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fc61185a
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
fc61185a
编写于
3月 03, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Cleaned up geometries example.
上级
29ec653e
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
26 addition
and
12 deletion
+26
-12
examples/webgl_geometries.html
examples/webgl_geometries.html
+26
-12
未找到文件。
examples/webgl_geometries.html
浏览文件 @
fc61185a
...
...
@@ -58,12 +58,11 @@
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
,
wireframe
:
true
,
transparent
:
true
,
opacity
:
0.1
,
side
:
THREE
.
DoubleSide
}
)
];
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
CubeGeometry
(
100
,
100
,
100
,
4
,
4
,
4
),
materials
);
object
.
position
.
set
(
-
200
,
0
,
400
);
scene
.
add
(
object
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
CylinderGeometry
(
25
,
75
,
100
,
40
,
5
),
materials
);
object
.
position
.
set
(
0
,
0
,
400
);
//
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
SphereGeometry
(
75
,
20
,
10
),
materials
);
object
.
position
.
set
(
-
400
,
0
,
200
);
scene
.
add
(
object
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
IcosahedronGeometry
(
75
,
1
),
materials
);
...
...
@@ -79,18 +78,32 @@
object
.
position
.
set
(
200
,
0
,
200
);
scene
.
add
(
object
);
//
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
PlaneGeometry
(
100
,
100
,
4
,
4
),
materials
);
object
.
position
.
set
(
-
2
00
,
0
,
0
);
object
.
position
.
set
(
-
4
00
,
0
,
0
);
scene
.
add
(
object
);
object
2
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
CircleGeometry
(
50
,
10
,
0
,
Math
.
PI
),
materials
);
object
2
.
rotation
.
x
=
Math
.
PI
/
2
;
object
.
add
(
object2
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
CubeGeometry
(
100
,
100
,
100
,
4
,
4
,
4
),
materials
);
object
.
position
.
set
(
-
200
,
0
,
0
)
;
scene
.
add
(
object
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
SphereGeometry
(
75
,
20
,
10
),
materials
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
CircleGeometry
(
50
,
20
,
0
,
Math
.
PI
*
2
),
materials
);
object
.
position
.
set
(
0
,
0
,
0
);
scene
.
add
(
object
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
RingGeometry
(
10
,
50
,
20
,
5
,
0
,
Math
.
PI
*
2
),
materials
);
object
.
position
.
set
(
200
,
0
,
0
);
scene
.
add
(
object
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
CylinderGeometry
(
25
,
75
,
100
,
40
,
5
),
materials
);
object
.
position
.
set
(
400
,
0
,
0
);
scene
.
add
(
object
);
//
var
points
=
[];
for
(
var
i
=
0
;
i
<
50
;
i
++
)
{
...
...
@@ -100,7 +113,7 @@
}
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
LatheGeometry
(
points
,
20
),
materials
);
object
.
position
.
set
(
200
,
0
,
0
);
object
.
position
.
set
(
-
400
,
0
,
-
20
0
);
scene
.
add
(
object
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
new
THREE
.
TorusGeometry
(
50
,
20
,
20
,
20
),
materials
);
...
...
@@ -116,9 +129,10 @@
scene
.
add
(
object
);
object
=
new
THREE
.
ArrowHelper
(
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
0
,
0
),
50
);
object
.
position
.
set
(
200
,
0
,
4
00
);
object
.
position
.
set
(
400
,
0
,
-
2
00
);
scene
.
add
(
object
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
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