提交 fa29d672 编写于 作者: T Tristan Valcke

Fix implicit variable declaration in webgl_terrain_dynamic

上级 a04a24ac
......@@ -335,7 +335,7 @@
var terrainShader = THREE.ShaderTerrain[ "terrain" ];
uniformsTerrain = THREE.UniformsUtils.clone( terrainShader.uniforms );
var uniformsTerrain = THREE.UniformsUtils.clone( terrainShader.uniforms );
uniformsTerrain[ 'tNormal' ].value = normalMap.texture;
uniformsTerrain[ 'uNormalScale' ].value = 3.5;
......
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