phillip Brink 提交于
Adds a new option to the blender export plugin to support Custom Props. Enabling that allows one to set Custom Properties under the Object data tab in blender and access those on the userData property of imported objects. The ObjectLoader already supports importing JSON with userData.
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- 09 2月, 2016 1 次提交
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由 Matt Hirsch 提交于
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- 07 2月, 2016 1 次提交
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由 Jørgen Borgesen 提交于
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- 05 2月, 2016 1 次提交
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由 s9k 提交于
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- 04 2月, 2016 2 次提交
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由 Matt Hirsch 提交于
Add feature to blender exporter to embed textures in .json file as base64 string, much like three.js editor
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由 Matt Hirsch 提交于
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