- 06 4月, 2020 1 次提交
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由 WestLangley 提交于
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- 05 4月, 2020 1 次提交
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由 Kai Salmen 提交于
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- 04 4月, 2020 2 次提交
- 27 3月, 2020 1 次提交
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由 Jacky Liu 提交于
PCD binary format could look like this: ``` # .PCD v0.7 - Point Cloud Data file format VERSION 0.7 FIELDS x y z _ intensity ring _ SIZE 4 4 4 1 4 2 1 TYPE F F F U F U U COUNT 1 1 1 4 1 1 10 WIDTH 22539 HEIGHT 1 VIEWPOINT 0 0 0 1 0 0 0 POINTS 22539 DATA binary ``` The correct field size is SIZE * COUNT.
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- 25 3月, 2020 1 次提交
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由 Mr.doob 提交于
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- 23 3月, 2020 1 次提交
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由 Mugen87 提交于
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- 22 3月, 2020 3 次提交
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由 Thom Smyth 提交于
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由 Arseny Kapoulkine 提交于
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由 Arseny Kapoulkine 提交于
This change allows transcoding new UASTC .basis files to BPTC which results in much higher quality compared to UASTC -> BC3 transcoding. The change needs to introduce BPTC support to three.js core for this to work; the format is introduced in EXT_texture_compression_bptc which is available in Chrome Canary on Windows (and possibly elsewhere?) The update to Basis transcoder just pulls it directly from Binomial repository; the transcoder is a bit larger now, unfortunately, because it needs to support UASTC. Note that we use mode 5 unconditionally to make sure RGB and RGBA textures work. BPTC (BC7) and BC3 are the same size in memory so this shouldn't negatively impact VRAM consumption.
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- 17 3月, 2020 1 次提交
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由 Don McCurdy 提交于
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- 16 3月, 2020 1 次提交
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由 Arseny Kapoulkine 提交于
Instead of assuming a worst case when the weight of each target is +-1, assume that the sum of the weights is +-1 instead. This isn't quite correct and may result in a bounding box that's too small, but in at least one case - when morph targets are used for keyframe animations and only two are active at a time - this results in a much smaller bounding box. In some other more realistic cases this may also reduce the bounding box without a real impact on it being conservative, e.g. it's common to have 50 blend shapes for facial animations but only a few are active at a time, and extreme deformations are typically contained within a box that's computed with the new algorithm as well. Fixes #18809.
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- 15 3月, 2020 1 次提交
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由 Mugen87 提交于
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- 13 3月, 2020 2 次提交
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由 Mugen87 提交于
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由 Kai Salmen 提交于
webgl_loader_obj2_options.html now allows to select "module workers" to be used before loading starts
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- 12 3月, 2020 1 次提交
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由 remin 提交于
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- 11 3月, 2020 1 次提交
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由 makc 提交于
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- 02 3月, 2020 1 次提交
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由 Peter Varga 提交于
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- 01 3月, 2020 3 次提交
- 27 2月, 2020 1 次提交
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由 Mugen87 提交于
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- 22 2月, 2020 1 次提交
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由 Don McCurdy 提交于
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- 14 2月, 2020 1 次提交
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由 Mr.doob 提交于
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- 12 2月, 2020 4 次提交
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由 Mugen87 提交于
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由 Mugen87 提交于
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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- 09 2月, 2020 2 次提交
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由 Paul Henschel 提交于
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由 Mugen87 提交于
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- 08 2月, 2020 1 次提交
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由 Emmett Lalish 提交于
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- 29 1月, 2020 1 次提交
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由 Mugen87 提交于
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- 25 1月, 2020 2 次提交
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由 Emmett Lalish 提交于
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由 Emmett Lalish 提交于
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- 23 1月, 2020 1 次提交
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由 WestLangley 提交于
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- 21 1月, 2020 1 次提交
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由 WestLangley 提交于
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- 16 1月, 2020 1 次提交
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由 Mugen87 提交于
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- 14 1月, 2020 2 次提交
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由 Guilherme Avila 提交于
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由 Guilherme Avila 提交于
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- 12 1月, 2020 1 次提交
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由 WestLangley 提交于
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