提交 eced0dd6 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #11519 from NNskelly/Material-docs-UV-patch

Material docs uv patch
......@@ -63,7 +63,9 @@
</div>
<h3>[property:Texture aoMap]</h3>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</div>
<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
......@@ -91,7 +93,9 @@
<div>The environment map. Default is null.</div>
<h3>[property:Texture lightMap]</h3>
<div>The light map. Default is null. The lightMap requires a second set of UVs.</div>
<div>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</div>
<h3>[property:Float lightMapIntensity]</h3>
<div>Intensity of the baked light. Default is 1.</div>
......
......@@ -74,7 +74,9 @@
</div>
<h3>[property:Texture aoMap]</h3>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</div>
<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
......@@ -118,7 +120,9 @@
</div>
<h3>[property:Texture lightMap]</h3>
<div>The light map. Default is null. The lightMap requires a second set of UVs.</div>
<div>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</div>
<h3>[property:Float lightMapIntensity]</h3>
<div>Intensity of the baked light. Default is 1.</div>
......
......@@ -73,7 +73,9 @@
</div>
<h3>[property:Texture aoMap]</h3>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</div>
<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
......@@ -151,7 +153,9 @@
<h3>[property:Texture lightMap]</h3>
<div>The light map. Default is null. The lightMap requires a second set of UVs.</div>
<div>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</div>
<h3>[property:Float lightMapIntensity]</h3>
<div>Intensity of the baked light. Default is 1.</div>
......
......@@ -97,7 +97,9 @@
</div>
<h3>[property:Texture aoMap]</h3>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</div>
<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
......@@ -182,7 +184,9 @@
<h3>[property:Texture lightMap]</h3>
<div>The light map. Default is null. The lightMap requires a second set of UVs.</div>
<div>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</div>
<h3>[property:Float lightMapIntensity]</h3>
<div>Intensity of the baked light. Default is 1.</div>
......
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