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three.js
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fd8b70cf
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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fd8b70cf
编写于
1月 21, 2020
作者:
W
WestLangley
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差异文件
Update unit tests
上级
957051a0
变更
3
隐藏空白更改
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Showing
3 changed file
with
10 addition
and
10 deletion
+10
-10
test/unit/src/core/BufferGeometry.tests.js
test/unit/src/core/BufferGeometry.tests.js
+2
-2
test/unit/src/core/Geometry.tests.js
test/unit/src/core/Geometry.tests.js
+5
-5
test/unit/src/core/Object3D.tests.js
test/unit/src/core/Object3D.tests.js
+3
-3
未找到文件。
test/unit/src/core/BufferGeometry.tests.js
浏览文件 @
fd8b70cf
...
...
@@ -231,7 +231,7 @@ export default QUnit.module( 'Core', () => {
}
);
QUnit
.
test
(
"
applyMatrix
"
,
(
assert
)
=>
{
QUnit
.
test
(
"
applyMatrix
4
"
,
(
assert
)
=>
{
var
geometry
=
new
BufferGeometry
();
geometry
.
setAttribute
(
"
position
"
,
new
BufferAttribute
(
new
Float32Array
(
6
),
3
)
);
...
...
@@ -242,7 +242,7 @@ export default QUnit.module( 'Core', () => {
0
,
0
,
1
,
3
,
0
,
0
,
0
,
1
);
geometry
.
applyMatrix
(
matrix
);
geometry
.
applyMatrix
4
(
matrix
);
var
position
=
geometry
.
attributes
.
position
.
array
;
var
m
=
matrix
.
elements
;
...
...
test/unit/src/core/Geometry.tests.js
浏览文件 @
fd8b70cf
...
...
@@ -64,7 +64,7 @@ export default QUnit.module( 'Core', () => {
}
);
QUnit
.
test
(
"
applyMatrix
"
,
(
assert
)
=>
{
QUnit
.
test
(
"
applyMatrix
4
"
,
(
assert
)
=>
{
var
geometry
=
getGeometry
();
geometry
.
faces
.
push
(
new
Face3
(
0
,
1
,
2
)
);
...
...
@@ -79,7 +79,7 @@ export default QUnit.module( 'Core', () => {
m
.
makeRotationX
(
Math
.
PI
/
2
);
m
.
setPosition
(
new
Vector3
(
x
,
y
,
z
)
);
geometry
.
applyMatrix
(
m
);
geometry
.
applyMatrix
4
(
m
);
v0
=
geometry
.
vertices
[
0
];
v1
=
geometry
.
vertices
[
1
];
...
...
@@ -112,7 +112,7 @@ export default QUnit.module( 'Core', () => {
var
matrix
=
new
Matrix4
();
matrix
.
makeRotationX
(
Math
.
PI
/
2
);
// 90 degree
geometry
.
applyMatrix
(
matrix
);
geometry
.
applyMatrix
4
(
matrix
);
var
v0
=
geometry
.
vertices
[
0
],
v1
=
geometry
.
vertices
[
1
],
v2
=
geometry
.
vertices
[
2
];
assert
.
ok
(
v0
.
x
===
-
0.5
&&
v0
.
y
===
0
&&
v0
.
z
===
0
,
"
first vertex was rotated
"
);
...
...
@@ -128,7 +128,7 @@ export default QUnit.module( 'Core', () => {
var
matrix
=
new
Matrix4
();
matrix
.
makeRotationY
(
Math
.
PI
);
// 180 degrees
geometry
.
applyMatrix
(
matrix
);
geometry
.
applyMatrix
4
(
matrix
);
var
v0
=
geometry
.
vertices
[
0
],
v1
=
geometry
.
vertices
[
1
],
v2
=
geometry
.
vertices
[
2
];
assert
.
ok
(
v0
.
x
===
0.5
&&
v0
.
y
===
0
&&
v0
.
z
<
Number
.
EPSILON
,
"
first vertex was rotated
"
);
...
...
@@ -144,7 +144,7 @@ export default QUnit.module( 'Core', () => {
var
matrix
=
new
Matrix4
();
matrix
.
makeRotationZ
(
Math
.
PI
/
2
*
3
);
// 270 degrees
geometry
.
applyMatrix
(
matrix
);
geometry
.
applyMatrix
4
(
matrix
);
var
v0
=
geometry
.
vertices
[
0
],
v1
=
geometry
.
vertices
[
1
],
v2
=
geometry
.
vertices
[
2
];
assert
.
ok
(
v0
.
x
<
Number
.
EPSILON
&&
v0
.
y
===
0.5
&&
v0
.
z
===
0
,
"
first vertex was rotated
"
);
...
...
test/unit/src/core/Object3D.tests.js
浏览文件 @
fd8b70cf
...
...
@@ -87,7 +87,7 @@ export default QUnit.module( 'Core', () => {
}
);
QUnit
.
test
(
"
applyMatrix
"
,
(
assert
)
=>
{
QUnit
.
test
(
"
applyMatrix
4
"
,
(
assert
)
=>
{
var
a
=
new
Object3D
();
var
m
=
new
Matrix4
();
...
...
@@ -97,7 +97,7 @@ export default QUnit.module( 'Core', () => {
m
.
makeRotationX
(
Math
.
PI
/
2
);
m
.
setPosition
(
new
Vector3
(
x
,
y
,
z
)
);
a
.
applyMatrix
(
m
);
a
.
applyMatrix
4
(
m
);
assert
.
deepEqual
(
a
.
position
,
expectedPos
,
"
Position has the expected values
"
);
assert
.
ok
(
...
...
@@ -392,7 +392,7 @@ export default QUnit.module( 'Core', () => {
var
m
=
new
Matrix4
().
makeScale
(
x
,
y
,
z
);
var
expected
=
new
Vector3
(
x
,
y
,
z
);
a
.
applyMatrix
(
m
);
a
.
applyMatrix
4
(
m
);
assert
.
deepEqual
(
a
.
getWorldScale
(
new
Vector3
()
),
expected
,
"
WorldScale as expected
"
);
...
...
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