提交 f392739f 编写于 作者: M Mr.doob

WebGLRenderer: Pass __webglShader to onBeforeCompile()

上级 e3e90dd5
......@@ -66,7 +66,7 @@
var camera, scene, renderer;
var mesh;
var mesh, materialShader;
var mouseX = 0;
var mouseY = 0;
......@@ -91,11 +91,9 @@
scene = new THREE.Scene();
var material = new THREE.MeshNormalMaterial();
material.onBeforeCompile = function () {
material.onBeforeCompile = function ( shader ) {
var shader = this.__webglShader;
// console.log( shader );
// console.log( shader )
shader.uniforms.time = { value: 0 };
......@@ -105,6 +103,8 @@
'vec3 transformed = vec3( position.x + sin( time + position.y ) / 2.0, position.y, position.z );'
);
materialShader = shader;
};
loader = new THREE.JSONLoader();
......@@ -177,11 +177,11 @@
mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
if ( mesh.material.__webglShader ) {
}
mesh.material.__webglShader.uniforms.time.value = performance.now() / 1000;
if ( materialShader ) {
}
materialShader.uniforms.time.value = performance.now() / 1000;
}
......
......@@ -1565,9 +1565,9 @@ function WebGLRenderer( parameters ) {
}
material.__webglShader = materialProperties.__webglShader;
material.onBeforeCompile( materialProperties.__webglShader );
material.onBeforeCompile();
material.__webglShader = materialProperties.__webglShader; // TODO: Remove?
program = programCache.acquireProgram( material, parameters, code );
......
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