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three.js
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e59877f8
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
e59877f8
编写于
3月 10, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Added ArrayCamera. See #10927.
上级
21461ed7
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
76 addition
and
9 deletion
+76
-9
src/Three.js
src/Three.js
+1
-0
src/cameras/ArrayCamera.js
src/cameras/ArrayCamera.js
+25
-0
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+50
-9
未找到文件。
src/Three.js
浏览文件 @
e59877f8
...
...
@@ -61,6 +61,7 @@ export { StereoCamera } from './cameras/StereoCamera.js';
export
{
PerspectiveCamera
}
from
'
./cameras/PerspectiveCamera.js
'
;
export
{
OrthographicCamera
}
from
'
./cameras/OrthographicCamera.js
'
;
export
{
CubeCamera
}
from
'
./cameras/CubeCamera.js
'
;
export
{
ArrayCamera
}
from
'
./cameras/ArrayCamera.js
'
;
export
{
Camera
}
from
'
./cameras/Camera.js
'
;
export
{
AudioListener
}
from
'
./audio/AudioListener.js
'
;
export
{
PositionalAudio
}
from
'
./audio/PositionalAudio.js
'
;
...
...
src/cameras/ArrayCamera.js
0 → 100644
浏览文件 @
e59877f8
/**
* @author mrdoob / http://mrdoob.com/
*/
import
{
PerspectiveCamera
}
from
'
./PerspectiveCamera
'
;
function
ArrayCamera
(
array
)
{
PerspectiveCamera
.
call
(
this
);
this
.
enabled
=
false
;
this
.
cameras
=
array
||
[];
}
ArrayCamera
.
prototype
=
Object
.
assign
(
Object
.
create
(
PerspectiveCamera
.
prototype
),
{
constructor
:
ArrayCamera
,
isArrayCamera
:
true
}
);
export
{
ArrayCamera
};
src/renderers/WebGLRenderer.js
浏览文件 @
e59877f8
...
...
@@ -1060,6 +1060,8 @@ function WebGLRenderer( parameters ) {
// update camera matrices and frustum
camera
.
onBeforeRender
(
_this
);
if
(
camera
.
parent
===
null
)
camera
.
updateMatrixWorld
();
camera
.
matrixWorldInverse
.
getInverse
(
camera
.
matrixWorld
);
...
...
@@ -1236,6 +1238,14 @@ function WebGLRenderer( parameters ) {
state
.
buffers
.
depth
.
setMask
(
true
);
state
.
buffers
.
color
.
setMask
(
true
);
if
(
camera
.
isArrayCamera
&&
camera
.
enabled
)
{
_this
.
setScissorTest
(
false
);
}
camera
.
onAfterRender
(
_this
);
// _gl.finish();
};
...
...
@@ -1402,22 +1412,30 @@ function WebGLRenderer( parameters ) {
object
.
onBeforeRender
(
_this
,
scene
,
camera
,
geometry
,
material
,
group
);
object
.
modelViewMatrix
.
multiplyMatrices
(
camera
.
matrixWorldInverse
,
object
.
matrixWorld
);
object
.
normalMatrix
.
getNormalMatrix
(
object
.
modelViewMatrix
);
if
(
camera
.
isArrayCamera
&&
camera
.
enabled
)
{
if
(
object
.
isImmediateRenderObject
)
{
var
cameras
=
camera
.
cameras
;
state
.
setMaterial
(
material
);
for
(
var
j
=
0
,
jl
=
cameras
.
length
;
j
<
jl
;
j
++
)
{
var
program
=
setProgram
(
camera
,
scene
.
fog
,
material
,
object
);
var
camera2
=
cameras
[
j
];
var
bounds
=
camera2
.
bounds
;
_this
.
setViewport
(
bounds
.
x
*
_width
*
_pixelRatio
,
bounds
.
y
*
_height
*
_pixelRatio
,
bounds
.
z
*
_width
*
_pixelRatio
,
bounds
.
w
*
_height
*
_pixelRatio
);
_this
.
setScissor
(
bounds
.
x
*
_width
*
_pixelRatio
,
bounds
.
y
*
_height
*
_pixelRatio
,
bounds
.
z
*
_width
*
_pixelRatio
,
bounds
.
w
*
_height
*
_pixelRatio
);
_this
.
setScissorTest
(
true
);
renderObject
(
object
,
scene
,
camera2
,
geometry
,
material
,
group
);
_currentGeometryProgram
=
''
;
renderObjectImmediate
(
object
,
program
,
material
);
}
}
else
{
_this
.
renderBufferDirect
(
camera
,
scene
.
fog
,
geometry
,
material
,
object
,
group
);
renderObject
(
object
,
scene
,
camera
,
geometry
,
material
,
group
);
}
...
...
@@ -1427,6 +1445,29 @@ function WebGLRenderer( parameters ) {
}
function
renderObject
(
object
,
scene
,
camera
,
geometry
,
material
,
group
)
{
object
.
modelViewMatrix
.
multiplyMatrices
(
camera
.
matrixWorldInverse
,
object
.
matrixWorld
);
object
.
normalMatrix
.
getNormalMatrix
(
object
.
modelViewMatrix
);
if
(
object
.
isImmediateRenderObject
)
{
state
.
setMaterial
(
material
);
var
program
=
setProgram
(
camera
,
scene
.
fog
,
material
,
object
);
_currentGeometryProgram
=
''
;
renderObjectImmediate
(
object
,
program
,
material
);
}
else
{
_this
.
renderBufferDirect
(
camera
,
scene
.
fog
,
geometry
,
material
,
object
,
group
);
}
}
function
initMaterial
(
material
,
fog
,
object
)
{
var
materialProperties
=
properties
.
get
(
material
);
...
...
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