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three.js
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f7d5d8a3
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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f7d5d8a3
编写于
2月 20, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
26fcb86f
变更
3
展开全部
隐藏空白更改
内联
并排
Showing
3 changed file
with
655 addition
and
643 deletion
+655
-643
build/three.js
build/three.js
+35
-29
build/three.min.js
build/three.min.js
+585
-585
build/three.module.js
build/three.module.js
+35
-29
未找到文件。
build/three.js
浏览文件 @
f7d5d8a3
...
...
@@ -19840,18 +19840,18 @@
hash: '',
ambient: [ 0, 0, 0 ],
directional: [],
directionalShadowMap: [],
directionalShadowMatrix: [],
spot: [],
spotShadowMap: [],
spotShadowMatrix: [],
rectArea: [],
point: [],
pointShadowMap: [],
pointShadowMatrix: [],
hemi: [],
ambient: [ 0, 0, 0 ],
directional: [],
directionalShadowMap: [],
directionalShadowMatrix: [],
spot: [],
spotShadowMap: [],
spotShadowMatrix: [],
rectArea: [],
point: [],
pointShadowMap: [],
pointShadowMatrix: [],
hemi: [],
shadows: []
...
...
@@ -20186,12 +20186,12 @@
this.resetGLState = resetGLState;
this.dispose = function() {
this.dispose = function
() {
transparentObjects = [];
transparentObjectsLastIndex = -1;
transparentObjectsLastIndex = -
1;
opaqueObjects = [];
opaqueObjectsLastIndex = -1;
opaqueObjectsLastIndex = -
1;
_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
...
...
@@ -20247,6 +20247,16 @@
// Buffer rendering
function renderObjectImmediate( object, program, material ) {
object.render( function ( object ) {
_this.renderBufferImmediate( object, program, material );
} );
}
this.renderBufferImmediate = function ( object, program, material ) {
state.initAttributes();
...
...
@@ -21157,11 +21167,7 @@
_currentGeometryProgram = '';
object.render( function ( object ) {
_this.renderBufferImmediate( object, program, material );
} );
renderObjectImmediate( object, program, material );
} else {
...
...
@@ -21978,11 +21984,11 @@
viewMatrix = camera.matrixWorldInverse,
directionalLength = 0,
pointLength = 0,
spotLength = 0,
rectAreaLength = 0,
hemiLength = 0;
directionalLength = 0,
pointLength = 0,
spotLength = 0,
rectAreaLength = 0,
hemiLength = 0;
for ( l = 0, ll = lights.length; l < ll; l ++ ) {
...
...
@@ -22187,7 +22193,7 @@
this.allocTextureUnit = allocTextureUnit;
// this.setTexture2D = setTexture2D;
this.setTexture2D = ( function() {
this.setTexture2D = ( function
() {
var warned = false;
...
...
@@ -22213,7 +22219,7 @@
}() );
this.setTexture = ( function() {
this.setTexture = ( function
() {
var warned = false;
...
...
@@ -22232,7 +22238,7 @@
}() );
this.setTextureCube = ( function() {
this.setTextureCube = ( function
() {
var warned = false;
...
...
@@ -22274,7 +22280,7 @@
}() );
this.getCurrentRenderTarget = function() {
this.getCurrentRenderTarget = function
() {
return _currentRenderTarget;
...
...
build/three.min.js
浏览文件 @
f7d5d8a3
此差异已折叠。
点击以展开。
build/three.module.js
浏览文件 @
f7d5d8a3
...
...
@@ -19834,18 +19834,18 @@ function WebGLRenderer( parameters ) {
hash: '',
ambient: [ 0, 0, 0 ],
directional: [],
directionalShadowMap: [],
directionalShadowMatrix: [],
spot: [],
spotShadowMap: [],
spotShadowMatrix: [],
rectArea: [],
point: [],
pointShadowMap: [],
pointShadowMatrix: [],
hemi: [],
ambient: [ 0, 0, 0 ],
directional: [],
directionalShadowMap: [],
directionalShadowMatrix: [],
spot: [],
spotShadowMap: [],
spotShadowMatrix: [],
rectArea: [],
point: [],
pointShadowMap: [],
pointShadowMatrix: [],
hemi: [],
shadows: []
...
...
@@ -20180,12 +20180,12 @@ function WebGLRenderer( parameters ) {
this.resetGLState = resetGLState;
this.dispose = function() {
this.dispose = function
() {
transparentObjects = [];
transparentObjectsLastIndex = -1;
transparentObjectsLastIndex = -
1;
opaqueObjects = [];
opaqueObjectsLastIndex = -1;
opaqueObjectsLastIndex = -
1;
_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
...
...
@@ -20241,6 +20241,16 @@ function WebGLRenderer( parameters ) {
// Buffer rendering
function renderObjectImmediate( object, program, material ) {
object.render( function ( object ) {
_this.renderBufferImmediate( object, program, material );
} );
}
this.renderBufferImmediate = function ( object, program, material ) {
state.initAttributes();
...
...
@@ -21151,11 +21161,7 @@ function WebGLRenderer( parameters ) {
_currentGeometryProgram = '';
object.render( function ( object ) {
_this.renderBufferImmediate( object, program, material );
} );
renderObjectImmediate( object, program, material );
} else {
...
...
@@ -21972,11 +21978,11 @@ function WebGLRenderer( parameters ) {
viewMatrix = camera.matrixWorldInverse,
directionalLength = 0,
pointLength = 0,
spotLength = 0,
rectAreaLength = 0,
hemiLength = 0;
directionalLength = 0,
pointLength = 0,
spotLength = 0,
rectAreaLength = 0,
hemiLength = 0;
for ( l = 0, ll = lights.length; l < ll; l ++ ) {
...
...
@@ -22181,7 +22187,7 @@ function WebGLRenderer( parameters ) {
this.allocTextureUnit = allocTextureUnit;
// this.setTexture2D = setTexture2D;
this.setTexture2D = ( function() {
this.setTexture2D = ( function
() {
var warned = false;
...
...
@@ -22207,7 +22213,7 @@ function WebGLRenderer( parameters ) {
}() );
this.setTexture = ( function() {
this.setTexture = ( function
() {
var warned = false;
...
...
@@ -22226,7 +22232,7 @@ function WebGLRenderer( parameters ) {
}() );
this.setTextureCube = ( function() {
this.setTextureCube = ( function
() {
var warned = false;
...
...
@@ -22268,7 +22274,7 @@ function WebGLRenderer( parameters ) {
}() );
this.getCurrentRenderTarget = function() {
this.getCurrentRenderTarget = function
() {
return _currentRenderTarget;
...
...
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