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eced0dd6
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three.js
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eced0dd6
编写于
6月 15, 2017
作者:
M
Mr.doob
提交者:
GitHub
6月 15, 2017
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差异文件
Merge pull request #11519 from NNskelly/Material-docs-UV-patch
Material docs uv patch
上级
f29400f6
af9538ba
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
24 addition
and
8 deletion
+24
-8
docs/api/materials/MeshBasicMaterial.html
docs/api/materials/MeshBasicMaterial.html
+6
-2
docs/api/materials/MeshLambertMaterial.html
docs/api/materials/MeshLambertMaterial.html
+6
-2
docs/api/materials/MeshPhongMaterial.html
docs/api/materials/MeshPhongMaterial.html
+6
-2
docs/api/materials/MeshStandardMaterial.html
docs/api/materials/MeshStandardMaterial.html
+6
-2
未找到文件。
docs/api/materials/MeshBasicMaterial.html
浏览文件 @
eced0dd6
...
...
@@ -63,7 +63,9 @@
</div>
<h3>
[property:Texture aoMap]
</h3>
<div>
The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.
</div>
<div>
The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.
</div>
<h3>
[property:Float aoMapIntensity]
</h3>
<div>
Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.
</div>
...
...
@@ -91,7 +93,9 @@
<div>
The environment map. Default is null.
</div>
<h3>
[property:Texture lightMap]
</h3>
<div>
The light map. Default is null. The lightMap requires a second set of UVs.
</div>
<div>
The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.
</div>
<h3>
[property:Float lightMapIntensity]
</h3>
<div>
Intensity of the baked light. Default is 1.
</div>
...
...
docs/api/materials/MeshLambertMaterial.html
浏览文件 @
eced0dd6
...
...
@@ -74,7 +74,9 @@
</div>
<h3>
[property:Texture aoMap]
</h3>
<div>
The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.
</div>
<div>
The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.
</div>
<h3>
[property:Float aoMapIntensity]
</h3>
<div>
Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.
</div>
...
...
@@ -118,7 +120,9 @@
</div>
<h3>
[property:Texture lightMap]
</h3>
<div>
The light map. Default is null. The lightMap requires a second set of UVs.
</div>
<div>
The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.
</div>
<h3>
[property:Float lightMapIntensity]
</h3>
<div>
Intensity of the baked light. Default is 1.
</div>
...
...
docs/api/materials/MeshPhongMaterial.html
浏览文件 @
eced0dd6
...
...
@@ -73,7 +73,9 @@
</div>
<h3>
[property:Texture aoMap]
</h3>
<div>
The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.
</div>
<div>
The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.
</div>
<h3>
[property:Float aoMapIntensity]
</h3>
<div>
Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.
</div>
...
...
@@ -151,7 +153,9 @@
<h3>
[property:Texture lightMap]
</h3>
<div>
The light map. Default is null. The lightMap requires a second set of UVs.
</div>
<div>
The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.
</div>
<h3>
[property:Float lightMapIntensity]
</h3>
<div>
Intensity of the baked light. Default is 1.
</div>
...
...
docs/api/materials/MeshStandardMaterial.html
浏览文件 @
eced0dd6
...
...
@@ -97,7 +97,9 @@
</div>
<h3>
[property:Texture aoMap]
</h3>
<div>
The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.
</div>
<div>
The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.
</div>
<h3>
[property:Float aoMapIntensity]
</h3>
<div>
Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.
</div>
...
...
@@ -182,7 +184,9 @@
<h3>
[property:Texture lightMap]
</h3>
<div>
The light map. Default is null. The lightMap requires a second set of UVs.
</div>
<div>
The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.
</div>
<h3>
[property:Float lightMapIntensity]
</h3>
<div>
Intensity of the baked light. Default is 1.
</div>
...
...
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