Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
ed0b2eaf
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
ed0b2eaf
编写于
5月 24, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
DirectGeometry: Removed indices.
上级
70925878
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
14 addition
and
40 deletion
+14
-40
src/core/BufferGeometry.js
src/core/BufferGeometry.js
+13
-8
src/core/DirectGeometry.js
src/core/DirectGeometry.js
+1
-20
src/core/Index.js
src/core/Index.js
+0
-11
utils/build/includes/common.json
utils/build/includes/common.json
+0
-1
未找到文件。
src/core/BufferGeometry.js
浏览文件 @
ed0b2eaf
...
...
@@ -228,15 +228,23 @@ THREE.BufferGeometry.prototype = {
updateFromObject
:
function
(
object
)
{
var
geometry
;
var
geometry
=
object
.
geometry
;
if
(
object
instanceof
THREE
.
PointCloud
||
object
instanceof
THREE
.
Line
)
{
if
(
object
instanceof
THREE
.
Mesh
)
{
geometry
=
object
.
g
eometry
;
var
direct
=
geometry
.
__directG
eometry
;
}
else
if
(
object
instanceof
THREE
.
Mesh
)
{
direct
.
verticesNeedUpdate
=
geometry
.
verticesNeedUpdate
;
direct
.
normalsNeedUpdate
=
geometry
.
normalsNeedUpdate
;
direct
.
colorsNeedUpdate
=
geometry
.
colorsNeedUpdate
;
direct
.
uvsNeedUpdate
=
geometry
.
uvsNeedUpdate
;
geometry
.
verticesNeedUpdate
=
false
;
geometry
.
normalsNeedUpdate
=
false
;
geometry
.
colorsNeedUpdate
=
false
;
geometry
.
uvsNeedUpdate
=
false
;
geometry
=
object
.
geometry
.
__directGeometry
.
updateFromGeometry
(
object
.
geometry
)
;
geometry
=
direct
;
}
...
...
@@ -299,9 +307,6 @@ THREE.BufferGeometry.prototype = {
fromDirectGeometry
:
function
(
geometry
)
{
var
indices
=
new
Uint16Array
(
geometry
.
indices
.
length
*
3
);
this
.
addAttribute
(
'
index
'
,
new
THREE
.
BufferAttribute
(
indices
,
1
).
copyIndicesArray
(
geometry
.
indices
)
);
if
(
geometry
.
vertices
.
length
>
0
)
{
var
positions
=
new
Float32Array
(
geometry
.
vertices
.
length
*
3
);
...
...
src/core/DirectGeometry.js
浏览文件 @
ed0b2eaf
...
...
@@ -11,7 +11,6 @@ THREE.DirectGeometry = function () {
this
.
name
=
''
;
this
.
type
=
'
DirectGeometry
'
;
this
.
indices
=
[];
this
.
vertices
=
[];
this
.
colors
=
[];
this
.
normals
=
[];
...
...
@@ -66,9 +65,7 @@ THREE.DirectGeometry.prototype = {
var
hasFaceVertexUv
=
faceVertexUvs
[
0
]
&&
faceVertexUvs
[
0
].
length
>
0
;
var
hasFaceVertexUv2
=
faceVertexUvs
[
1
]
&&
faceVertexUvs
[
1
].
length
>
0
;
for
(
var
i
=
0
,
i3
=
0
;
i
<
faces
.
length
;
i
++
,
i3
+=
3
)
{
this
.
indices
.
push
(
new
THREE
.
Index
(
i3
,
i3
+
1
,
i3
+
2
)
);
for
(
var
i
=
0
;
i
<
faces
.
length
;
i
++
)
{
var
face
=
faces
[
i
];
...
...
@@ -160,22 +157,6 @@ THREE.DirectGeometry.prototype = {
},
updateFromGeometry
:
function
(
geometry
,
material
)
{
this
.
verticesNeedUpdate
=
geometry
.
verticesNeedUpdate
;
this
.
normalsNeedUpdate
=
geometry
.
normalsNeedUpdate
;
this
.
colorsNeedUpdate
=
geometry
.
colorsNeedUpdate
;
this
.
uvsNeedUpdate
=
geometry
.
uvsNeedUpdate
;
geometry
.
verticesNeedUpdate
=
false
;
geometry
.
normalsNeedUpdate
=
false
;
geometry
.
colorsNeedUpdate
=
false
;
geometry
.
uvsNeedUpdate
=
false
;
return
this
;
},
dispose
:
function
()
{
this
.
dispatchEvent
(
{
type
:
'
dispose
'
}
);
...
...
src/core/Index.js
已删除
100644 → 0
浏览文件 @
70925878
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
Index
=
function
(
a
,
b
,
c
)
{
this
.
a
=
a
;
this
.
b
=
b
;
this
.
c
=
c
;
};
utils/build/includes/common.json
浏览文件 @
ed0b2eaf
...
...
@@ -20,7 +20,6 @@
"src/math/Triangle.js"
,
"src/core/Clock.js"
,
"src/core/EventDispatcher.js"
,
"src/core/Index.js"
,
"src/core/Raycaster.js"
,
"src/core/Object3D.js"
,
"src/core/Face3.js"
,
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录