Given u in the range ( 0 .. 1 ), returns [page:Number t] also in the range ( 0 .. 1 ).
u and t can then be used to give you points which are equidistant from the ends of the curve,
using [page:.getPoint].
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<h3>[method:Vector getTangent]( t )</h3>
<div>Returns a unit vector tangent at t. If the subclassed curve do not implement its tangent derivation, 2 points a small delta apart will be used to find its gradient which seems to give a reasonable approximation</div>
<div>This creates a bezier curve from the last offset to x and y with cp1X, cp1Y and cp1X, cp1Y as control points and updates the offset to x and y.</div>
<div>This creates a bezier curve from [page:.currentPoint] with cp1X, cp1Y and cp1X, cp1Y as control points and updates [page:.currentPoint] to x and y.</div>
Converts the Path into an array of Shapes. By default solid shapes are defined clockwise (CW) and holes are defined counterclockwise (CCW). If isCCW is set to true,
then those are flipped. If the paramater noHoles is set to true then all paths are set as solid shapes and isCCW is ignored.
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points - An array of [page:Vector2 Vector2s]<br/><br/>