提交 f930ba34 编写于 作者: M Mr.doob

Renamed webgl_postprocessing_edgedetection to webgl_postprocessing_sobel.

上级 bc7c499e
......@@ -214,7 +214,6 @@ var files = {
"webgl_postprocessing_crossfade",
"webgl_postprocessing_dof",
"webgl_postprocessing_dof2",
"webgl_postprocessing_edgedetection",
"webgl_postprocessing_glitch",
"webgl_postprocessing_godrays",
"webgl_postprocessing_masking",
......@@ -224,6 +223,7 @@ var files = {
"webgl_postprocessing_outline",
"webgl_postprocessing_procedural",
"webgl_postprocessing_smaa",
"webgl_postprocessing_sobel",
"webgl_postprocessing_ssao",
"webgl_postprocessing_sao",
"webgl_postprocessing_taa",
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - postprocessing - edge detection (Sobel)</title>
<title>three.js webgl - postprocessing - sobel (edge detection)</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
......@@ -45,7 +45,7 @@
<script src="js/postprocessing/ShaderPass.js"></script>
<div id="info">
<a href="https://threejs.org" target="_blank">three.js</a> - webgl - postprocessing - edge detection (Sobel)
<a href="https://threejs.org" target="_blank">three.js</a> - webgl - postprocessing - sobel (edge detection)
</div>
<script>
......
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