提交 f3cfc6e4 编写于 作者: W WestLangley

Remove unused normal_flip chunk

上级 fba4491a
...@@ -54,7 +54,6 @@ void main() { ...@@ -54,7 +54,6 @@ void main() {
vec3 outgoingLight = reflectedLight.indirectDiffuse; vec3 outgoingLight = reflectedLight.indirectDiffuse;
#include <normal_flip>
#include <envmap_fragment> #include <envmap_fragment>
gl_FragColor = vec4( outgoingLight, diffuseColor.a ); gl_FragColor = vec4( outgoingLight, diffuseColor.a );
......
...@@ -71,7 +71,6 @@ void main() { ...@@ -71,7 +71,6 @@ void main() {
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <normal_flip>
#include <envmap_fragment> #include <envmap_fragment>
gl_FragColor = vec4( outgoingLight, diffuseColor.a ); gl_FragColor = vec4( outgoingLight, diffuseColor.a );
......
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