提交 e5e34773 编写于 作者: W WestLangley

OrbitControls: Improved memory management. Minor cleanup.

上级 ae993477
......@@ -34,6 +34,7 @@ THREE.OrbitControls = function ( object, domElement ) {
// "target" sets the location of focus, where the control orbits around
// and where it pans with respect to.
this.target = new THREE.Vector3();
// center is old, deprecated; use "target" instead
this.center = this.target;
......@@ -41,6 +42,7 @@ THREE.OrbitControls = function ( object, domElement ) {
// backwards compatibility
this.noZoom = false;
this.zoomSpeed = 1.0;
// Limits to how far you can dolly in and out
this.minDistance = 0;
this.maxDistance = Infinity;
......@@ -64,6 +66,7 @@ THREE.OrbitControls = function ( object, domElement ) {
// Set to true to disable use of the keys
this.noKeys = false;
// The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
......@@ -81,6 +84,9 @@ THREE.OrbitControls = function ( object, domElement ) {
var panStart = new THREE.Vector2();
var panEnd = new THREE.Vector2();
var panDelta = new THREE.Vector2();
var panOffset = new THREE.Vector3();
var offset = new THREE.Vector3();
var dollyStart = new THREE.Vector2();
var dollyEnd = new THREE.Vector2();
......@@ -94,13 +100,13 @@ THREE.OrbitControls = function ( object, domElement ) {
var lastPosition = new THREE.Vector3();
var STATE = { NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };
var state = STATE.NONE;
// events
var changeEvent = { type: 'change' };
this.rotateLeft = function ( angle ) {
if ( angle === undefined ) {
......@@ -128,11 +134,11 @@ THREE.OrbitControls = function ( object, domElement ) {
// pass in distance in world space to move left
this.panLeft = function ( distance ) {
var panOffset = new THREE.Vector3();
var te = this.object.matrix.elements;
// get X column of matrix
panOffset.set( te[0], te[1], te[2] );
panOffset.multiplyScalar(-distance);
panOffset.set( te[ 0 ], te[ 1 ], te[ 2 ] );
panOffset.multiplyScalar( - distance );
pan.add( panOffset );
......@@ -141,18 +147,19 @@ THREE.OrbitControls = function ( object, domElement ) {
// pass in distance in world space to move up
this.panUp = function ( distance ) {
var panOffset = new THREE.Vector3();
var te = this.object.matrix.elements;
// get Y column of matrix
panOffset.set( te[4], te[5], te[6] );
panOffset.multiplyScalar(distance);
panOffset.set( te[ 4 ], te[ 5 ], te[ 6 ] );
panOffset.multiplyScalar( distance );
pan.add( panOffset );
};
// main entry point; pass in Vector2 of change desired in pixel space,
// pass in x,y of change desired in pixel space,
// right and down are positive
this.pan = function ( delta ) {
this.pan = function ( deltaX, deltaY ) {
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
......@@ -164,20 +171,21 @@ THREE.OrbitControls = function ( object, domElement ) {
var targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan( (scope.object.fov/2) * Math.PI / 180.0 );
targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
// we actually don't use screenWidth, since perspective camera is fixed to screen height
scope.panLeft( 2 * delta.x * targetDistance / element.clientHeight );
scope.panUp( 2 * delta.y * targetDistance / element.clientHeight );
scope.panLeft( 2 * deltaX * targetDistance / element.clientHeight );
scope.panUp( 2 * deltaY * targetDistance / element.clientHeight );
} else if ( scope.object.top !== undefined ) {
// orthographic
scope.panLeft( delta.x * (scope.object.right - scope.object.left) / element.clientWidth );
scope.panUp( delta.y * (scope.object.top - scope.object.bottom) / element.clientHeight );
scope.panLeft( deltaX * (scope.object.right - scope.object.left) / element.clientWidth );
scope.panUp( deltaY * (scope.object.top - scope.object.bottom) / element.clientHeight );
} else {
// camera neither orthographic or perspective - warn user
// camera neither orthographic or perspective
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
}
......@@ -211,7 +219,8 @@ THREE.OrbitControls = function ( object, domElement ) {
this.update = function () {
var position = this.object.position;
var offset = position.clone().sub( this.target );
offset.copy( position ).sub( this.target );
// angle from z-axis around y-axis
......@@ -255,7 +264,7 @@ THREE.OrbitControls = function ( object, domElement ) {
thetaDelta = 0;
phiDelta = 0;
scale = 1;
pan.set(0,0,0);
pan.set( 0, 0, 0 );
if ( lastPosition.distanceTo( this.object.position ) > 0 ) {
......@@ -308,7 +317,6 @@ THREE.OrbitControls = function ( object, domElement ) {
}
// Greggman fix: https://github.com/greggman/three.js/commit/fde9f9917d6d8381f06bf22cdff766029d1761be
scope.domElement.addEventListener( 'mousemove', onMouseMove, false );
scope.domElement.addEventListener( 'mouseup', onMouseUp, false );
......@@ -331,6 +339,7 @@ THREE.OrbitControls = function ( object, domElement ) {
// rotating across whole screen goes 360 degrees around
scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
......@@ -362,13 +371,12 @@ THREE.OrbitControls = function ( object, domElement ) {
panEnd.set( event.clientX, event.clientY );
panDelta.subVectors( panEnd, panStart );
scope.pan( panDelta );
scope.pan( panDelta.x, panDelta.y );
panStart.copy( panEnd );
}
// Greggman fix: https://github.com/greggman/three.js/commit/fde9f9917d6d8381f06bf22cdff766029d1761be
scope.update();
}
......@@ -377,7 +385,6 @@ THREE.OrbitControls = function ( object, domElement ) {
if ( scope.enabled === false ) return;
// Greggman fix: https://github.com/greggman/three.js/commit/fde9f9917d6d8381f06bf22cdff766029d1761be
scope.domElement.removeEventListener( 'mousemove', onMouseMove, false );
scope.domElement.removeEventListener( 'mouseup', onMouseUp, false );
......@@ -389,8 +396,6 @@ THREE.OrbitControls = function ( object, domElement ) {
if ( scope.enabled === false || scope.noZoom === true ) return;
event.preventDefault();
var delta = 0;
if ( event.wheelDelta !== undefined ) { // WebKit / Opera / Explorer 9
......@@ -424,26 +429,29 @@ THREE.OrbitControls = function ( object, domElement ) {
switch ( event.keyCode ) {
case scope.keys.UP:
scope.pan( new THREE.Vector2( 0, scope.keyPanSpeed ) );
scope.pan( 0, scope.keyPanSpeed );
scope.update();
break;
case scope.keys.BOTTOM:
scope.pan( new THREE.Vector2( 0, -scope.keyPanSpeed ) );
scope.pan( 0, - scope.keyPanSpeed );
scope.update();
break;
case scope.keys.LEFT:
scope.pan( new THREE.Vector2( scope.keyPanSpeed, 0 ) );
scope.pan( scope.keyPanSpeed, 0 );
scope.update();
break;
case scope.keys.RIGHT:
scope.pan( new THREE.Vector2( -scope.keyPanSpeed, 0 ) );
scope.pan( - scope.keyPanSpeed, 0 );
scope.update();
break;
}
}
function touchstart( event ) {
if ( scope.enabled === false ) return;
......@@ -451,6 +459,7 @@ THREE.OrbitControls = function ( object, domElement ) {
switch ( event.touches.length ) {
case 1: // one-fingered touch: rotate
if ( scope.noRotate === true ) return;
state = STATE.TOUCH_ROTATE;
......@@ -459,6 +468,7 @@ THREE.OrbitControls = function ( object, domElement ) {
break;
case 2: // two-fingered touch: dolly
if ( scope.noZoom === true ) return;
state = STATE.TOUCH_DOLLY;
......@@ -470,6 +480,7 @@ THREE.OrbitControls = function ( object, domElement ) {
break;
case 3: // three-fingered touch: pan
if ( scope.noPan === true ) return;
state = STATE.TOUCH_PAN;
......@@ -478,9 +489,11 @@ THREE.OrbitControls = function ( object, domElement ) {
break;
default:
state = STATE.NONE;
}
}
function touchmove( event ) {
......@@ -495,6 +508,7 @@ THREE.OrbitControls = function ( object, domElement ) {
switch ( event.touches.length ) {
case 1: // one-fingered touch: rotate
if ( scope.noRotate === true ) return;
if ( state !== STATE.TOUCH_ROTATE ) return;
......@@ -512,6 +526,7 @@ THREE.OrbitControls = function ( object, domElement ) {
break;
case 2: // two-fingered touch: dolly
if ( scope.noZoom === true ) return;
if ( state !== STATE.TOUCH_DOLLY ) return;
......@@ -538,13 +553,14 @@ THREE.OrbitControls = function ( object, domElement ) {
break;
case 3: // three-fingered touch: pan
if ( scope.noPan === true ) return;
if ( state !== STATE.TOUCH_PAN ) return;
panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
panDelta.subVectors( panEnd, panStart );
scope.pan( panDelta );
scope.pan( panDelta.x, panDelta.y );
panStart.copy( panEnd );
......@@ -552,6 +568,7 @@ THREE.OrbitControls = function ( object, domElement ) {
break;
default:
state = STATE.NONE;
}
......@@ -563,6 +580,7 @@ THREE.OrbitControls = function ( object, domElement ) {
if ( scope.enabled === false ) return;
state = STATE.NONE;
}
this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
......
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