提交 e60ad0b7 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #11508 from NNskelly/patch-3

Update envmap_fragment.glsl
......@@ -30,7 +30,7 @@
#elif defined( ENVMAP_TYPE_EQUIREC )
vec2 sampleUV;
sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );
sampleUV.y = asin( flipNormal * reflectVec.y) * RECIPROCAL_PI + 0.5;
sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;
vec4 envColor = texture2D( envMap, sampleUV );
......
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