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three.js
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f47b93ae
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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f47b93ae
编写于
10月 04, 2015
作者:
N
Nicolas Raynaud
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
try to reformat with the online tool
http://zz85.github.io/mrdoobapproves/
上级
acd8fcd7
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
20 addition
and
20 deletion
+20
-20
examples/webgl_read_float_buffer.html
examples/webgl_read_float_buffer.html
+20
-20
未找到文件。
examples/webgl_read_float_buffer.html
浏览文件 @
f47b93ae
...
...
@@ -100,7 +100,7 @@
var
delta
=
0.01
;
var
valueNode
;
init
();
animate
();
...
...
@@ -111,7 +111,7 @@
camera
=
new
THREE
.
PerspectiveCamera
(
30
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
position
.
z
=
100
;
cameraRTT
=
new
THREE
.
OrthographicCamera
(
window
.
innerWidth
/
-
2
,
window
.
innerWidth
/
2
,
window
.
innerHeight
/
2
,
window
.
innerHeight
/
-
2
,
-
10000
,
10000
);
cameraRTT
=
new
THREE
.
OrthographicCamera
(
window
.
innerWidth
/
-
2
,
window
.
innerWidth
/
2
,
window
.
innerHeight
/
2
,
window
.
innerHeight
/
-
2
,
-
10000
,
10000
);
cameraRTT
.
position
.
z
=
100
;
//
...
...
@@ -125,10 +125,10 @@
sceneRTT
.
add
(
light
);
light
=
new
THREE
.
DirectionalLight
(
0xffaaaa
,
1.5
);
light
.
position
.
set
(
0
,
0
,
-
1
).
normalize
();
light
.
position
.
set
(
0
,
0
,
-
1
).
normalize
();
sceneRTT
.
add
(
light
);
rtTexture
=
new
THREE
.
WebGLRenderTarget
(
window
.
innerWidth
,
window
.
innerHeight
,
{
minFilter
:
THREE
.
LinearFilter
,
magFilter
:
THREE
.
NearestFilter
,
format
:
THREE
.
RGBAFormat
,
type
:
THREE
.
FloatType
}
);
rtTexture
=
new
THREE
.
WebGLRenderTarget
(
window
.
innerWidth
,
window
.
innerHeight
,
{
minFilter
:
THREE
.
LinearFilter
,
magFilter
:
THREE
.
NearestFilter
,
format
:
THREE
.
RGBAFormat
,
type
:
THREE
.
FloatType
}
);
material
=
new
THREE
.
ShaderMaterial
(
{
...
...
@@ -151,7 +151,7 @@
var
plane
=
new
THREE
.
PlaneBufferGeometry
(
window
.
innerWidth
,
window
.
innerHeight
);
quad
=
new
THREE
.
Mesh
(
plane
,
material
);
quad
.
position
.
z
=
-
100
;
quad
.
position
.
z
=
-
100
;
sceneRTT
.
add
(
quad
);
var
geometry
=
new
THREE
.
TorusGeometry
(
100
,
25
,
15
,
30
);
...
...
@@ -170,16 +170,16 @@
sceneRTT
.
add
(
zmesh2
);
quad
=
new
THREE
.
Mesh
(
plane
,
materialScreen
);
quad
.
position
.
z
=
-
100
;
quad
.
position
.
z
=
-
100
;
sceneScreen
.
add
(
quad
);
var
n
=
5
,
geometry
=
new
THREE
.
SphereGeometry
(
10
,
64
,
32
),
material2
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
,
map
:
rtTexture
}
);
for
(
var
j
=
0
;
j
<
n
;
j
++
)
{
for
(
var
j
=
0
;
j
<
n
;
j
++
)
{
for
(
var
i
=
0
;
i
<
n
;
i
++
)
{
for
(
var
i
=
0
;
i
<
n
;
i
++
)
{
mesh
=
new
THREE
.
Mesh
(
geometry
,
material2
);
...
...
@@ -206,8 +206,8 @@
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
container
.
appendChild
(
stats
.
domElement
);
var
valueDiv
=
document
.
createElement
(
'
div
'
);
var
valueDiv
=
document
.
createElement
(
'
div
'
);
valueDiv
.
style
.
position
=
'
absolute
'
;
valueDiv
.
style
.
top
=
'
0px
'
;
valueDiv
.
style
.
right
=
'
0px
'
;
...
...
@@ -215,9 +215,9 @@
valueDiv
.
style
.
height
=
'
300px
'
;
valueDiv
.
style
.
fontSize
=
'
60px
'
;
container
.
appendChild
(
valueDiv
);
valueNode
=
document
.
createTextNode
(
''
);
valueDiv
.
appendChild
(
valueNode
);
valueNode
=
document
.
createTextNode
(
''
);
valueDiv
.
appendChild
(
valueNode
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
...
...
@@ -259,7 +259,7 @@
if
(
material
.
uniforms
.
time
.
value
>
1
||
material
.
uniforms
.
time
.
value
<
0
)
{
delta
*=
-
1
;
delta
*=
-
1
;
}
...
...
@@ -279,12 +279,12 @@
// (using first scene as regular texture)
renderer
.
render
(
scene
,
camera
);
var
read
=
new
Float32Array
(
4
);
renderer
.
readRenderTargetPixels
(
rtTexture
,
windowHalfX
+
mouseX
,
windowHalfY
-
mouseY
,
1
,
1
,
read
);
valueNode
.
nodeValue
=
'
r:
'
+
read
[
0
]
+
'
g:
'
+
read
[
1
]
+
'
b:
'
+
read
[
2
];
var
read
=
new
Float32Array
(
4
);
renderer
.
readRenderTargetPixels
(
rtTexture
,
windowHalfX
+
mouseX
,
windowHalfY
-
mouseY
,
1
,
1
,
read
);
valueNode
.
nodeValue
=
'
r:
'
+
read
[
0
]
+
'
g:
'
+
read
[
1
]
+
'
b:
'
+
read
[
2
];
}
...
...
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