提交 fdc8b669 编写于 作者: M Mr.doob

Updated builds.

上级 8aacfda2
...@@ -30385,6 +30385,8 @@ ...@@ -30385,6 +30385,8 @@
Object.assign( ImageLoader.prototype, { Object.assign( ImageLoader.prototype, {
crossOrigin: 'Anonymous',
load: function ( url, onLoad, onProgress, onError ) { load: function ( url, onLoad, onProgress, onError ) {
if ( url === undefined ) url = ''; if ( url === undefined ) url = '';
...@@ -30482,6 +30484,8 @@ ...@@ -30482,6 +30484,8 @@
Object.assign( CubeTextureLoader.prototype, { Object.assign( CubeTextureLoader.prototype, {
crossOrigin: 'Anonymous',
load: function ( urls, onLoad, onProgress, onError ) { load: function ( urls, onLoad, onProgress, onError ) {
var texture = new CubeTexture(); var texture = new CubeTexture();
...@@ -30550,6 +30554,8 @@ ...@@ -30550,6 +30554,8 @@
Object.assign( TextureLoader.prototype, { Object.assign( TextureLoader.prototype, {
crossOrigin: 'Anonymous',
load: function ( url, onLoad, onProgress, onError ) { load: function ( url, onLoad, onProgress, onError ) {
var loader = new ImageLoader( this.manager ); var loader = new ImageLoader( this.manager );
此差异已折叠。
...@@ -30379,6 +30379,8 @@ function ImageLoader( manager ) { ...@@ -30379,6 +30379,8 @@ function ImageLoader( manager ) {
Object.assign( ImageLoader.prototype, { Object.assign( ImageLoader.prototype, {
crossOrigin: 'Anonymous',
load: function ( url, onLoad, onProgress, onError ) { load: function ( url, onLoad, onProgress, onError ) {
if ( url === undefined ) url = ''; if ( url === undefined ) url = '';
...@@ -30476,6 +30478,8 @@ function CubeTextureLoader( manager ) { ...@@ -30476,6 +30478,8 @@ function CubeTextureLoader( manager ) {
Object.assign( CubeTextureLoader.prototype, { Object.assign( CubeTextureLoader.prototype, {
crossOrigin: 'Anonymous',
load: function ( urls, onLoad, onProgress, onError ) { load: function ( urls, onLoad, onProgress, onError ) {
var texture = new CubeTexture(); var texture = new CubeTexture();
...@@ -30544,6 +30548,8 @@ function TextureLoader( manager ) { ...@@ -30544,6 +30548,8 @@ function TextureLoader( manager ) {
Object.assign( TextureLoader.prototype, { Object.assign( TextureLoader.prototype, {
crossOrigin: 'Anonymous',
load: function ( url, onLoad, onProgress, onError ) { load: function ( url, onLoad, onProgress, onError ) {
var loader = new ImageLoader( this.manager ); var loader = new ImageLoader( this.manager );
......
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