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three.js
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f204e2bf
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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f204e2bf
编写于
6月 10, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
GLTFLoader: Replaced _ with library approach.
上级
74e95712
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
23 addition
and
14 deletion
+23
-14
examples/js/loaders/GLTFLoader.js
examples/js/loaders/GLTFLoader.js
+23
-14
未找到文件。
examples/js/loaders/GLTFLoader.js
浏览文件 @
f204e2bf
...
...
@@ -51,6 +51,15 @@ THREE.GLTFLoader.prototype = {
console
.
time
(
'
GLTFLoader
'
);
var
library
=
{
buffers
:
{},
bufferViews
:
{},
accessors
:
{},
meshes
:
{},
nodes
:
{},
scenes
:
{}
};
// buffers
var
buffers
=
json
.
buffers
;
...
...
@@ -65,7 +74,7 @@ THREE.GLTFLoader.prototype = {
if
(
buffer
.
uri
.
indexOf
(
header
)
===
0
)
{
buffer
.
_arraybuffer
=
stringToArrayBuffer
(
buffer
.
uri
.
substr
(
header
.
length
)
);
library
.
buffers
[
bufferId
]
=
stringToArrayBuffer
(
buffer
.
uri
.
substr
(
header
.
length
)
);
}
...
...
@@ -80,9 +89,9 @@ THREE.GLTFLoader.prototype = {
for
(
var
bufferViewId
in
bufferViews
)
{
var
bufferView
=
bufferViews
[
bufferViewId
];
var
arraybuffer
=
buffers
[
bufferView
.
buffer
].
_arraybuffer
;
var
arraybuffer
=
library
.
buffers
[
bufferView
.
buffer
]
;
bufferView
.
_arraybuffer
=
arraybuffer
.
slice
(
bufferView
.
byteOffset
,
bufferView
.
byteOffset
+
bufferView
.
byteLength
);
library
.
bufferViews
[
bufferViewId
]
=
arraybuffer
.
slice
(
bufferView
.
byteOffset
,
bufferView
.
byteOffset
+
bufferView
.
byteLength
);
}
...
...
@@ -107,13 +116,13 @@ THREE.GLTFLoader.prototype = {
var
accessor
=
accessors
[
accessorId
];
var
arraybuffer
=
bufferViews
[
accessor
.
bufferView
].
_arraybuffer
;
var
arraybuffer
=
library
.
bufferViews
[
accessor
.
bufferView
]
;
var
itemSize
=
TYPE_SIZES
[
accessor
.
type
];
var
TypedArray
=
COMPONENT_TYPES
[
accessor
.
componentType
];
var
array
=
new
TypedArray
(
arraybuffer
,
accessor
.
byteOffset
,
accessor
.
count
*
itemSize
);
accessor
.
_bufferattribute
=
new
THREE
.
BufferAttribute
(
array
,
itemSize
);
library
.
accessors
[
accessorId
]
=
new
THREE
.
BufferAttribute
(
array
,
itemSize
);
}
...
...
@@ -141,14 +150,14 @@ THREE.GLTFLoader.prototype = {
if
(
primitive
.
indices
)
{
geometry
.
setIndex
(
accessors
[
primitive
.
indices
].
_bufferattribute
);
geometry
.
setIndex
(
library
.
accessors
[
primitive
.
indices
]
);
}
for
(
var
attributeId
in
attributes
)
{
var
attribute
=
attributes
[
attributeId
];
var
bufferAttribute
=
accessors
[
attribute
].
_bufferattribute
;
var
bufferAttribute
=
library
.
accessors
[
attribute
]
;
switch
(
attributeId
)
{
...
...
@@ -172,7 +181,7 @@ THREE.GLTFLoader.prototype = {
}
mesh
.
_geometries
=
geometries
;
library
.
meshes
[
meshId
]
=
geometries
;
}
...
...
@@ -219,7 +228,7 @@ THREE.GLTFLoader.prototype = {
var
meshId
=
node
.
meshes
[
i
];
var
geometries
=
meshes
[
meshId
].
_geometries
;
var
geometries
=
library
.
meshes
[
meshId
]
;
var
group
=
new
THREE
.
Group
();
group
.
name
=
geometries
.
name
;
...
...
@@ -237,7 +246,7 @@ THREE.GLTFLoader.prototype = {
}
node
.
_object
=
object
;
library
.
nodes
[
nodeId
]
=
object
;
}
...
...
@@ -249,7 +258,7 @@ THREE.GLTFLoader.prototype = {
var
child
=
node
.
children
[
i
];
node
.
_object
.
add
(
nodes
[
child
].
_object
);
library
.
nodes
[
nodeId
].
add
(
library
.
nodes
[
child
]
);
}
...
...
@@ -267,11 +276,11 @@ THREE.GLTFLoader.prototype = {
for
(
var
i
=
0
;
i
<
scene
.
nodes
.
length
;
i
++
)
{
var
node
=
scene
.
nodes
[
i
];
container
.
add
(
nodes
[
node
].
_object
);
container
.
add
(
library
.
nodes
[
node
]
);
}
scene
.
_container
=
container
;
library
.
scenes
[
sceneId
]
=
container
;
}
...
...
@@ -279,7 +288,7 @@ THREE.GLTFLoader.prototype = {
return
{
scene
:
json
.
scenes
[
json
.
scene
].
_container
scene
:
library
.
scenes
[
json
.
scene
]
};
...
...
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