1. 09 4月, 2016 1 次提交
    • B
      DepthFormat + DepthPacking on MeshDepthMaterial (#8573) · 148c47bc
      Ben Houston (Clara.io) 提交于
      * add ability to specify on MeshDepthMaterial the type of depth packing one wants.
      
      * depthRGBA -> clipZRGBA - more correct name.
      
      * forgotten replace of depthRGBA -> clipZRGBA.
      
      * add MeshDepthMaterial depthFormat + depthPacking.  Use equations compatible with z buffers.
      
      * adopting MeshDepthMaterial instead of clipZRGBA.
      
      * remove clipZRGBA shader (aka depthRGBA shader) as we can now use MeshDepthMaterial for it.
      
      * remove some comments.
      
      * enable skinning in MeshDepthMaterial, as it was enabled in depthRGBA material.
      
      * remove unused shader.
      
      * fix bug.
      
      * fix bug in shadows with MEshDepthMaterial.
      
      * remove unnecessary debug code.
      
      * ensure that skinning and morphTargets propagate with MeshDepthMaterial.
      
      * fix ssao example to use new MeshDepthMaterial.
      
      * remove unused code.
      148c47bc
  2. 07 4月, 2016 1 次提交
    • T
      Clipping planes · c4684612
      tschw 提交于
      * Implemented user-defined clipping planes.
      
      * Renderer: Minor documentation update.
      
      * Implements object-level clipping.
      
      * Renderer: Minor cosmetic changes.
      
      * Fixed lethal typo in normal shader.
      
      * Let shadows respect .side of object's material.
      
      * Fixed Plane.applyMatrix4.
      
      - Scale denormalized but did not scale the position
      - Projection is not supported (solved by documentation)
      - Removed unnecessary copying to make up for the normalization
      - Still arguably too heavy
      
      * Added custom clipping example.
      
      * Clipping: Fixed transition to disabled state.
      
      * Improved custom clipping example.
      
      - GUI dependency of volume visualization on Enabled state
      - Larger radius for cylindrical global clipping area
      
      * No .matrixAutoUpdate = false in clipping example.
      
      * Let ShadowMap check renderer.localClippingEnabled.
      
      * Added a simplified clipping example.
      c4684612
  3. 06 4月, 2016 1 次提交
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