提交 faa766a2 编写于 作者: M Mr.doob

Merged ambient uniform into lights uniform.

上级 2316a46b
......@@ -33,7 +33,6 @@ THREE.ShaderLib = {
THREE.UniformsLib[ "lightmap" ],
THREE.UniformsLib[ "emissivemap" ],
THREE.UniformsLib[ "fog" ],
THREE.UniformsLib[ "ambient" ],
THREE.UniformsLib[ "lights" ],
{
......@@ -59,7 +58,6 @@ THREE.ShaderLib = {
THREE.UniformsLib[ "normalmap" ],
THREE.UniformsLib[ "displacementmap" ],
THREE.UniformsLib[ "fog" ],
THREE.UniformsLib[ "ambient" ],
THREE.UniformsLib[ "lights" ],
{
......@@ -89,7 +87,6 @@ THREE.ShaderLib = {
THREE.UniformsLib[ "roughnessmap" ],
THREE.UniformsLib[ "metalnessmap" ],
THREE.UniformsLib[ "fog" ],
THREE.UniformsLib[ "ambient" ],
THREE.UniformsLib[ "lights" ],
{
......
......@@ -85,14 +85,10 @@ THREE.UniformsLib = {
},
ambient: {
"ambientLightColor": { type: "fv", value: [] }
},
lights: {
"ambientLightColor": { type: "fv", value: [] },
"directionalLights": { type: "sa", value: [], properties: {
"direction": { type: "v3" },
"color": { type: "c" },
......
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