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f2535c4d
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f2535c4d
编写于
3月 29, 2012
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Removed multimaterials example.
Anyways it wasn't working since we dropped multimaterials.
上级
4989d029
变更
1
隐藏空白更改
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并排
Showing
1 changed file
with
0 addition
and
340 deletion
+0
-340
examples/misc_materials_multimaterials.html
examples/misc_materials_multimaterials.html
+0
-340
未找到文件。
examples/misc_materials_multimaterials.html
已删除
100644 → 0
浏览文件 @
4989d029
<!doctype html>
<html
lang=
"en"
>
<head>
<title>
three.js misc - materials - multi-materials
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
background
:
#fff
;
padding
:
0
;
margin
:
0
;
overflow
:
hidden
;
font-family
:
georgia
;
text-align
:
center
;
}
h1
{
}
a
{
color
:
skyblue
}
canvas
{
pointer-events
:
none
;
z-index
:
10
;
}
#d
{
text-align
:
center
;
margin
:
1em
0
-15.7em
0
;
z-index
:
0
;
position
:
relative
;
display
:
block
}
.button
{
background
:
#000
;
color
:
#fff
;
padding
:
0.2em
0.5em
;
cursor
:
pointer
}
.inactive
{
background
:
#999
;
color
:
#eee
}
</style>
</head>
<body>
<div
id=
"d"
>
<h1>
Multi-materials test
</h1>
<span
id=
"rcanvas"
class=
"button inactive"
>
2d canvas renderer
</span>
<span
id=
"rwebgl"
class=
"button"
>
WebGL renderer
</span>
<br/>
<p>
Model by
<a
href=
"http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1"
>
Reallusion iClone
</a>
<br/>
<p>
Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
<p>
Canvas renderer is very slow on anything other than Chrome.
</div>
<script
src=
"../build/Three.js"
></script>
<script
src=
"js/Stats.js"
></script>
<script>
var
SCREEN_WIDTH
=
window
.
innerWidth
;
var
SCREEN_HEIGHT
=
window
.
innerHeight
;
var
FLOOR
=
-
250
;
var
container
;
var
stats
;
var
camera
;
var
scene
;
var
canvasRenderer
,
webglRenderer
;
var
mesh
,
zmesh
,
geometry
;
var
directionalLight
;
var
mouseX
=
0
;
var
mouseY
=
0
;
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
var
render_canvas
=
1
,
render_gl
=
1
;
var
has_gl
=
0
;
var
bcanvas
=
document
.
getElementById
(
'
rcanvas
'
);
var
bwebgl
=
document
.
getElementById
(
'
rwebgl
'
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
init
();
animate
();
render_canvas
=
!
has_gl
;
bwebgl
.
style
.
display
=
has_gl
?
"
inline
"
:
"
none
"
;
bcanvas
.
className
=
render_canvas
?
"
button
"
:
"
button inactive
"
;
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
scene
=
new
THREE
.
Scene
();
camera
=
new
THREE
.
PerspectiveCamera
(
75
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
1
,
100000
);
camera
.
position
.
z
=
500
;
scene
.
add
(
camera
);
// SPHERES
var
m1
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
}
);
var
m2
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x000000
,
wireframe
:
true
,
wireframeLinewidth
:
1.5
,
transparent
:
true
}
);
sphere
=
new
THREE
.
SphereGeometry
(
100
,
16
,
8
);
for
(
var
i
=
0
;
i
<
10
;
i
++
)
{
var
group
=
new
THREE
.
Object3D
();
group
.
position
.
x
=
500
*
(
Math
.
random
()
-
0.5
);
group
.
position
.
y
=
500
*
(
Math
.
random
()
-
0.5
);
group
.
position
.
z
=
500
*
(
Math
.
random
()
-
0.5
);
group
.
scale
.
x
=
group
.
scale
.
y
=
group
.
scale
.
z
=
0.25
*
(
Math
.
random
()
+
0.5
);
scene
.
add
(
group
);
var
mesh1
=
new
THREE
.
Mesh
(
sphere
,
m1
);
var
mesh2
=
new
THREE
.
Mesh
(
sphere
,
m2
);
group
.
add
(
mesh1
);
group
.
add
(
mesh2
);
}
// LIGHTS
var
ambient
=
new
THREE
.
AmbientLight
(
0x101010
);
scene
.
add
(
ambient
);
directionalLight
=
new
THREE
.
DirectionalLight
(
0xffffff
);
directionalLight
.
position
.
set
(
0
,
-
70
,
100
).
normalize
();
scene
.
add
(
directionalLight
);
mesh
=
new
THREE
.
Mesh
(
sphere
,
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xff0000
}
)
);
mesh
.
scale
.
set
(
0.1
,
0.1
,
0.1
);
mesh
.
position
.
set
(
0
,
0
,
120
);
scene
.
add
(
mesh
);
if
(
render_gl
)
{
try
{
webglRenderer
=
new
THREE
.
WebGLRenderer
();
webglRenderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
webglRenderer
.
domElement
.
style
.
position
=
"
relative
"
;
container
.
appendChild
(
webglRenderer
.
domElement
);
has_gl
=
1
;
}
catch
(
e
)
{
}
}
if
(
render_canvas
)
{
canvasRenderer
=
new
THREE
.
CanvasRenderer
();
canvasRenderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
canvasRenderer
.
domElement
);
}
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
stats
.
domElement
.
style
.
zIndex
=
100
;
container
.
appendChild
(
stats
.
domElement
);
bcanvas
.
addEventListener
(
"
click
"
,
toggleCanvas
,
false
);
bwebgl
.
addEventListener
(
"
click
"
,
toggleWebGL
,
false
);
//var loader = new THREE.BinaryLoader(),
var
loader
=
new
THREE
.
JSONLoader
(),
callback
=
function
(
geometry
)
{
createScene
(
geometry
)
};
loader
.
load
(
"
obj/female02/Female02_slim.js
"
,
callback
);
//loader.load( "obj/female02/Female02_bin.js", callback );
}
function
createScene
(
geometry
)
{
// PROCEDURAL TEXTURES (decals)
var
x1
=
document
.
createElement
(
"
canvas
"
);
var
xc1
=
x1
.
getContext
(
"
2d
"
);
x1
.
width
=
x1
.
height
=
256
;
xc1
.
shadowBlur
=
3
;
xc1
.
shadowColor
=
"
#000
"
;
xc1
.
font
=
"
7pt arial
"
;
xc1
.
fillStyle
=
"
hsla(
"
+
0
+
"
,90%,50%,1);
"
xc1
.
fillText
(
"
Three
"
,
57
,
29
);
xc1
.
fillStyle
=
"
hsla(
"
+
0
+
"
,90%,50%,0.15);
"
xc1
.
fillRect
(
40
,
70
,
60
,
50
);
for
(
var
i
=
0
;
i
<
500
;
i
++
)
{
xc1
.
fillStyle
=
"
hsla(
"
+
60
*
Math
.
random
()
+
"
,90%,50%,0.5);
"
xc1
.
fillRect
(
40
+
60
*
Math
.
random
(),
118
+
10
*
Math
.
random
(),
2
,
10
);
}
var
x2
=
document
.
createElement
(
"
canvas
"
);
var
xc2
=
x2
.
getContext
(
"
2d
"
);
x2
.
width
=
x2
.
height
=
128
;
xc2
.
fillStyle
=
"
rgba(0,0,0,0.5)
"
;
for
(
var
i
=
0
;
i
<
14
;
i
++
)
{
xc2
.
fillRect
(
0
,
5
+
i
*
4
,
54
,
2
);
xc2
.
fillRect
(
i
*
4
,
5
,
2
,
54
);
}
var
xm1
=
new
THREE
.
MeshLambertMaterial
(
{
map
:
new
THREE
.
Texture
(
x1
),
transparent
:
true
}
);
var
xm2
=
new
THREE
.
MeshLambertMaterial
(
{
map
:
new
THREE
.
Texture
(
x2
),
transparent
:
true
}
);
xm1
.
map
.
needsUpdate
=
true
;
xm2
.
map
.
needsUpdate
=
true
;
geometry
.
materials
[
0
]
=
xm1
;
// goes to faces with material 0
geometry
.
materials
[
1
]
=
xm2
;
// goes to faces with material 1
geometry
.
materials
[
4
]
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xff0000
,
opacity
:
0.5
,
transparent
:
true
}
);
zmesh
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshFaceMaterial
()
);
zmesh
.
position
.
set
(
-
80
,
FLOOR
,
50
);
zmesh
.
scale
.
set
(
3
,
3
,
3
);
scene
.
add
(
zmesh
);
// PLANES with all materials from the model
createMaterialsPalette
(
geometry
.
materials
,
100
,
0
);
}
function
createMaterialsPalette
(
materials
,
size
,
bottom
)
{
for
(
var
i
=
0
;
i
<
materials
.
length
;
i
++
)
{
// material
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneGeometry
(
size
,
size
),
materials
[
i
]
);
mesh
.
position
.
x
=
i
*
(
size
+
5
)
-
(
(
materials
.
length
-
1
)
*
(
size
+
5
)
/
2
);
mesh
.
position
.
y
=
FLOOR
+
size
/
2
+
bottom
;
mesh
.
position
.
z
=
-
100
;
mesh
.
rotation
.
x
=
Math
.
PI
/
2
;
mesh
.
scale
.
x
=
mesh
.
scale
.
y
=
mesh
.
scale
.
z
=
1
;
mesh
.
doubleSided
=
true
;
scene
.
add
(
mesh
);
// number
var
x
=
document
.
createElement
(
"
canvas
"
);
var
xc
=
x
.
getContext
(
"
2d
"
);
x
.
width
=
x
.
height
=
128
;
xc
.
shadowColor
=
"
#000
"
;
xc
.
shadowBlur
=
7
;
xc
.
fillStyle
=
"
orange
"
;
xc
.
font
=
"
50pt arial bold
"
;
xc
.
fillText
(
i
,
10
,
64
);
var
xm
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
new
THREE
.
Texture
(
x
),
transparent
:
true
}
);
xm
.
map
.
needsUpdate
=
true
;
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneGeometry
(
size
,
size
),
xm
);
mesh
.
position
.
x
=
i
*
(
size
+
5
)
-
(
(
materials
.
length
-
1
)
*
(
size
+
5
)
/
2
);
mesh
.
position
.
y
=
FLOOR
+
size
/
2
+
bottom
;
mesh
.
position
.
z
=
-
99
;
mesh
.
rotation
.
x
=
Math
.
PI
/
2
;
mesh
.
scale
.
x
=
mesh
.
scale
.
y
=
mesh
.
scale
.
z
=
1
;
mesh
.
doubleSided
=
true
;
scene
.
add
(
mesh
);
}
}
function
onDocumentMouseMove
(
event
)
{
mouseX
=
(
event
.
clientX
-
windowHalfX
);
mouseY
=
(
event
.
clientY
-
windowHalfY
);
}
//
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
.
05
;
camera
.
position
.
y
+=
(
-
mouseY
-
camera
.
position
.
y
)
*
.
05
;
camera
.
lookAt
(
scene
.
position
);
if
(
render_canvas
)
canvasRenderer
.
render
(
scene
,
camera
);
if
(
render_gl
&&
has_gl
)
webglRenderer
.
render
(
scene
,
camera
);
}
function
toggleCanvas
()
{
render_canvas
=
!
render_canvas
;
bcanvas
.
className
=
render_canvas
?
"
button
"
:
"
button inactive
"
;
render_gl
=
!
render_canvas
;
bwebgl
.
className
=
render_gl
?
"
button
"
:
"
button inactive
"
;
if
(
has_gl
)
webglRenderer
.
domElement
.
style
.
display
=
render_gl
?
"
block
"
:
"
none
"
;
canvasRenderer
.
domElement
.
style
.
display
=
render_canvas
?
"
block
"
:
"
none
"
;
}
function
toggleWebGL
()
{
render_gl
=
!
render_gl
;
bwebgl
.
className
=
render_gl
?
"
button
"
:
"
button inactive
"
;
render_canvas
=
!
render_gl
;
bcanvas
.
className
=
render_canvas
?
"
button
"
:
"
button inactive
"
;
if
(
has_gl
)
webglRenderer
.
domElement
.
style
.
display
=
render_gl
?
"
block
"
:
"
none
"
;
canvasRenderer
.
domElement
.
style
.
display
=
render_canvas
?
"
block
"
:
"
none
"
;
}
</script>
</body>
</html>
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