- 18 8月, 2014 1 次提交
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由 Mr.doob 提交于
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- 31 5月, 2014 1 次提交
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由 Joshua Koo 提交于
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- 10 5月, 2014 1 次提交
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由 Mr.doob 提交于
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- 08 4月, 2014 1 次提交
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由 Mr.doob 提交于
Implemented Geometry2.merge(). Added offset and length parameters to Matrix3/Matrix4.applyToVector3Array().
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- 01 4月, 2014 2 次提交
- 31 3月, 2014 1 次提交
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由 Mr.doob 提交于
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- 29 3月, 2014 1 次提交
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由 Ryan Tsao 提交于
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- 22 2月, 2014 1 次提交
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由 WestLangley 提交于
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- 20 12月, 2013 1 次提交
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由 Martin Wicke 提交于
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- 15 3月, 2013 1 次提交
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由 Mr.doob 提交于
Misteriously when using the latest version of the lib on the project I'm working on I'm getting this error: > Uncaught TypeError: Object [object Object] has no method 'set' This is caused when THREE.UniformsLib.common.diffuse initialises a THREE.Color (THREE.Color.set() seems to be undefined then). For some reason this only happens when I load Box2D before three.js. If I load it after is all good. But this fixes the problem too. /ping @bhouston
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- 22 1月, 2013 2 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
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- 17 1月, 2013 2 次提交
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由 Ben Houston 提交于
fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition.
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由 Ben Houston 提交于
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- 16 1月, 2013 1 次提交
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由 Mr.doob 提交于
@WestLangley I've changed most of the vector.applyMatrix4() to vector.projectPoint(). Feel free to change back the ones that aren't needed (or let me know which ones can need to be changed back and I will do it).
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- 13 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 11 1月, 2013 1 次提交
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由 Dustbin 提交于
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- 30 12月, 2012 2 次提交
- 27 12月, 2012 3 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
expand Matrix3 with set, identity, copy, multiplyScalar, deteminant, clone; Matrix3/4.getInverse will now optionally throw an exception; start Matrix3/4 unit tests
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- 04 12月, 2012 1 次提交
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由 Ben Houston 提交于
fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives.
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- 22 11月, 2012 1 次提交
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由 alteredq 提交于
Unfortunately we can't keep these settings always on: without "--jscomp_off=checkTypes" the amount of spam is just too crazy. It complains about tons of normal things, I had to manually dig out few useful warnings among 900 irrelevant ones.
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- 10 11月, 2012 1 次提交
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由 alteredq 提交于
See #2610
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- 09 11月, 2012 1 次提交
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由 WestLangley 提交于
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- 13 4月, 2012 1 次提交
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由 ide user ide_gero3 提交于
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- 11 4月, 2012 1 次提交
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由 ide user ide_gero3 提交于
first update towards typedarray usage in matrices\n This was done with some simple replaces it doesn't work yet
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- 09 4月, 2012 2 次提交
- 25 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 21 1月, 2012 1 次提交
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由 alteredq 提交于
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- 03 8月, 2011 2 次提交
- 27 7月, 2011 1 次提交
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由 pushmatrix 提交于
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- 03 3月, 2011 1 次提交
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由 Mr.doob 提交于
Minor tweaks.
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- 28 2月, 2011 1 次提交
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由 Mr.doob 提交于
I don't remember when was the last time I used them. Current Web Developer Tools do this already for you. Color::updateRGBA ⟶ Color::updateRGB
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- 12 2月, 2011 1 次提交
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由 alteredq 提交于
WebGLRenderer now as fast as WebGLRenderer2.
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- 24 1月, 2011 1 次提交
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