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three.js
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f20b81ab
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
f20b81ab
编写于
11月 27, 2018
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
b0378f73
变更
3
展开全部
隐藏空白更改
内联
并排
Showing
3 changed file
with
87 addition
and
55 deletion
+87
-55
build/three.js
build/three.js
+21
-5
build/three.min.js
build/three.min.js
+45
-45
build/three.module.js
build/three.module.js
+21
-5
未找到文件。
build/three.js
浏览文件 @
f20b81ab
...
...
@@ -14689,7 +14689,7 @@
}
// push to the pre-sorted opaque render list
renderList.
push
( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
renderList.
unshift
( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
} else if ( background && background.isTexture ) {
...
...
@@ -14703,7 +14703,7 @@
vertexShader: ShaderLib.background.vertexShader,
fragmentShader: ShaderLib.background.fragmentShader,
side: FrontSide,
depthTest:
tru
e,
depthTest:
fals
e,
depthWrite: false,
fog: false
} )
...
...
@@ -14748,7 +14748,7 @@
// push to the pre-sorted opaque render list
renderList.
push
( planeMesh, planeMesh.geometry, planeMesh.material, 0, null );
renderList.
unshift
( planeMesh, planeMesh.geometry, planeMesh.material, 0, null );
}
...
...
@@ -17798,7 +17798,7 @@
}
function
push
( object, geometry, material, z, group ) {
function
getNextRenderItem
( object, geometry, material, z, group ) {
var renderItem = renderItems[ renderItemsIndex ];
...
...
@@ -17830,10 +17830,25 @@
}
renderItemsIndex ++;
return renderItem;
}
function push( object, geometry, material, z, group ) {
var renderItem = getNextRenderItem( object, geometry, material, z, group );
( material.transparent === true ? transparent : opaque ).push( renderItem );
renderItemsIndex ++;
}
function unshift( object, geometry, material, z, group ) {
var renderItem = getNextRenderItem( object, geometry, material, z, group );
( material.transparent === true ? transparent : opaque ).unshift( renderItem );
}
...
...
@@ -17850,6 +17865,7 @@
init: init,
push: push,
unshift: unshift,
sort: sort
};
build/three.min.js
浏览文件 @
f20b81ab
此差异已折叠。
点击以展开。
build/three.module.js
浏览文件 @
f20b81ab
...
...
@@ -14683,7 +14683,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
}
// push to the pre-sorted opaque render list
renderList.
push
( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
renderList.
unshift
( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
} else if ( background && background.isTexture ) {
...
...
@@ -14697,7 +14697,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
vertexShader: ShaderLib.background.vertexShader,
fragmentShader: ShaderLib.background.fragmentShader,
side: FrontSide,
depthTest:
tru
e,
depthTest:
fals
e,
depthWrite: false,
fog: false
} )
...
...
@@ -14742,7 +14742,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
// push to the pre-sorted opaque render list
renderList.
push
( planeMesh, planeMesh.geometry, planeMesh.material, 0, null );
renderList.
unshift
( planeMesh, planeMesh.geometry, planeMesh.material, 0, null );
}
...
...
@@ -17792,7 +17792,7 @@ function WebGLRenderList() {
}
function
push
( object, geometry, material, z, group ) {
function
getNextRenderItem
( object, geometry, material, z, group ) {
var renderItem = renderItems[ renderItemsIndex ];
...
...
@@ -17824,10 +17824,25 @@ function WebGLRenderList() {
}
renderItemsIndex ++;
return renderItem;
}
function push( object, geometry, material, z, group ) {
var renderItem = getNextRenderItem( object, geometry, material, z, group );
( material.transparent === true ? transparent : opaque ).push( renderItem );
renderItemsIndex ++;
}
function unshift( object, geometry, material, z, group ) {
var renderItem = getNextRenderItem( object, geometry, material, z, group );
( material.transparent === true ? transparent : opaque ).unshift( renderItem );
}
...
...
@@ -17844,6 +17859,7 @@ function WebGLRenderList() {
init: init,
push: push,
unshift: unshift,
sort: sort
};
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