提交 f2535c4d 编写于 作者: A alteredq

Removed multimaterials example.

Anyways it wasn't working since we dropped multimaterials.
上级 4989d029
<!doctype html>
<html lang="en">
<head>
<title>three.js misc - materials - multi-materials</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
h1 { }
a { color:skyblue }
canvas { pointer-events:none; z-index:10; }
#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
.inactive { background:#999; color:#eee }
</style>
</head>
<body>
<div id="d">
<h1>Multi-materials test</h1>
<span id="rcanvas" class="button inactive">2d canvas renderer</span>
<span id="rwebgl" class="button">WebGL renderer</span>
<br/>
<p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
<br/>
<p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
<p>Canvas renderer is very slow on anything other than Chrome.
</div>
<script src="../build/Three.js"></script>
<script src="js/Stats.js"></script>
<script>
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var FLOOR = - 250;
var container;
var stats;
var camera;
var scene;
var canvasRenderer, webglRenderer;
var mesh, zmesh, geometry;
var directionalLight;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var render_canvas = 1, render_gl = 1;
var has_gl = 0;
var bcanvas = document.getElementById( 'rcanvas' );
var bwebgl = document.getElementById( 'rwebgl' );
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
animate();
render_canvas = !has_gl;
bwebgl.style.display = has_gl ? "inline" : "none";
bcanvas.className = render_canvas ? "button" : "button inactive";
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
camera.position.z = 500;
scene.add( camera );
// SPHERES
var m1 = new THREE.MeshLambertMaterial( { color: 0xffffff } );
var m2 = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1.5, transparent: true } );
sphere = new THREE.SphereGeometry( 100, 16, 8 );
for ( var i = 0; i < 10; i ++ ) {
var group = new THREE.Object3D();
group.position.x = 500 * ( Math.random() - 0.5 );
group.position.y = 500 * ( Math.random() - 0.5 );
group.position.z = 500 * ( Math.random() - 0.5 );
group.scale.x = group.scale.y = group.scale.z = 0.25 * ( Math.random() + 0.5 );
scene.add( group );
var mesh1 = new THREE.Mesh( sphere, m1 );
var mesh2 = new THREE.Mesh( sphere, m2 );
group.add( mesh1 );
group.add( mesh2 );
}
// LIGHTS
var ambient = new THREE.AmbientLight( 0x101010 );
scene.add( ambient );
directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 0, -70, 100 ).normalize();
scene.add( directionalLight );
mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
mesh.scale.set( 0.1, 0.1, 0.1 );
mesh.position.set( 0, 0, 120 );
scene.add( mesh );
if ( render_gl ) {
try {
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
webglRenderer.domElement.style.position = "relative";
container.appendChild( webglRenderer.domElement );
has_gl = 1;
}
catch (e) {
}
}
if ( render_canvas ) {
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( canvasRenderer.domElement );
}
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
bcanvas.addEventListener("click", toggleCanvas, false);
bwebgl.addEventListener("click", toggleWebGL, false);
//var loader = new THREE.BinaryLoader(),
var loader = new THREE.JSONLoader(),
callback = function( geometry ) { createScene( geometry ) };
loader.load( "obj/female02/Female02_slim.js", callback );
//loader.load( "obj/female02/Female02_bin.js", callback );
}
function createScene( geometry ) {
// PROCEDURAL TEXTURES (decals)
var x1 = document.createElement( "canvas" );
var xc1 = x1.getContext("2d");
x1.width = x1.height = 256;
xc1.shadowBlur = 3;
xc1.shadowColor = "#000";
xc1.font = "7pt arial";
xc1.fillStyle = "hsla("+0+",90%,50%,1);"
xc1.fillText("Three", 57, 29);
xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
xc1.fillRect(40, 70, 60, 50);
for( var i = 0; i < 500; i ++ ) {
xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
xc1.fillRect( 40+60*Math.random(), 118+10*Math.random(), 2, 10 );
}
var x2 = document.createElement( "canvas" );
var xc2 = x2.getContext("2d");
x2.width = x2.height = 128;
xc2.fillStyle = "rgba(0,0,0,0.5)";
for( var i = 0; i < 14; i ++ ) {
xc2.fillRect( 0, 5+i*4, 54, 2 );
xc2.fillRect( i*4, 5, 2, 54 );
}
var xm1 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x1 ), transparent: true } );
var xm2 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x2 ), transparent: true } );
xm1.map.needsUpdate = true;
xm2.map.needsUpdate = true;
geometry.materials[ 0 ] = xm1; // goes to faces with material 0
geometry.materials[ 1 ] = xm2; // goes to faces with material 1
geometry.materials[ 4 ] = new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
zmesh.position.set( -80, FLOOR, 50 );
zmesh.scale.set( 3, 3, 3 );
scene.add( zmesh );
// PLANES with all materials from the model
createMaterialsPalette( geometry.materials, 100, 0 );
}
function createMaterialsPalette( materials, size, bottom ) {
for ( var i = 0; i < materials.length; i ++ ) {
// material
mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
mesh.position.y = FLOOR + size / 2 + bottom;
mesh.position.z = -100;
mesh.rotation.x = Math.PI / 2;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
scene.add( mesh );
// number
var x = document.createElement( "canvas" );
var xc = x.getContext("2d");
x.width = x.height = 128;
xc.shadowColor = "#000";
xc.shadowBlur = 7;
xc.fillStyle = "orange";
xc.font = "50pt arial bold";
xc.fillText( i, 10, 64 );
var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
xm.map.needsUpdate = true;
mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
mesh.position.y = FLOOR + size / 2 + bottom;
mesh.position.z = - 99;
mesh.rotation.x = Math.PI / 2;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
scene.add( mesh );
}
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
if ( render_canvas ) canvasRenderer.render( scene, camera );
if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
}
function toggleCanvas() {
render_canvas = !render_canvas;
bcanvas.className = render_canvas ? "button" : "button inactive";
render_gl = !render_canvas;
bwebgl.className = render_gl ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
function toggleWebGL() {
render_gl = !render_gl;
bwebgl.className = render_gl ? "button" : "button inactive";
render_canvas = !render_gl;
bcanvas.className = render_canvas ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
</script>
</body>
</html>
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