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e9875511
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three.js
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e9875511
编写于
5月 30, 2015
作者:
W
WestLangley
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Removed Raycaster.precision
上级
738eb538
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
5 addition
and
11 deletion
+5
-11
docs/api/core/Raycaster.html
docs/api/core/Raycaster.html
+0
-5
src/core/Raycaster.js
src/core/Raycaster.js
+0
-1
src/objects/Mesh.js
src/objects/Mesh.js
+3
-5
src/objects/PointCloud.js
src/objects/PointCloud.js
+2
-0
未找到文件。
docs/api/core/Raycaster.html
浏览文件 @
e9875511
...
...
@@ -98,11 +98,6 @@
This value shouldn't be negative and should be larger than the near property.
</div>
<h3>
[property:float precision]
</h3>
<div>
The precision factor of the raycaster when intersecting [page:Mesh] objects.
</div>
<h3>
.[page:float linePrecision]
</h3>
<div>
The precision factor of the raycaster when intersecting [page:Line] objects.
...
...
src/core/Raycaster.js
浏览文件 @
e9875511
...
...
@@ -54,7 +54,6 @@
constructor
:
THREE
.
Raycaster
,
precision
:
0.0001
,
linePrecision
:
1
,
set
:
function
(
origin
,
direction
)
{
...
...
src/objects/Mesh.js
浏览文件 @
e9875511
...
...
@@ -107,7 +107,6 @@ THREE.Mesh.prototype.raycast = ( function () {
var
attributes
=
geometry
.
attributes
;
var
a
,
b
,
c
;
var
precision
=
raycaster
.
precision
;
if
(
attributes
.
index
!==
undefined
)
{
...
...
@@ -153,7 +152,7 @@ THREE.Mesh.prototype.raycast = ( function () {
var
distance
=
raycaster
.
ray
.
origin
.
distanceTo
(
intersectionPoint
);
if
(
distance
<
precision
||
distance
<
raycaster
.
near
||
distance
>
raycaster
.
far
)
continue
;
if
(
distance
<
raycaster
.
near
||
distance
>
raycaster
.
far
)
continue
;
intersects
.
push
(
{
...
...
@@ -199,7 +198,7 @@ THREE.Mesh.prototype.raycast = ( function () {
var
distance
=
raycaster
.
ray
.
origin
.
distanceTo
(
intersectionPoint
);
if
(
distance
<
precision
||
distance
<
raycaster
.
near
||
distance
>
raycaster
.
far
)
continue
;
if
(
distance
<
raycaster
.
near
||
distance
>
raycaster
.
far
)
continue
;
intersects
.
push
(
{
...
...
@@ -221,7 +220,6 @@ THREE.Mesh.prototype.raycast = ( function () {
var
objectMaterials
=
isFaceMaterial
===
true
?
this
.
material
.
materials
:
null
;
var
a
,
b
,
c
;
var
precision
=
raycaster
.
precision
;
var
vertices
=
geometry
.
vertices
;
...
...
@@ -294,7 +292,7 @@ THREE.Mesh.prototype.raycast = ( function () {
var
distance
=
raycaster
.
ray
.
origin
.
distanceTo
(
intersectionPoint
);
if
(
distance
<
precision
||
distance
<
raycaster
.
near
||
distance
>
raycaster
.
far
)
continue
;
if
(
distance
<
raycaster
.
near
||
distance
>
raycaster
.
far
)
continue
;
intersects
.
push
(
{
...
...
src/objects/PointCloud.js
浏览文件 @
e9875511
...
...
@@ -54,6 +54,8 @@ THREE.PointCloud.prototype.raycast = ( function () {
var
distance
=
raycaster
.
ray
.
origin
.
distanceTo
(
intersectPoint
);
if
(
distance
<
raycaster
.
near
||
distance
>
raycaster
.
far
)
return
;
intersects
.
push
(
{
distance
:
distance
,
...
...
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