提交 fd994313 编写于 作者: M Mr.doob

Added WebVR Sculpt example.

上级 f0852197
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webvr - htc vive</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<style>
body {
font-family: Monospace;
background-color: #101010;
color: #fff;
margin: 0px;
overflow: hidden;
}
a {
color: #f00;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/WebVR.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/controls/VRControls.js"></script>
<script src="js/ViveController.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/MarchingCubes.js"></script>
<script>
if ( WEBVR.isLatestAvailable() === false ) {
document.body.appendChild( WEBVR.getMessage() );
}
//
var container;
var camera, scene, renderer;
var effect, controls;
var controller1, controller2;
var blob, vector;
var points = [];
var hasChanged = true;
var room;
init();
initBlob();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - htc vive - sculpt';
container.appendChild( info );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x222222 );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
scene.add( camera );
room = new THREE.Mesh(
new THREE.BoxGeometry( 4, 4, 4, 8, 8, 8 ),
new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
);
room.position.y = 2;
// scene.add( room );
var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
var material = new THREE.MeshStandardMaterial( { color: 0x444444, roughness: 1.0, metalness: 0.0 } );
var table = new THREE.Mesh( geometry, material );
table.position.y = 0.35;
table.position.z = 0.85;
table.castShadow = true;
table.receiveShadow = true;
scene.add( table );
/*
var table = new THREE.Mesh( geometry, material );
table.position.y = 0.35;
table.position.z = -0.85;
table.castShadow = true;
table.receiveShadow = true;
scene.add( table );
*/
var geometry = new THREE.PlaneGeometry( 4, 4 );
var material = new THREE.MeshStandardMaterial( { color: 0x222222, roughness: 1.0, metalness: 0.0 } );
var floor = new THREE.Mesh( geometry, material );
floor.rotation.x = - Math.PI / 2;
floor.receiveShadow = true;
scene.add( floor );
scene.add( new THREE.GridHelper( 10, 40, 0x111111, 0x111111 ) );
scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 6, 0 );
light.castShadow = true;
light.shadow.camera.top = 2;
light.shadow.camera.bottom = -2;
light.shadow.camera.right = 2;
light.shadow.camera.left = -2;
light.shadow.mapSize.set( 4096, 4096 );
scene.add( light );
// scene.add( new THREE.DirectionalLightHelper( light ) );
// scene.add( new THREE.CameraHelper( light.shadow.camera ) );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.width = ( window.innerWidth * 2 ) + 'px';
renderer.sortObjects = false;
renderer.shadowMap.enabled = true;
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
controls = new THREE.VRControls( camera );
controls.standing = true;
// controllers
controller1 = new THREE.ViveController( 0 );
controller1.standingMatrix = controls.getStandingMatrix();
scene.add( controller1 );
controller2 = new THREE.ViveController( 1 );
controller2.standingMatrix = controls.getStandingMatrix();
scene.add( controller2 );
var loader = new THREE.OBJLoader();
loader.setPath( 'models/obj/vive-controller/' );
loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
var loader = new THREE.TextureLoader();
loader.setPath( 'models/obj/vive-controller/' );
var controller = object.children[ 0 ];
controller.material.map = loader.load( 'onepointfive_texture.png' );
controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
controller.castShadow = true;
controller.receiveShadow = true;
// var pivot = new THREE.Group();
// var pivot = new THREE.Mesh( new THREE.BoxGeometry( 0.01, 0.01, 0.01 ) );
var pivot = new THREE.Mesh( new THREE.IcosahedronGeometry( 0.002, 2 ), blob.material );
pivot.name = 'pivot';
pivot.position.y = -0.016;
pivot.position.z = -0.043;
pivot.rotation.x = Math.PI / 5.5;
controller.add( pivot );
var range = new THREE.Mesh( new THREE.IcosahedronGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
pivot.add( range );
controller1.add( controller.clone() );
controller2.add( controller.clone() );
} );
effect = new THREE.VREffect( renderer );
if ( WEBVR.isAvailable() === true ) {
document.body.appendChild( WEBVR.getButton( effect ) );
}
//
window.addEventListener( 'resize', onWindowResize, false );
}
function initBlob() {
var path = "textures/cube/SwedishRoyalCastle/";
var format = '.jpg';
var urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
var reflectionCube = new THREE.CubeTextureLoader().load( urls );
var material = new THREE.MeshStandardMaterial( {
color: 0xffffff,
// envMap: reflectionCube,
roughness: 0.9,
metalness: 0.0
} );
blob = new THREE.MarchingCubes( 64, material, true );
blob.position.y = 1;
scene.add( blob );
initPoints();
}
function initPoints() {
points = [
{ position: new THREE.Vector3(), strength: - 0.08, subtract: 10 },
{ position: new THREE.Vector3(), strength: 0.04, subtract: 10 }
];
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
effect.requestAnimationFrame( animate );
render();
}
function transformPoint( vector ) {
vector.x = ( vector.x + 1.0 ) / 2.0;
vector.y = ( vector.y / 2.0 );
vector.z = ( vector.z + 1.0 ) / 2.0;
}
function handleController( controller, id ) {
var gamepad = controller.getGamepad();
var pivot = controller.getObjectByName( 'pivot' );
if ( gamepad && pivot ) {
var matrix = pivot.matrixWorld;
points[ id ].position.setFromMatrixPosition( matrix );
transformPoint( points[ id ].position );
if ( gamepad.buttons[ 0 ].pressed ) {
blob.material.color.setHex( Math.random() * 0xffffff );
}
if ( gamepad.buttons[ 1 ].pressed ) {
var strength = points[ id ].strength / 2;
var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
transformPoint( vector );
points.push( { position: vector, strength: strength, subtract: 10 } );
}
if ( gamepad.buttons[ 2 ].pressed && id === 0 ) {
if ( points.length > 2 ) {
points.shift();
points.shift();
updateBlob();
var geometry = blob.generateGeometry();
var mesh = new THREE.Mesh( geometry, blob.material.clone() );
mesh.position.y = 1;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
initPoints();
}
}
if ( gamepad.buttons[ 2 ].pressed && id === 1 ) {
points[ id ].strength = ( Math.sin( performance.now() / 1000 ) + 1.5 ) / 20.0;
}
}
}
function updateBlob() {
blob.reset();
for ( var i = 0; i < points.length; i ++ ) {
var point = points[ i ];
var position = point.position;
blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
}
}
function render() {
handleController( controller1, 0 );
handleController( controller2, 1 );
updateBlob();
controls.update();
effect.render( scene, camera );
}
</script>
</body>
</html>
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