提交 e91ebe3c 编写于 作者: M Mr.doob

Fixed Projector closure compiler syntax errors.

上级 59d7a63d
......@@ -156,7 +156,6 @@ THREE.Projector = function () {
var RenderState = function () {
var object = null;
var side = null;
var setObject = function ( value ) {
......@@ -164,12 +163,6 @@ THREE.Projector = function () {
};
var setSide = function ( value ) {
side = value;
};
var projectVertex = function ( vertex ) {
var position = vertex.position;
......@@ -209,17 +202,11 @@ THREE.Projector = function () {
if ( v1.visible === true || v2.visible === true || v3.visible === true ||
_clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ) ) {
visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) *
return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
( v2.positionScreen.y - v1.positionScreen.y ) -
( v3.positionScreen.y - v1.positionScreen.y ) *
( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
if ( side === THREE.DoubleSide || visible === ( side === THREE.FrontSide ) ) {
return true;
}
}
return false;
......@@ -228,11 +215,11 @@ THREE.Projector = function () {
var handleTriangle = function ( a, b, c ) {
v1 = _vertexPool[ a ];
v2 = _vertexPool[ b ];
v3 = _vertexPool[ c ];
var v1 = _vertexPool[ a ];
var v2 = _vertexPool[ b ];
var v3 = _vertexPool[ c ];
if ( checkTriangleVisibility( v1, v2, v3, side ) === true ) {
if ( checkTriangleVisibility( v1, v2, v3 ) === true ) {
_face = getNextFace3InPool();
......@@ -251,7 +238,6 @@ THREE.Projector = function () {
return {
setObject: setObject,
setSide: setSide,
projectVertex: projectVertex,
checkTriangleVisibility: checkTriangleVisibility,
handleVertex: handleVertex,
......@@ -264,9 +250,8 @@ THREE.Projector = function () {
this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
var visible = false,
object, geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs,
v1, v2, v3, v4, isFaceMaterial, objectMaterials;
var object, geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs,
isFaceMaterial, objectMaterials;
_face3Count = 0;
_lineCount = 0;
......@@ -314,8 +299,6 @@ THREE.Projector = function () {
}
var side = object.material.side;
if ( attributes.index !== undefined ) {
var indices = attributes.index.array;
......@@ -368,9 +351,9 @@ THREE.Projector = function () {
var side = material.side;
v1 = _vertexPool[ face.a ];
v2 = _vertexPool[ face.b ];
v3 = _vertexPool[ face.c ];
var v1 = _vertexPool[ face.a ];
var v2 = _vertexPool[ face.b ];
var v3 = _vertexPool[ face.c ];
if ( material.morphTargets === true ) {
......@@ -417,9 +400,9 @@ THREE.Projector = function () {
}
renderState.setSide( side );
var visible = renderState.checkTriangleVisibility( v1, v2, v3 );
if ( renderState.checkTriangleVisibility( v1, v2, v3, side ) === false ) continue;
if ( visible === ( side === THREE.BackSide ) ) continue;
_face = getNextFace3InPool();
......
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