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fdf79af4
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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fdf79af4
编写于
7月 05, 2012
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Changed ShaderExtras.js and LeePerry model to be unflipped.
This fixes postprocessing example.
上级
0ae588c1
变更
2
展开全部
隐藏空白更改
内联
并排
Showing
2 changed file
with
48 addition
and
34 deletion
+48
-34
examples/js/ShaderExtras.js
examples/js/ShaderExtras.js
+22
-22
examples/obj/leeperrysmith/LeePerrySmith.js
examples/obj/leeperrysmith/LeePerrySmith.js
+26
-12
未找到文件。
examples/js/ShaderExtras.js
浏览文件 @
fdf79af4
...
...
@@ -50,7 +50,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -180,7 +180,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -267,7 +267,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -380,7 +380,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -435,7 +435,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -491,7 +491,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -556,7 +556,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -617,7 +617,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -683,7 +683,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -775,7 +775,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -882,7 +882,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -934,7 +934,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -996,7 +996,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -1052,7 +1052,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -1113,7 +1113,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -1164,7 +1164,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
...
...
@@ -1259,7 +1259,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
...
...
@@ -1309,7 +1309,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
...
...
@@ -1358,7 +1358,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
...
...
@@ -1425,7 +1425,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
...
...
@@ -1666,7 +1666,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
@@ -1715,7 +1715,7 @@ THREE.ShaderExtras = {
"
void main() {
"
,
"
vUv =
vec2( uv.x, 1.0 - uv.y )
;
"
,
"
vUv =
uv
;
"
,
"
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
"
,
"
}
"
...
...
examples/obj/leeperrysmith/LeePerrySmith.js
浏览文件 @
fdf79af4
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