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three.js
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fdf6a954
T
three.js
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fdf6a954
编写于
3月 17, 2018
作者:
J
Jonathan Brandel
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
added S, Q, T commands
上级
c3216344
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
136 addition
and
0 deletion
+136
-0
examples/js/loaders/SVGLoader.js
examples/js/loaders/SVGLoader.js
+136
-0
未找到文件。
examples/js/loaders/SVGLoader.js
浏览文件 @
fdf6a954
...
...
@@ -71,6 +71,7 @@ THREE.SVGLoader.prototype = {
var
path
=
new
THREE
.
ShapePath
();
var
point
=
new
THREE
.
Vector2
();
var
control
=
new
THREE
.
Vector2
();
var
d
=
node
.
getAttribute
(
'
d
'
);
...
...
@@ -90,18 +91,24 @@ THREE.SVGLoader.prototype = {
case
'
M
'
:
var
numbers
=
parseFloats
(
data
);
point
.
fromArray
(
numbers
);
control
.
x
=
point
.
x
;
control
.
y
=
point
.
y
;
path
.
moveTo
(
point
.
x
,
point
.
y
);
break
;
case
'
H
'
:
var
numbers
=
parseFloats
(
data
);
point
.
x
=
numbers
[
0
];
control
.
x
=
point
.
x
;
control
.
y
=
point
.
y
;
path
.
lineTo
(
point
.
x
,
point
.
y
);
break
;
case
'
V
'
:
var
numbers
=
parseFloats
(
data
);
point
.
y
=
numbers
[
0
];
control
.
x
=
point
.
x
;
control
.
y
=
point
.
y
;
path
.
lineTo
(
point
.
x
,
point
.
y
);
break
;
...
...
@@ -109,6 +116,8 @@ THREE.SVGLoader.prototype = {
var
numbers
=
parseFloats
(
data
);
point
.
x
=
numbers
[
0
];
point
.
y
=
numbers
[
1
];
control
.
x
=
point
.
x
;
control
.
y
=
point
.
y
;
path
.
lineTo
(
point
.
x
,
point
.
y
);
break
;
...
...
@@ -122,19 +131,84 @@ THREE.SVGLoader.prototype = {
numbers
[
4
],
numbers
[
5
],
);
control
.
x
=
numbers
[
2
];
control
.
y
=
numbers
[
3
];
point
.
x
=
numbers
[
4
];
point
.
y
=
numbers
[
5
];
break
;
case
'
S
'
:
var
numbers
=
parseFloats
(
data
);
path
.
bezierCurveTo
(
getReflection
(
point
.
x
,
control
.
x
),
getReflection
(
point
.
y
,
control
.
y
),
numbers
[
0
],
numbers
[
1
],
numbers
[
2
],
numbers
[
3
]
);
control
.
x
=
numbers
[
0
];
control
.
y
=
numbers
[
1
];
point
.
x
=
numbers
[
2
];
point
.
y
=
numbers
[
3
];
break
;
case
'
Q
'
:
var
numbers
=
parseFloats
(
data
);
path
.
quadraticCurveTo
(
numbers
[
0
],
numbers
[
1
],
numbers
[
2
],
numbers
[
3
]
);
control
.
x
=
numbers
[
0
];
control
.
y
=
numbers
[
1
];
point
.
x
=
numbers
[
2
];
point
.
y
=
numbers
[
3
];
break
;
case
'
T
'
:
var
numbers
=
parseFloats
(
data
);
var
rx
=
getReflection
(
point
.
x
,
control
.
x
);
var
ry
=
getReflection
(
point
.
y
,
control
.
y
);
path
.
quadraticCurveTo
(
rx
,
ry
,
numbers
[
0
],
numbers
[
1
]
);
control
.
x
=
rx
;
control
.
y
=
ry
;
point
.
x
=
numbers
[
0
];
point
.
y
=
numbers
[
1
];
break
;
case
'
A
'
:
// TODO:
break
;
case
'
m
'
:
var
numbers
=
parseFloats
(
data
);
point
.
x
+=
numbers
[
0
];
point
.
y
+=
numbers
[
1
];
control
.
x
=
point
.
x
;
control
.
y
=
point
.
y
;
path
.
moveTo
(
point
.
x
,
point
.
y
);
break
;
case
'
h
'
:
var
numbers
=
parseFloats
(
data
);
point
.
x
+=
numbers
[
0
];
control
.
x
=
point
.
x
;
control
.
y
=
point
.
y
;
path
.
lineTo
(
point
.
x
,
point
.
y
);
break
;
case
'
v
'
:
var
numbers
=
parseFloats
(
data
);
point
.
y
+=
numbers
[
0
];
control
.
x
=
point
.
x
;
control
.
y
=
point
.
y
;
path
.
lineTo
(
point
.
x
,
point
.
y
);
break
;
...
...
@@ -142,6 +216,8 @@ THREE.SVGLoader.prototype = {
var
numbers
=
parseFloats
(
data
);
point
.
x
+=
numbers
[
0
];
point
.
y
+=
numbers
[
1
];
control
.
x
=
point
.
x
;
control
.
y
=
point
.
y
;
path
.
lineTo
(
point
.
x
,
point
.
y
);
break
;
...
...
@@ -159,6 +235,58 @@ THREE.SVGLoader.prototype = {
point
.
y
+=
numbers
[
5
];
break
;
case
'
s
'
:
var
numbers
=
parseFloats
(
data
);
path
.
bezierCurveTo
(
// TODO: Not sure if point needs
// to be added to reflection...
getReflection
(
point
.
x
,
control
.
x
),
getReflection
(
point
.
y
,
control
.
y
),
point
.
x
+
numbers
[
0
],
point
.
y
+
numbers
[
1
],
point
.
x
+
numbers
[
2
],
point
.
y
+
numbers
[
3
]
);
control
.
x
=
point
.
x
+
numbers
[
0
];
control
.
y
=
point
.
y
+
numbers
[
1
];
point
.
x
+=
numbers
[
2
];
point
.
y
+=
numbers
[
3
];
break
;
case
'
q
'
:
var
numbers
=
parseFloats
(
data
);
path
.
quadraticCurveTo
(
point
.
x
+
numbers
[
0
],
point
.
y
+
numbers
[
1
],
point
.
x
+
numbers
[
2
],
point
.
y
+
numbers
[
3
]
);
control
.
x
=
point
.
x
+
numbers
[
0
];
control
.
y
=
point
.
y
+
numbers
[
1
];
point
.
x
+=
numbers
[
2
];
point
.
y
+=
numbers
[
3
];
break
;
case
'
t
'
:
var
numbers
=
parseFloats
(
data
);
var
rx
=
getReflection
(
point
.
x
,
control
.
x
);
var
ry
=
getReflection
(
point
.
y
,
control
.
y
);
path
.
quadraticCurveTo
(
rx
,
ry
,
point
.
x
+
numbers
[
0
],
point
.
y
+
numbers
[
1
]
);
control
.
x
=
rx
;
control
.
y
=
ry
;
point
.
x
=
point
.
x
+
numbers
[
0
];
point
.
y
=
point
.
y
+
numbers
[
1
];
break
;
case
'
a
'
:
// TODO:
break
;
case
'
Z
'
:
case
'
z
'
:
path
.
currentPath
.
autoClose
=
true
;
...
...
@@ -191,6 +319,14 @@ THREE.SVGLoader.prototype = {
}
// http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
function
getReflection
(
a
,
b
)
{
return
2
*
a
-
(
b
-
a
);
}
function
parseFloats
(
string
)
{
var
array
=
string
.
split
(
/
[\s
,
]
+|
(?=\s?[
+
\-])
/
);
...
...
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