newTHREE.OrthographicCamera(y.shadowCameraLeft,y.shadowCameraRight,y.shadowCameraTop,y.shadowCameraBottom,y.shadowCameraNear,y.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",y);continue}c.add(y.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}y.shadowCameraVisible&&!y.cameraHelper&&(y.cameraHelper=newTHREE.CameraHelper(y.shadowCamera),c.add(y.cameraHelper));if(y.isVirtual&&E.originalCamera==q){F=q;G=y.shadowCamera;C=y.pointsFrustum;D=y.pointsWorld;
new THREE.Gyroscope;C.position.copy(y.shadowCascadeOffset);C.add(E);C.add(E.target);q.add(C);y.shadowCascadeArray[F]=E}L=y;B=F;D=L.shadowCascadeArray[B];D.position.copy(L.position);D.target.position.copy(L.target.position);D.lookAt(D.target);D.shadowCameraVisible=L.shadowCameraVisible;D.shadowDarkness=L.shadowDarkness;D.shadowBias=L.shadowCascadeBias[B];C=L.shadowCascadeNearZ[B];L=L.shadowCascadeFarZ[B];D=D.pointsFrustum;D[0].z=C;D[1].z=C;D[2].z=C;D[3].z=C;D[4].z=L;D[5].z=L;D[6].z=L;D[7].z=L;O[G]=