提交 e67b28f0 编写于 作者: M Mr.doob

Updated builds.

上级 40aea487
......@@ -181,7 +181,7 @@
} );
var REVISION = '83';
var REVISION = '84dev';
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
var CullFaceNone = 0;
var CullFaceBack = 1;
......@@ -206,14 +206,6 @@
var SubtractiveBlending = 3;
var MultiplyBlending = 4;
var CustomBlending = 5;
var BlendingMode = {
NoBlending: NoBlending,
NormalBlending: NormalBlending,
AdditiveBlending: AdditiveBlending,
SubtractiveBlending: SubtractiveBlending,
MultiplyBlending: MultiplyBlending,
CustomBlending: CustomBlending
};
var AddEquation = 100;
var SubtractEquation = 101;
var ReverseSubtractEquation = 102;
......@@ -254,38 +246,15 @@
var SphericalReflectionMapping = 305;
var CubeUVReflectionMapping = 306;
var CubeUVRefractionMapping = 307;
var TextureMapping = {
UVMapping: UVMapping,
CubeReflectionMapping: CubeReflectionMapping,
CubeRefractionMapping: CubeRefractionMapping,
EquirectangularReflectionMapping: EquirectangularReflectionMapping,
EquirectangularRefractionMapping: EquirectangularRefractionMapping,
SphericalReflectionMapping: SphericalReflectionMapping,
CubeUVReflectionMapping: CubeUVReflectionMapping,
CubeUVRefractionMapping: CubeUVRefractionMapping
};
var RepeatWrapping = 1000;
var ClampToEdgeWrapping = 1001;
var MirroredRepeatWrapping = 1002;
var TextureWrapping = {
RepeatWrapping: RepeatWrapping,
ClampToEdgeWrapping: ClampToEdgeWrapping,
MirroredRepeatWrapping: MirroredRepeatWrapping
};
var NearestFilter = 1003;
var NearestMipMapNearestFilter = 1004;
var NearestMipMapLinearFilter = 1005;
var LinearFilter = 1006;
var LinearMipMapNearestFilter = 1007;
var LinearMipMapLinearFilter = 1008;
var TextureFilter = {
NearestFilter: NearestFilter,
NearestMipMapNearestFilter: NearestMipMapNearestFilter,
NearestMipMapLinearFilter: NearestMipMapLinearFilter,
LinearFilter: LinearFilter,
LinearMipMapNearestFilter: LinearMipMapNearestFilter,
LinearMipMapLinearFilter: LinearMipMapLinearFilter
};
var UnsignedByteType = 1009;
var ByteType = 1010;
var ShortType = 1011;
......@@ -3819,30 +3788,6 @@
},
applyToVector3Array: function () {
var v1;
return function applyToVector3Array( array, offset, length ) {
if ( v1 === undefined ) v1 = new Vector3();
if ( offset === undefined ) offset = 0;
if ( length === undefined ) length = array.length;
for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
v1.fromArray( array, j );
v1.applyMatrix4( this );
v1.toArray( array, j );
}
return array;
};
}(),
applyToBufferAttribute: function () {
var v1;
......@@ -8501,30 +8446,6 @@
},
applyToVector3Array: function () {
var v1;
return function applyToVector3Array( array, offset, length ) {
if ( v1 === undefined ) v1 = new Vector3();
if ( offset === undefined ) offset = 0;
if ( length === undefined ) length = array.length;
for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
v1.fromArray( array, j );
v1.applyMatrix3( this );
v1.toArray( array, j );
}
return array;
};
}(),
applyToBufferAttribute: function () {
var v1;
......@@ -13844,7 +13765,7 @@
if ( position !== undefined ) {
matrix.applyToVector3Array( position.array );
matrix.applyToBufferAttribute( position );
position.needsUpdate = true;
}
......@@ -13855,7 +13776,7 @@
var normalMatrix = new Matrix3().getNormalMatrix( matrix );
normalMatrix.applyToVector3Array( normal.array );
normalMatrix.applyToBufferAttribute( normal );
normal.needsUpdate = true;
}
......@@ -32174,6 +32095,15 @@
createMaterial: ( function () {
var BlendingMode = {
NoBlending: NoBlending,
NormalBlending: NormalBlending,
AdditiveBlending: AdditiveBlending,
SubtractiveBlending: SubtractiveBlending,
MultiplyBlending: MultiplyBlending,
CustomBlending: CustomBlending
};
var color, textureLoader, materialLoader;
return function createMaterial( m, texturePath, crossOrigin ) {
......@@ -32255,6 +32185,7 @@
var value = m[ name ];
switch ( name ) {
case 'DbgColor':
case 'DbgIndex':
case 'opticalDensity':
......@@ -32400,6 +32331,7 @@
default:
console.error( 'THREE.Loader.createMaterial: Unsupported', name, value );
break;
}
}
......@@ -32436,7 +32368,7 @@
for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
var regex = handlers[ i ];
var loader = handlers[ i + 1 ];
var loader = handlers[ i + 1 ];
if ( regex.test( file ) ) {
......@@ -33371,6 +33303,32 @@
parseTextures: function ( json, images ) {
var TextureMapping = {
UVMapping: UVMapping,
CubeReflectionMapping: CubeReflectionMapping,
CubeRefractionMapping: CubeRefractionMapping,
EquirectangularReflectionMapping: EquirectangularReflectionMapping,
EquirectangularRefractionMapping: EquirectangularRefractionMapping,
SphericalReflectionMapping: SphericalReflectionMapping,
CubeUVReflectionMapping: CubeUVReflectionMapping,
CubeUVRefractionMapping: CubeUVRefractionMapping
};
var TextureWrapping = {
RepeatWrapping: RepeatWrapping,
ClampToEdgeWrapping: ClampToEdgeWrapping,
MirroredRepeatWrapping: MirroredRepeatWrapping
};
var TextureFilter = {
NearestFilter: NearestFilter,
NearestMipMapNearestFilter: NearestMipMapNearestFilter,
NearestMipMapLinearFilter: NearestMipMapLinearFilter,
LinearFilter: LinearFilter,
LinearMipMapNearestFilter: LinearMipMapNearestFilter,
LinearMipMapLinearFilter: LinearMipMapLinearFilter
};
function parseConstant( value, type ) {
if ( typeof( value ) === 'number' ) return value;
......@@ -41964,6 +41922,11 @@
console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
return this.applyToBufferAttribute( buffer );
},
applyToVector3Array: function( array, offset, length ) {
console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
}
} );
......@@ -42061,6 +42024,11 @@
console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
return this.applyToBufferAttribute( buffer );
},
applyToVector3Array: function( array, offset, length ) {
console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
}
} );
......@@ -43203,7 +43171,6 @@
exports.SubtractiveBlending = SubtractiveBlending;
exports.MultiplyBlending = MultiplyBlending;
exports.CustomBlending = CustomBlending;
exports.BlendingMode = BlendingMode;
exports.AddEquation = AddEquation;
exports.SubtractEquation = SubtractEquation;
exports.ReverseSubtractEquation = ReverseSubtractEquation;
......@@ -43244,18 +43211,15 @@
exports.SphericalReflectionMapping = SphericalReflectionMapping;
exports.CubeUVReflectionMapping = CubeUVReflectionMapping;
exports.CubeUVRefractionMapping = CubeUVRefractionMapping;
exports.TextureMapping = TextureMapping;
exports.RepeatWrapping = RepeatWrapping;
exports.ClampToEdgeWrapping = ClampToEdgeWrapping;
exports.MirroredRepeatWrapping = MirroredRepeatWrapping;
exports.TextureWrapping = TextureWrapping;
exports.NearestFilter = NearestFilter;
exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter;
exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter;
exports.LinearFilter = LinearFilter;
exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter;
exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter;
exports.TextureFilter = TextureFilter;
exports.UnsignedByteType = UnsignedByteType;
exports.ByteType = ByteType;
exports.ShortType = ShortType;
......
此差异已折叠。
......@@ -175,7 +175,7 @@ Object.assign( EventDispatcher.prototype, {
} );
var REVISION = '83';
var REVISION = '84dev';
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
var CullFaceNone = 0;
var CullFaceBack = 1;
......@@ -200,14 +200,6 @@ var AdditiveBlending = 2;
var SubtractiveBlending = 3;
var MultiplyBlending = 4;
var CustomBlending = 5;
var BlendingMode = {
NoBlending: NoBlending,
NormalBlending: NormalBlending,
AdditiveBlending: AdditiveBlending,
SubtractiveBlending: SubtractiveBlending,
MultiplyBlending: MultiplyBlending,
CustomBlending: CustomBlending
};
var AddEquation = 100;
var SubtractEquation = 101;
var ReverseSubtractEquation = 102;
......@@ -248,38 +240,15 @@ var EquirectangularRefractionMapping = 304;
var SphericalReflectionMapping = 305;
var CubeUVReflectionMapping = 306;
var CubeUVRefractionMapping = 307;
var TextureMapping = {
UVMapping: UVMapping,
CubeReflectionMapping: CubeReflectionMapping,
CubeRefractionMapping: CubeRefractionMapping,
EquirectangularReflectionMapping: EquirectangularReflectionMapping,
EquirectangularRefractionMapping: EquirectangularRefractionMapping,
SphericalReflectionMapping: SphericalReflectionMapping,
CubeUVReflectionMapping: CubeUVReflectionMapping,
CubeUVRefractionMapping: CubeUVRefractionMapping
};
var RepeatWrapping = 1000;
var ClampToEdgeWrapping = 1001;
var MirroredRepeatWrapping = 1002;
var TextureWrapping = {
RepeatWrapping: RepeatWrapping,
ClampToEdgeWrapping: ClampToEdgeWrapping,
MirroredRepeatWrapping: MirroredRepeatWrapping
};
var NearestFilter = 1003;
var NearestMipMapNearestFilter = 1004;
var NearestMipMapLinearFilter = 1005;
var LinearFilter = 1006;
var LinearMipMapNearestFilter = 1007;
var LinearMipMapLinearFilter = 1008;
var TextureFilter = {
NearestFilter: NearestFilter,
NearestMipMapNearestFilter: NearestMipMapNearestFilter,
NearestMipMapLinearFilter: NearestMipMapLinearFilter,
LinearFilter: LinearFilter,
LinearMipMapNearestFilter: LinearMipMapNearestFilter,
LinearMipMapLinearFilter: LinearMipMapLinearFilter
};
var UnsignedByteType = 1009;
var ByteType = 1010;
var ShortType = 1011;
......@@ -3813,30 +3782,6 @@ Matrix4.prototype = {
},
applyToVector3Array: function () {
var v1;
return function applyToVector3Array( array, offset, length ) {
if ( v1 === undefined ) v1 = new Vector3();
if ( offset === undefined ) offset = 0;
if ( length === undefined ) length = array.length;
for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
v1.fromArray( array, j );
v1.applyMatrix4( this );
v1.toArray( array, j );
}
return array;
};
}(),
applyToBufferAttribute: function () {
var v1;
......@@ -8495,30 +8440,6 @@ Matrix3.prototype = {
},
applyToVector3Array: function () {
var v1;
return function applyToVector3Array( array, offset, length ) {
if ( v1 === undefined ) v1 = new Vector3();
if ( offset === undefined ) offset = 0;
if ( length === undefined ) length = array.length;
for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
v1.fromArray( array, j );
v1.applyMatrix3( this );
v1.toArray( array, j );
}
return array;
};
}(),
applyToBufferAttribute: function () {
var v1;
......@@ -13838,7 +13759,7 @@ Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
if ( position !== undefined ) {
matrix.applyToVector3Array( position.array );
matrix.applyToBufferAttribute( position );
position.needsUpdate = true;
}
......@@ -13849,7 +13770,7 @@ Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
var normalMatrix = new Matrix3().getNormalMatrix( matrix );
normalMatrix.applyToVector3Array( normal.array );
normalMatrix.applyToBufferAttribute( normal );
normal.needsUpdate = true;
}
......@@ -32168,6 +32089,15 @@ Loader.prototype = {
createMaterial: ( function () {
var BlendingMode = {
NoBlending: NoBlending,
NormalBlending: NormalBlending,
AdditiveBlending: AdditiveBlending,
SubtractiveBlending: SubtractiveBlending,
MultiplyBlending: MultiplyBlending,
CustomBlending: CustomBlending
};
var color, textureLoader, materialLoader;
return function createMaterial( m, texturePath, crossOrigin ) {
......@@ -32249,6 +32179,7 @@ Loader.prototype = {
var value = m[ name ];
switch ( name ) {
case 'DbgColor':
case 'DbgIndex':
case 'opticalDensity':
......@@ -32394,6 +32325,7 @@ Loader.prototype = {
default:
console.error( 'THREE.Loader.createMaterial: Unsupported', name, value );
break;
}
}
......@@ -32430,7 +32362,7 @@ Loader.Handlers = {
for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
var regex = handlers[ i ];
var loader = handlers[ i + 1 ];
var loader = handlers[ i + 1 ];
if ( regex.test( file ) ) {
......@@ -33365,6 +33297,32 @@ Object.assign( ObjectLoader.prototype, {
parseTextures: function ( json, images ) {
var TextureMapping = {
UVMapping: UVMapping,
CubeReflectionMapping: CubeReflectionMapping,
CubeRefractionMapping: CubeRefractionMapping,
EquirectangularReflectionMapping: EquirectangularReflectionMapping,
EquirectangularRefractionMapping: EquirectangularRefractionMapping,
SphericalReflectionMapping: SphericalReflectionMapping,
CubeUVReflectionMapping: CubeUVReflectionMapping,
CubeUVRefractionMapping: CubeUVRefractionMapping
};
var TextureWrapping = {
RepeatWrapping: RepeatWrapping,
ClampToEdgeWrapping: ClampToEdgeWrapping,
MirroredRepeatWrapping: MirroredRepeatWrapping
};
var TextureFilter = {
NearestFilter: NearestFilter,
NearestMipMapNearestFilter: NearestMipMapNearestFilter,
NearestMipMapLinearFilter: NearestMipMapLinearFilter,
LinearFilter: LinearFilter,
LinearMipMapNearestFilter: LinearMipMapNearestFilter,
LinearMipMapLinearFilter: LinearMipMapLinearFilter
};
function parseConstant( value, type ) {
if ( typeof( value ) === 'number' ) return value;
......@@ -41958,6 +41916,11 @@ Object.assign( Matrix3.prototype, {
console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
return this.applyToBufferAttribute( buffer );
},
applyToVector3Array: function( array, offset, length ) {
console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
}
} );
......@@ -42055,6 +42018,11 @@ Object.assign( Matrix4.prototype, {
console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
return this.applyToBufferAttribute( buffer );
},
applyToVector3Array: function( array, offset, length ) {
console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
}
} );
......@@ -42951,4 +42919,4 @@ function CanvasRenderer() {
}
export { WebGLRenderTargetCube, WebGLRenderTarget, WebGLRenderer, ShaderLib, UniformsLib, UniformsUtils, ShaderChunk, FogExp2, Fog, Scene, LensFlare, Sprite, LOD, SkinnedMesh, Skeleton, Bone, Mesh, LineSegments, Line, Points, Group, VideoTexture, DataTexture, CompressedTexture, CubeTexture, CanvasTexture, DepthTexture, Texture, CompressedTextureLoader, BinaryTextureLoader, DataTextureLoader, CubeTextureLoader, TextureLoader, ObjectLoader, MaterialLoader, BufferGeometryLoader, DefaultLoadingManager, LoadingManager, JSONLoader, ImageLoader, FontLoader, FileLoader, Loader, Cache, AudioLoader, SpotLightShadow, SpotLight, PointLight, RectAreaLight, HemisphereLight, DirectionalLightShadow, DirectionalLight, AmbientLight, LightShadow, Light, StereoCamera, PerspectiveCamera, OrthographicCamera, CubeCamera, Camera, AudioListener, PositionalAudio, AudioContext, AudioAnalyser, Audio, VectorKeyframeTrack, StringKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, ColorKeyframeTrack, BooleanKeyframeTrack, PropertyMixer, PropertyBinding, KeyframeTrack, AnimationUtils, AnimationObjectGroup, AnimationMixer, AnimationClip, Uniform, InstancedBufferGeometry, BufferGeometry, GeometryIdCount, Geometry, InterleavedBufferAttribute, InstancedInterleavedBuffer, InterleavedBuffer, InstancedBufferAttribute, Face3, Object3D, Raycaster, Layers, EventDispatcher, Clock, QuaternionLinearInterpolant, LinearInterpolant, DiscreteInterpolant, CubicInterpolant, Interpolant, Triangle, Spline, _Math as Math, Spherical, Cylindrical, Plane, Frustum, Sphere, Ray, Matrix4, Matrix3, Box3, Box2, Line3, Euler, Vector4, Vector3, Vector2, Quaternion, Color, MorphBlendMesh, ImmediateRenderObject, VertexNormalsHelper, SpotLightHelper, SkeletonHelper, PointLightHelper, RectAreaLightHelper, HemisphereLightHelper, GridHelper, PolarGridHelper, FaceNormalsHelper, DirectionalLightHelper, CameraHelper, BoxHelper, ArrowHelper, AxisHelper, CatmullRomCurve3, SplineCurve3, CubicBezierCurve3, QuadraticBezierCurve3, LineCurve3, ArcCurve, EllipseCurve, SplineCurve, CubicBezierCurve, QuadraticBezierCurve, LineCurve, Shape, ShapePath, Path, Font, CurvePath, Curve, ShapeUtils, SceneUtils, CurveUtils, WireframeGeometry, ParametricGeometry, ParametricBufferGeometry, TetrahedronGeometry, TetrahedronBufferGeometry, OctahedronGeometry, OctahedronBufferGeometry, IcosahedronGeometry, IcosahedronBufferGeometry, DodecahedronGeometry, DodecahedronBufferGeometry, PolyhedronGeometry, PolyhedronBufferGeometry, TubeGeometry, TubeBufferGeometry, TorusKnotGeometry, TorusKnotBufferGeometry, TorusGeometry, TorusBufferGeometry, TextGeometry, SphereBufferGeometry, SphereGeometry, RingGeometry, RingBufferGeometry, PlaneBufferGeometry, PlaneGeometry, LatheGeometry, LatheBufferGeometry, ShapeGeometry, ShapeBufferGeometry, ExtrudeGeometry, EdgesGeometry, ConeGeometry, ConeBufferGeometry, CylinderGeometry, CylinderBufferGeometry, CircleBufferGeometry, CircleGeometry, BoxBufferGeometry, BoxGeometry, ShadowMaterial, SpriteMaterial, RawShaderMaterial, ShaderMaterial, PointsMaterial, MultiMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshPhongMaterial, MeshToonMaterial, MeshNormalMaterial, MeshLambertMaterial, MeshDepthMaterial, MeshBasicMaterial, LineDashedMaterial, LineBasicMaterial, Material, Float64BufferAttribute, Float32BufferAttribute, Uint32BufferAttribute, Int32BufferAttribute, Uint16BufferAttribute, Int16BufferAttribute, Uint8ClampedBufferAttribute, Uint8BufferAttribute, Int8BufferAttribute, BufferAttribute, REVISION, MOUSE, CullFaceNone, CullFaceBack, CullFaceFront, CullFaceFrontBack, FrontFaceDirectionCW, FrontFaceDirectionCCW, BasicShadowMap, PCFShadowMap, PCFSoftShadowMap, FrontSide, BackSide, DoubleSide, FlatShading, SmoothShading, NoColors, FaceColors, VertexColors, NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending, BlendingMode, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor, NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth, MultiplyOperation, MixOperation, AddOperation, NoToneMapping, LinearToneMapping, ReinhardToneMapping, Uncharted2ToneMapping, CineonToneMapping, UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, SphericalReflectionMapping, CubeUVReflectionMapping, CubeUVRefractionMapping, TextureMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, TextureWrapping, NearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter, LinearFilter, LinearMipMapNearestFilter, LinearMipMapLinearFilter, TextureFilter, UnsignedByteType, ByteType, ShortType, UnsignedShortType, IntType, UnsignedIntType, FloatType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedInt248Type, AlphaFormat, RGBFormat, RGBAFormat, LuminanceFormat, LuminanceAlphaFormat, RGBEFormat, DepthFormat, DepthStencilFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, LoopOnce, LoopRepeat, LoopPingPong, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, ZeroCurvatureEnding, ZeroSlopeEnding, WrapAroundEnding, TrianglesDrawMode, TriangleStripDrawMode, TriangleFanDrawMode, LinearEncoding, sRGBEncoding, GammaEncoding, RGBEEncoding, LogLuvEncoding, RGBM7Encoding, RGBM16Encoding, RGBDEncoding, BasicDepthPacking, RGBADepthPacking, BoxGeometry as CubeGeometry, Face4, LineStrip, LinePieces, MeshFaceMaterial, PointCloud, Particle, ParticleSystem, PointCloudMaterial, ParticleBasicMaterial, ParticleSystemMaterial, Vertex, DynamicBufferAttribute, Int8Attribute, Uint8Attribute, Uint8ClampedAttribute, Int16Attribute, Uint16Attribute, Int32Attribute, Uint32Attribute, Float32Attribute, Float64Attribute, ClosedSplineCurve3, BoundingBoxHelper, EdgesHelper, WireframeHelper, XHRLoader, GeometryUtils, ImageUtils, Projector, CanvasRenderer };
export { WebGLRenderTargetCube, WebGLRenderTarget, WebGLRenderer, ShaderLib, UniformsLib, UniformsUtils, ShaderChunk, FogExp2, Fog, Scene, LensFlare, Sprite, LOD, SkinnedMesh, Skeleton, Bone, Mesh, LineSegments, Line, Points, Group, VideoTexture, DataTexture, CompressedTexture, CubeTexture, CanvasTexture, DepthTexture, Texture, CompressedTextureLoader, BinaryTextureLoader, DataTextureLoader, CubeTextureLoader, TextureLoader, ObjectLoader, MaterialLoader, BufferGeometryLoader, DefaultLoadingManager, LoadingManager, JSONLoader, ImageLoader, FontLoader, FileLoader, Loader, Cache, AudioLoader, SpotLightShadow, SpotLight, PointLight, RectAreaLight, HemisphereLight, DirectionalLightShadow, DirectionalLight, AmbientLight, LightShadow, Light, StereoCamera, PerspectiveCamera, OrthographicCamera, CubeCamera, Camera, AudioListener, PositionalAudio, AudioContext, AudioAnalyser, Audio, VectorKeyframeTrack, StringKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, ColorKeyframeTrack, BooleanKeyframeTrack, PropertyMixer, PropertyBinding, KeyframeTrack, AnimationUtils, AnimationObjectGroup, AnimationMixer, AnimationClip, Uniform, InstancedBufferGeometry, BufferGeometry, GeometryIdCount, Geometry, InterleavedBufferAttribute, InstancedInterleavedBuffer, InterleavedBuffer, InstancedBufferAttribute, Face3, Object3D, Raycaster, Layers, EventDispatcher, Clock, QuaternionLinearInterpolant, LinearInterpolant, DiscreteInterpolant, CubicInterpolant, Interpolant, Triangle, Spline, _Math as Math, Spherical, Cylindrical, Plane, Frustum, Sphere, Ray, Matrix4, Matrix3, Box3, Box2, Line3, Euler, Vector4, Vector3, Vector2, Quaternion, Color, MorphBlendMesh, ImmediateRenderObject, VertexNormalsHelper, SpotLightHelper, SkeletonHelper, PointLightHelper, RectAreaLightHelper, HemisphereLightHelper, GridHelper, PolarGridHelper, FaceNormalsHelper, DirectionalLightHelper, CameraHelper, BoxHelper, ArrowHelper, AxisHelper, CatmullRomCurve3, SplineCurve3, CubicBezierCurve3, QuadraticBezierCurve3, LineCurve3, ArcCurve, EllipseCurve, SplineCurve, CubicBezierCurve, QuadraticBezierCurve, LineCurve, Shape, ShapePath, Path, Font, CurvePath, Curve, ShapeUtils, SceneUtils, CurveUtils, WireframeGeometry, ParametricGeometry, ParametricBufferGeometry, TetrahedronGeometry, TetrahedronBufferGeometry, OctahedronGeometry, OctahedronBufferGeometry, IcosahedronGeometry, IcosahedronBufferGeometry, DodecahedronGeometry, DodecahedronBufferGeometry, PolyhedronGeometry, PolyhedronBufferGeometry, TubeGeometry, TubeBufferGeometry, TorusKnotGeometry, TorusKnotBufferGeometry, TorusGeometry, TorusBufferGeometry, TextGeometry, SphereBufferGeometry, SphereGeometry, RingGeometry, RingBufferGeometry, PlaneBufferGeometry, PlaneGeometry, LatheGeometry, LatheBufferGeometry, ShapeGeometry, ShapeBufferGeometry, ExtrudeGeometry, EdgesGeometry, ConeGeometry, ConeBufferGeometry, CylinderGeometry, CylinderBufferGeometry, CircleBufferGeometry, CircleGeometry, BoxBufferGeometry, BoxGeometry, ShadowMaterial, SpriteMaterial, RawShaderMaterial, ShaderMaterial, PointsMaterial, MultiMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshPhongMaterial, MeshToonMaterial, MeshNormalMaterial, MeshLambertMaterial, MeshDepthMaterial, MeshBasicMaterial, LineDashedMaterial, LineBasicMaterial, Material, Float64BufferAttribute, Float32BufferAttribute, Uint32BufferAttribute, Int32BufferAttribute, Uint16BufferAttribute, Int16BufferAttribute, Uint8ClampedBufferAttribute, Uint8BufferAttribute, Int8BufferAttribute, BufferAttribute, REVISION, MOUSE, CullFaceNone, CullFaceBack, CullFaceFront, CullFaceFrontBack, FrontFaceDirectionCW, FrontFaceDirectionCCW, BasicShadowMap, PCFShadowMap, PCFSoftShadowMap, FrontSide, BackSide, DoubleSide, FlatShading, SmoothShading, NoColors, FaceColors, VertexColors, NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor, NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth, MultiplyOperation, MixOperation, AddOperation, NoToneMapping, LinearToneMapping, ReinhardToneMapping, Uncharted2ToneMapping, CineonToneMapping, UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, SphericalReflectionMapping, CubeUVReflectionMapping, CubeUVRefractionMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, NearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter, LinearFilter, LinearMipMapNearestFilter, LinearMipMapLinearFilter, UnsignedByteType, ByteType, ShortType, UnsignedShortType, IntType, UnsignedIntType, FloatType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedInt248Type, AlphaFormat, RGBFormat, RGBAFormat, LuminanceFormat, LuminanceAlphaFormat, RGBEFormat, DepthFormat, DepthStencilFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, LoopOnce, LoopRepeat, LoopPingPong, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, ZeroCurvatureEnding, ZeroSlopeEnding, WrapAroundEnding, TrianglesDrawMode, TriangleStripDrawMode, TriangleFanDrawMode, LinearEncoding, sRGBEncoding, GammaEncoding, RGBEEncoding, LogLuvEncoding, RGBM7Encoding, RGBM16Encoding, RGBDEncoding, BasicDepthPacking, RGBADepthPacking, BoxGeometry as CubeGeometry, Face4, LineStrip, LinePieces, MeshFaceMaterial, PointCloud, Particle, ParticleSystem, PointCloudMaterial, ParticleBasicMaterial, ParticleSystemMaterial, Vertex, DynamicBufferAttribute, Int8Attribute, Uint8Attribute, Uint8ClampedAttribute, Int16Attribute, Uint16Attribute, Int32Attribute, Uint32Attribute, Float32Attribute, Float64Attribute, ClosedSplineCurve3, BoundingBoxHelper, EdgesHelper, WireframeHelper, XHRLoader, GeometryUtils, ImageUtils, Projector, CanvasRenderer };
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