提交 ef11160d 编写于 作者: B Benjamin Dobell

Fixed MultiMaterial shadowing copy n paste bug

上级 2324c4e8
......@@ -209,9 +209,9 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
var groups = geometry.groups;
var materials = material.materials;
for ( var j = 0, jl = groups.length; j < jl; j ++ ) {
for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
var group = groups[ j ];
var group = groups[ k ];
var groupMaterial = materials[ group.materialIndex ];
if ( groupMaterial.visible === true ) {
......
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