提交 f7bb20d4 编写于 作者: B Ben Houston

remove oaMap/oaScale from MeshBasicMaterial and MeshLambertMaterial per @WestLangley suggestions.

上级 dd679cbc
......@@ -8,7 +8,6 @@
* map: new THREE.Texture( <Image> ),
*
* lightMap: new THREE.Texture( <Image> ),
* aoMap: new THREE.Texture( <Image> ),
*
* specularMap: new THREE.Texture( <Image> ),
*
......@@ -47,8 +46,6 @@ THREE.MeshBasicMaterial = function ( parameters ) {
this.map = null;
this.lightMap = null;
this.aoMap = null;
this.aoScale = 1.0;
this.specularMap = null;
......@@ -91,8 +88,6 @@ THREE.MeshBasicMaterial.prototype.clone = function () {
material.map = this.map;
material.lightMap = this.lightMap;
material.aoMap = this.aoMap;
material.aoScale = this.aoScale;
material.specularMap = this.specularMap;
......
......@@ -10,7 +10,6 @@
* map: new THREE.Texture( <Image> ),
*
* lightMap: new THREE.Texture( <Image> ),
* aoMap: new THREE.Texture( <Image> ),
*
* specularMap: new THREE.Texture( <Image> ),
*
......@@ -54,8 +53,6 @@ THREE.MeshLambertMaterial = function ( parameters ) {
this.map = null;
this.lightMap = null;
this.aoMap = null;
this.aoScale = 1.0;
this.specularMap = null;
......@@ -103,9 +100,6 @@ THREE.MeshLambertMaterial.prototype.clone = function () {
material.map = this.map;
material.lightMap = this.lightMap;
material.aoMap = this.aoMap;
material.aoScale = this.aoScale;
material.aoScale = this.aoScale;
material.specularMap = this.specularMap;
......
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