提交 e3cbd305 编写于 作者: M Mr.doob

Fixed user height in webvr_vive examples.

上级 70fc54c9
......@@ -310,7 +310,6 @@ var files = {
"webvr_video",
"webvr_vive",
"webvr_vive_dragging",
"webvr_vive_camerarig",
"webvr_vive_paint",
"webvr_vive_sculpt"
],
......
......@@ -55,8 +55,12 @@
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
var userHead = new THREE.Group();
userHead.position.set( 0, 1.6, 0 );
scene.add( userHead );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
scene.add( camera );
userHead.add( camera );
room = new THREE.Mesh(
new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
......@@ -152,7 +156,6 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.vr.enabled = true;
renderer.vr.standing = true;
container.appendChild( renderer.domElement );
document.body.appendChild( WEBVR.createButton( renderer ) );
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webvr - htc vive - camera rig</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<style>
body {
font-family: Monospace;
background-color: #101010;
color: #fff;
margin: 0px;
overflow: hidden;
}
a {
color: #f00;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/vr/ViveController.js"></script>
<script src="js/vr/WebVR.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script>
var clock = new THREE.Clock();
var container;
var cameraRig, camera, scene, renderer;
var controller1, controller2;
var scale = 1;
var dragging = {
left: false,
right: false
};
var dragStartPointLeft = new THREE.Vector3();
var dragStartPointRight = new THREE.Vector3();
var room;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
container.appendChild( info );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 1000 );
cameraRig = new THREE.Group();
cameraRig.add( camera );
scene.add( cameraRig );
room = new THREE.Mesh(
new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
);
room.position.y = 3;
scene.add( room );
scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 ).normalize();
scene.add( light );
var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
for ( var i = 0; i < 200; i ++ ) {
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
object.position.x = Math.random() * 4 - 2;
object.position.y = Math.random() * 4 - 2;
object.position.z = Math.random() * 4 - 2;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
object.scale.x = Math.random() + 0.5;
object.scale.y = Math.random() + 0.5;
object.scale.z = Math.random() + 0.5;
object.userData.velocity = new THREE.Vector3();
object.userData.velocity.x = Math.random() * 0.01 - 0.005;
object.userData.velocity.y = Math.random() * 0.01 - 0.005;
object.userData.velocity.z = Math.random() * 0.01 - 0.005;
room.add( object );
}
var material = new THREE.MeshStandardMaterial();
var loader = new THREE.OBJLoader();
loader.setPath( 'models/obj/cerberus/' );
loader.load( 'Cerberus.obj', function ( group ) {
// var material = new THREE.MeshBasicMaterial( { wireframe: true } );
var loader = new THREE.TextureLoader();
loader.setPath( 'models/obj/cerberus/' );
material.roughness = 1;
material.metalness = 1;
material.map = loader.load( 'Cerberus_A.jpg' );
material.roughnessMap = loader.load( 'Cerberus_R.jpg' );
material.metalnessMap = loader.load( 'Cerberus_M.jpg' );
material.normalMap = loader.load( 'Cerberus_N.jpg' );
material.map.wrapS = THREE.RepeatWrapping;
material.roughnessMap.wrapS = THREE.RepeatWrapping;
material.metalnessMap.wrapS = THREE.RepeatWrapping;
material.normalMap.wrapS = THREE.RepeatWrapping;
group.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material = material;
}
} );
group.position.y = - 2;
group.rotation.y = - Math.PI / 2;
room.add( group );
} );
var loader = new THREE.CubeTextureLoader();
loader.setPath( 'textures/cube/pisa/' );
material.envMap = loader.load( [
"px.png", "nx.png",
"py.png", "ny.png",
"pz.png", "nz.png"
] );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.vr.enabled = true;
renderer.vr.standing = true;
container.appendChild( renderer.domElement );
document.body.appendChild( WEBVR.createButton( renderer ) );
// controllers
controller1 = new THREE.ViveController( 0 );
controller1.standingMatrix = renderer.vr.getStandingMatrix();
controller1.addEventListener( 'triggerdown', onTriggerDown );
controller1.addEventListener( 'triggerup', onTriggerUp );
cameraRig.add( controller1 );
controller2 = new THREE.ViveController( 1 );
controller2.standingMatrix = renderer.vr.getStandingMatrix();
controller2.addEventListener( 'triggerdown', onTriggerDown );
controller2.addEventListener( 'triggerup', onTriggerUp );
cameraRig.add( controller2 );
var loader = new THREE.OBJLoader();
loader.setPath( 'models/obj/vive-controller/' );
loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
var loader = new THREE.TextureLoader();
loader.setPath( 'models/obj/vive-controller/' );
var controller = object.children[ 0 ];
controller.material.map = loader.load( 'onepointfive_texture.png' );
controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
controller1.add( object.clone() );
controller2.add( object.clone() );
} );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
renderer.animate( render );
}
function render() {
var delta = clock.getDelta() * 60;
controller1.update();
controller2.update();
scaleUpdate();
for ( var i = 0; i < room.children.length; i ++ ) {
var cube = room.children[ i ];
if ( cube.geometry instanceof THREE.BoxGeometry === false ) continue;
// cube.position.add( cube.userData.velocity );
if ( cube.position.x < - 3 || cube.position.x > 3 ) {
cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
cube.userData.velocity.x = - cube.userData.velocity.x;
}
if ( cube.position.y < - 3 || cube.position.y > 3 ) {
cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
cube.userData.velocity.y = - cube.userData.velocity.y;
}
if ( cube.position.z < - 3 || cube.position.z > 3 ) {
cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
cube.userData.velocity.z = - cube.userData.velocity.z;
}
cube.rotation.x += 0.01 * delta;
}
renderer.render( scene, camera );
}
var previousControllersSegment = new THREE.Line3();
var currentControllersSegment = new THREE.Line3();
var deltaPreviousSegment = new THREE.Vector3();
var deltaCurrentSegment = new THREE.Vector3();
var currentWorldPositionLeft = new THREE.Vector3();
var currentWorldPositionRight = new THREE.Vector3();
function scaleUpdate () {
if ( !dragging.left || !dragging.right ) {
return false;
}
currentWorldPositionLeft.setFromMatrixPosition( controller1.matrixWorld );
currentWorldPositionRight.setFromMatrixPosition( controller2.matrixWorld );
previousControllersSegment.set( dragStartPointLeft, dragStartPointRight );
currentControllersSegment.set( currentWorldPositionLeft, currentWorldPositionRight );
var dist = ( previousControllersSegment.distance() - currentControllersSegment.distance() );
scale += dist;
cameraRig.scale.set( scale, scale, scale );
dragStartPointLeft.copy( currentWorldPositionLeft );
dragStartPointRight.copy( currentWorldPositionRight );
}
function onTriggerDown (event) {
var target = event.target;
var left = target === controller1;
if (left) {
dragging.left = true;
} else {
dragging.right = true;
}
dragStartPointLeft.setFromMatrixPosition(controller1.matrixWorld);
dragStartPointRight.setFromMatrixPosition(controller2.matrixWorld);
}
function onTriggerUp (event) {
var left = event.target === controller1;
if (left) {
dragging.left = false;
} else {
dragging.right = false;
}
}
</script>
</body>
</html>
......@@ -56,8 +56,12 @@
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x808080 );
var userHead = new THREE.Group();
userHead.position.set( 0, 1.6, 0 );
scene.add( userHead );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
scene.add( camera );
userHead.add( camera );
var geometry = new THREE.PlaneGeometry( 4, 4 );
var material = new THREE.MeshStandardMaterial( {
......@@ -130,7 +134,6 @@
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.vr.enabled = true;
renderer.vr.standing = true;
container.appendChild( renderer.domElement );
document.body.appendChild( WEBVR.createButton( renderer ) );
......
......@@ -67,8 +67,12 @@
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x222222 );
var userHead = new THREE.Group();
userHead.position.set( 0, 1.6, 0 );
scene.add( userHead );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
scene.add( camera );
userHead.add( camera );
var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
var material = new THREE.MeshStandardMaterial( {
......@@ -129,7 +133,6 @@
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.vr.enabled = true;
renderer.vr.standing = true;
container.appendChild( renderer.domElement );
document.body.appendChild( WEBVR.createButton( renderer ) );
......
......@@ -57,8 +57,12 @@
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x222222 );
var userHead = new THREE.Group();
userHead.position.set( 0, 1.6, 0 );
scene.add( userHead );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
scene.add( camera );
userHead.add( camera );
var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
var material = new THREE.MeshStandardMaterial( {
......@@ -111,7 +115,6 @@
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.vr.enabled = true;
renderer.vr.standing = true;
container.appendChild( renderer.domElement );
document.body.appendChild( WEBVR.createButton( renderer ) );
......
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