提交 f2e75ad9 编写于 作者: M Mr.doob

Updated builds.

上级 01111ad4
......@@ -19941,13 +19941,16 @@
}
function setMaterial( material ) {
function setMaterial( material, frontFaceCW ) {
material.side === DoubleSide
? disable( gl.CULL_FACE )
: enable( gl.CULL_FACE );
setFlipSided( material.side === BackSide );
var flipSided = ( material.side === BackSide );
if ( frontFaceCW ) flipSided = ! flipSided;
setFlipSided( flipSided );
material.transparent === true
? setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha )
......@@ -21826,7 +21829,9 @@
this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
state.setMaterial( material );
var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
state.setMaterial( material, frontFaceCW );
var program = setProgram( camera, fog, material, object );
var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true );
......@@ -22575,7 +22580,9 @@
if ( object.isImmediateRenderObject ) {
state.setMaterial( material );
var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
state.setMaterial( material, frontFaceCW );
var program = setProgram( camera, scene.fog, material, object );
因为 它太大了无法显示 source diff 。你可以改为 查看blob
......@@ -19935,13 +19935,16 @@ function WebGLState( gl, extensions, utils ) {
}
function setMaterial( material ) {
function setMaterial( material, frontFaceCW ) {
material.side === DoubleSide
? disable( gl.CULL_FACE )
: enable( gl.CULL_FACE );
setFlipSided( material.side === BackSide );
var flipSided = ( material.side === BackSide );
if ( frontFaceCW ) flipSided = ! flipSided;
setFlipSided( flipSided );
material.transparent === true
? setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha )
......@@ -21820,7 +21823,9 @@ function WebGLRenderer( parameters ) {
this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
state.setMaterial( material );
var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
state.setMaterial( material, frontFaceCW );
var program = setProgram( camera, fog, material, object );
var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true );
......@@ -22569,7 +22574,9 @@ function WebGLRenderer( parameters ) {
if ( object.isImmediateRenderObject ) {
state.setMaterial( material );
var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
state.setMaterial( material, frontFaceCW );
var program = setProgram( camera, scene.fog, material, object );
......
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