提交 e5367bef 编写于 作者: F Fernando Serrano 提交者: Mr.doob

GLTFExporter: fix znear and zfar range for cameras

上级 f5f5a559
......@@ -901,8 +901,8 @@ THREE.GLTFExporter.prototype = {
xmag: camera.right * 2,
ymag: camera.top * 2,
zfar: camera.far,
znear: camera.near
zfar: camera.far <= 0 ? 0.001 : camera.far,
znear: camera.near < 0 ? 0 : camera.near
};
......@@ -912,8 +912,8 @@ THREE.GLTFExporter.prototype = {
aspectRatio: camera.aspect,
yfov: THREE.Math.degToRad( camera.fov ) / camera.aspect,
zfar: camera.far,
znear: camera.near
zfar: camera.far <= 0 ? 0.001 : camera.far,
znear: camera.near < 0 ? 0 : camera.near
};
......
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