提交 fae93f63 编写于 作者: W Walker Flynn

created euler angle docs, updated vector 3 equals to specify that it returned...

created euler angle docs, updated vector 3 equals to specify that it returned a boolean and not a vector 2
上级 bd34b194
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<h1>[name]</h1>
<div class="desc">Euler Angles.</div>
<h2>Example</h2>
<code>var a = new THREE.Euler( 0, 1, 1.57, 'XYZ' );
var b = new THREE.Vector3( 1, 0, 1 );
b.applyEuler(a);
</code>
<h2>Constructor</h2>
<h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:String Order] )</h3>
<div>
x -- [page:Float] the angle of the x axis<br />
y -- [page:Float] the angle of the y axis<br />
z -- [page:Float] the angle of the z axis<br />
order -- [page:String] A string representing the order that the rotations are applied, defaults to 'XYZ' (must be upper case).
</div>
<div>
A euler angle for transforming
</div>
<h2>Properties</h2>
<h3>.[page:Float x]</h3>
<h3>.[page:Float y]</h3>
<h3>.[page:Float z]</h3>
<h3>.[page:String order]</h3>
<h2>Methods</h2>
<h3>.set( [page:Float x], [page:Float y], [page:Float z], [page:String order] ) [page:this]</h3>
<div>
x -- [page:Float] Angle in x axis<br />
x -- [page:Float] Angle in x axis<br />
x -- [page:Float] Angle in x axis<br />
order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
</div>
<div>
Sets the angles of this euler transform.
</div>
<h3>.copy( [page:Euler euler] ) [page:this]</h3>
<div>
Copies value of *euler* to this euler.
</div>
<h3>.setFromRotationMatrix( [page:Matrix4 m], [page:String order] ) [page:this]</h3>
<div>
m -- [page:Matrix4] assumes upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled)<br />
order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
</div>
<div>
Sets the angles of this euler transform from a pure rotation matrix based on the orientation specified by order.
</div>
<h3>.setFromQuaternion( [page:Quaternion q], [page:String order] ) [page:this]</h3>
<div>
q -- [page:Quaternion] quaternion must be normalized<br />
order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
</div>
<div>
Sets the angles of this euler transform from a normalized quaternion based on the orientation specified by order.
</div>
<h3>.reorder( [page:String newOrder] ) [page:this]</h3>
<div>
Resets the euler angle with a new order by creating a quaternion from this euler angle and then setting this euler angle with the quaternion and the new order. <br />
WARNING: this discards revolution information.
</div>
<h3>.fromArray([page:Array array]) [page:this]</h3>
<div>
array -- [page:Array] of length 3 or 4. array[3] is an optional order argument.
</div>
<div>
Assigns this euler's x angle to array[0]. <br />
Assigns this euler's y angle to array[1]. <br />
Assigns this euler's z angle to array[2]. <br />
Optionally assigns this euler's order to array[3].
</div>
<h3>.toArray() [page:Array]</h3>
<div>
Returns an array [x, y, z, order].
</div>
<h3>.equals( [page:Euler euler] ) [page:Boolean]</h3>
<div>
Checks for strict equality of this euler and *euler*.
</div>
<h3>.clone() [page:Euler]</h3>
<div>
Returns a new euler created from this euler.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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......@@ -123,7 +123,7 @@
Normalizes this vector and multiplies it by *l*.
</div>
<h3>.equals( [page:Vector2 v] ) [page:Vector2]</h3>
<h3>.equals( [page:Vector2 v] ) [page:Boolean]</h3>
<div>
Checks for strict equality of this vector and *v*.
</div>
......
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