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f16d4ea2
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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f16d4ea2
编写于
4月 08, 2020
作者:
M
Mugen87
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Reflector: Remove recursion parameter.
上级
6f1dddb8
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
4 addition
and
29 deletion
+4
-29
examples/js/objects/Reflector.js
examples/js/objects/Reflector.js
+1
-12
examples/jsm/objects/Reflector.d.ts
examples/jsm/objects/Reflector.d.ts
+0
-1
examples/jsm/objects/Reflector.js
examples/jsm/objects/Reflector.js
+1
-12
examples/webgl_mirror.html
examples/webgl_mirror.html
+2
-4
未找到文件。
examples/js/objects/Reflector.js
浏览文件 @
f16d4ea2
...
...
@@ -17,7 +17,6 @@ THREE.Reflector = function ( geometry, options ) {
var
textureHeight
=
options
.
textureHeight
||
512
;
var
clipBias
=
options
.
clipBias
||
0
;
var
shader
=
options
.
shader
||
THREE
.
Reflector
.
ReflectorShader
;
var
recursion
=
options
.
recursion
!==
undefined
?
options
.
recursion
:
0
;
var
encoding
=
options
.
encoding
!==
undefined
?
options
.
encoding
:
THREE
.
LinearEncoding
;
//
...
...
@@ -67,14 +66,6 @@ THREE.Reflector = function ( geometry, options ) {
this
.
onBeforeRender
=
function
(
renderer
,
scene
,
camera
)
{
if
(
'
recursion
'
in
camera
.
userData
)
{
if
(
camera
.
userData
.
recursion
===
recursion
)
return
;
camera
.
userData
.
recursion
++
;
}
reflectorWorldPosition
.
setFromMatrixPosition
(
scope
.
matrixWorld
);
cameraWorldPosition
.
setFromMatrixPosition
(
camera
.
matrixWorld
);
...
...
@@ -113,8 +104,6 @@ THREE.Reflector = function ( geometry, options ) {
virtualCamera
.
updateMatrixWorld
();
virtualCamera
.
projectionMatrix
.
copy
(
camera
.
projectionMatrix
);
virtualCamera
.
userData
.
recursion
=
0
;
// Update the texture matrix
textureMatrix
.
set
(
0.5
,
0.0
,
0.0
,
0.5
,
...
...
@@ -158,7 +147,7 @@ THREE.Reflector = function ( geometry, options ) {
var
currentXrEnabled
=
renderer
.
xr
.
enabled
;
var
currentShadowAutoUpdate
=
renderer
.
shadowMap
.
autoUpdate
;
renderer
.
xr
.
enabled
=
false
;
// Avoid camera modification
and recursion
renderer
.
xr
.
enabled
=
false
;
// Avoid camera modification
renderer
.
shadowMap
.
autoUpdate
=
false
;
// Avoid re-computing shadows
renderer
.
setRenderTarget
(
renderTarget
);
...
...
examples/jsm/objects/Reflector.d.ts
浏览文件 @
f16d4ea2
...
...
@@ -12,7 +12,6 @@ export interface ReflectorOptions {
textureHeight
?:
number
;
clipBias
?:
number
;
shader
?:
object
;
recursion
?:
number
;
encoding
?:
TextureEncoding
;
}
...
...
examples/jsm/objects/Reflector.js
浏览文件 @
f16d4ea2
...
...
@@ -34,7 +34,6 @@ var Reflector = function ( geometry, options ) {
var
textureHeight
=
options
.
textureHeight
||
512
;
var
clipBias
=
options
.
clipBias
||
0
;
var
shader
=
options
.
shader
||
Reflector
.
ReflectorShader
;
var
recursion
=
options
.
recursion
!==
undefined
?
options
.
recursion
:
0
;
var
encoding
=
options
.
encoding
!==
undefined
?
options
.
encoding
:
LinearEncoding
;
//
...
...
@@ -84,14 +83,6 @@ var Reflector = function ( geometry, options ) {
this
.
onBeforeRender
=
function
(
renderer
,
scene
,
camera
)
{
if
(
'
recursion
'
in
camera
.
userData
)
{
if
(
camera
.
userData
.
recursion
===
recursion
)
return
;
camera
.
userData
.
recursion
++
;
}
reflectorWorldPosition
.
setFromMatrixPosition
(
scope
.
matrixWorld
);
cameraWorldPosition
.
setFromMatrixPosition
(
camera
.
matrixWorld
);
...
...
@@ -130,8 +121,6 @@ var Reflector = function ( geometry, options ) {
virtualCamera
.
updateMatrixWorld
();
virtualCamera
.
projectionMatrix
.
copy
(
camera
.
projectionMatrix
);
virtualCamera
.
userData
.
recursion
=
0
;
// Update the texture matrix
textureMatrix
.
set
(
0.5
,
0.0
,
0.0
,
0.5
,
...
...
@@ -175,7 +164,7 @@ var Reflector = function ( geometry, options ) {
var
currentXrEnabled
=
renderer
.
xr
.
enabled
;
var
currentShadowAutoUpdate
=
renderer
.
shadowMap
.
autoUpdate
;
renderer
.
xr
.
enabled
=
false
;
// Avoid camera modification
and recursion
renderer
.
xr
.
enabled
=
false
;
// Avoid camera modification
renderer
.
shadowMap
.
autoUpdate
=
false
;
// Avoid re-computing shadows
renderer
.
setRenderTarget
(
renderTarget
);
...
...
examples/webgl_mirror.html
浏览文件 @
f16d4ea2
...
...
@@ -80,8 +80,7 @@
clipBias
:
0.003
,
textureWidth
:
WIDTH
*
window
.
devicePixelRatio
,
textureHeight
:
HEIGHT
*
window
.
devicePixelRatio
,
color
:
0x777777
,
recursion
:
1
color
:
0x777777
}
);
groundMirror
.
position
.
y
=
0.5
;
groundMirror
.
rotateX
(
-
Math
.
PI
/
2
);
...
...
@@ -92,8 +91,7 @@
clipBias
:
0.003
,
textureWidth
:
WIDTH
*
window
.
devicePixelRatio
,
textureHeight
:
HEIGHT
*
window
.
devicePixelRatio
,
color
:
0x889999
,
recursion
:
1
color
:
0x889999
}
);
verticalMirror
.
position
.
y
=
50
;
verticalMirror
.
position
.
z
=
-
50
;
...
...
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