- 07 12月, 2012 1 次提交
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由 Ben Adams 提交于
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- 06 12月, 2012 24 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
It's still not fully working, there seems to be some breakage, but it's almost there.
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由 Ben Houston 提交于
move Clock.js from src/math to src/core per @alteredq https://github.com/mrdoob/three.js/issues/2753#issuecomment-11057521
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由 Ben Houston 提交于
remove Raycaster dependence on face.centroid, instead use 1st vertex of the face (vertices[face.a]).
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由 Ben Houston 提交于
make it possible to run unit tests against either three.js, three.min.js, three-math.js as well as direct sources.
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由 Ben Houston 提交于
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由 Ben Houston 提交于
fixed #2732, including ThreeJS individual JavaScript files directly rather than using build/three.js
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由 Ben Houston 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
New bilinear filtering works nice with cascading shadow maps.
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由 Ben Houston 提交于
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由 Ben Houston 提交于
Triangle3.barycoodinate -> Triangle3.barycoordFromPoint. Add unit test for barycoordFromPoint. Fix order of components in returned barycoords.
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由 Ben Houston 提交于
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- 05 12月, 2012 15 次提交
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由 Ben Houston 提交于
All unit tests pass now for Box2, Box3 and Triangle3. Fix bug in Plane.js caught in Triangle3 unit tests. Replace Raycaster.pointInFace3 with Triangle3.containsPoint, no loss of FPS in examples.
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由 Ben Houston 提交于
add Triangle3, add optionalTargets to Box2,Box3,Plane,Sphere,Ray where possible to reduce GC load, add Triangle3 unit tests.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
See #2698
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由 Ben Adams 提交于
Camera matrix was being updated after the style was get for the camera element, needs to be done before else it lags a frame behind.
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
More garbage collection friendly (on repeated calls) Geometry.computeBoundingBox() and Geometry.computeBoundingSphere()
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由 zz85 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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