提交 fb8d4939 编写于 作者: T Takahiro

Update CinematicCamera

上级 f069efb0
......@@ -18,6 +18,7 @@ THREE.CinematicCamera = function( fov, aspect, near, far ) {
};
this.material_depth = new THREE.MeshDepthMaterial();
this.material_depth.depthPacking = THREE.RGBADepthPacking;
// In case of cinematicCamera, having a default lens set is important
this.setLens();
......@@ -152,7 +153,7 @@ THREE.CinematicCamera.prototype.initPostProcessing = function () {
defines: {
RINGS: this.shaderSettings.rings,
SAMPLES: this.shaderSettings.samples,
DEPTH_PACKING: this.material_depth.depthPacking
DEPTH_PACKING: 1
}
} );
......
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