Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
e91ebe3c
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
e91ebe3c
编写于
1月 27, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fixed Projector closure compiler syntax errors.
上级
59d7a63d
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
12 addition
and
29 deletion
+12
-29
src/core/Projector.js
src/core/Projector.js
+12
-29
未找到文件。
src/core/Projector.js
浏览文件 @
e91ebe3c
...
...
@@ -156,7 +156,6 @@ THREE.Projector = function () {
var
RenderState
=
function
()
{
var
object
=
null
;
var
side
=
null
;
var
setObject
=
function
(
value
)
{
...
...
@@ -164,12 +163,6 @@ THREE.Projector = function () {
};
var
setSide
=
function
(
value
)
{
side
=
value
;
};
var
projectVertex
=
function
(
vertex
)
{
var
position
=
vertex
.
position
;
...
...
@@ -209,17 +202,11 @@ THREE.Projector = function () {
if
(
v1
.
visible
===
true
||
v2
.
visible
===
true
||
v3
.
visible
===
true
||
_clipBox
.
isIntersectionBox
(
_boundingBox
.
setFromPoints
(
_points3
)
)
)
{
visible
=
(
(
v3
.
positionScreen
.
x
-
v1
.
positionScreen
.
x
)
*
return
(
(
v3
.
positionScreen
.
x
-
v1
.
positionScreen
.
x
)
*
(
v2
.
positionScreen
.
y
-
v1
.
positionScreen
.
y
)
-
(
v3
.
positionScreen
.
y
-
v1
.
positionScreen
.
y
)
*
(
v2
.
positionScreen
.
x
-
v1
.
positionScreen
.
x
)
)
<
0
;
if
(
side
===
THREE
.
DoubleSide
||
visible
===
(
side
===
THREE
.
FrontSide
)
)
{
return
true
;
}
}
return
false
;
...
...
@@ -228,11 +215,11 @@ THREE.Projector = function () {
var
handleTriangle
=
function
(
a
,
b
,
c
)
{
v1
=
_vertexPool
[
a
];
v2
=
_vertexPool
[
b
];
v3
=
_vertexPool
[
c
];
v
ar
v
1
=
_vertexPool
[
a
];
v
ar
v
2
=
_vertexPool
[
b
];
v
ar
v
3
=
_vertexPool
[
c
];
if
(
checkTriangleVisibility
(
v1
,
v2
,
v3
,
side
)
===
true
)
{
if
(
checkTriangleVisibility
(
v1
,
v2
,
v3
)
===
true
)
{
_face
=
getNextFace3InPool
();
...
...
@@ -251,7 +238,6 @@ THREE.Projector = function () {
return
{
setObject
:
setObject
,
setSide
:
setSide
,
projectVertex
:
projectVertex
,
checkTriangleVisibility
:
checkTriangleVisibility
,
handleVertex
:
handleVertex
,
...
...
@@ -264,9 +250,8 @@ THREE.Projector = function () {
this
.
projectScene
=
function
(
scene
,
camera
,
sortObjects
,
sortElements
)
{
var
visible
=
false
,
object
,
geometry
,
vertices
,
faces
,
face
,
faceVertexNormals
,
faceVertexUvs
,
uvs
,
v1
,
v2
,
v3
,
v4
,
isFaceMaterial
,
objectMaterials
;
var
object
,
geometry
,
vertices
,
faces
,
face
,
faceVertexNormals
,
faceVertexUvs
,
uvs
,
isFaceMaterial
,
objectMaterials
;
_face3Count
=
0
;
_lineCount
=
0
;
...
...
@@ -314,8 +299,6 @@ THREE.Projector = function () {
}
var
side
=
object
.
material
.
side
;
if
(
attributes
.
index
!==
undefined
)
{
var
indices
=
attributes
.
index
.
array
;
...
...
@@ -368,9 +351,9 @@ THREE.Projector = function () {
var
side
=
material
.
side
;
v1
=
_vertexPool
[
face
.
a
];
v2
=
_vertexPool
[
face
.
b
];
v3
=
_vertexPool
[
face
.
c
];
v
ar
v
1
=
_vertexPool
[
face
.
a
];
v
ar
v
2
=
_vertexPool
[
face
.
b
];
v
ar
v
3
=
_vertexPool
[
face
.
c
];
if
(
material
.
morphTargets
===
true
)
{
...
...
@@ -417,9 +400,9 @@ THREE.Projector = function () {
}
renderState
.
setSide
(
side
);
var
visible
=
renderState
.
checkTriangleVisibility
(
v1
,
v2
,
v3
);
if
(
renderState
.
checkTriangleVisibility
(
v1
,
v2
,
v3
,
side
)
===
false
)
continue
;
if
(
visible
===
(
side
===
THREE
.
BackSide
)
)
continue
;
_face
=
getNextFace3InPool
();
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录