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e3cbd305
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
e3cbd305
编写于
11月 01, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fixed user height in webvr_vive examples.
上级
70fc54c9
变更
6
隐藏空白更改
内联
并排
Showing
6 changed file
with
20 addition
and
329 deletion
+20
-329
examples/files.js
examples/files.js
+0
-1
examples/webvr_vive.html
examples/webvr_vive.html
+5
-2
examples/webvr_vive_camerarig.html
examples/webvr_vive_camerarig.html
+0
-320
examples/webvr_vive_dragging.html
examples/webvr_vive_dragging.html
+5
-2
examples/webvr_vive_paint.html
examples/webvr_vive_paint.html
+5
-2
examples/webvr_vive_sculpt.html
examples/webvr_vive_sculpt.html
+5
-2
未找到文件。
examples/files.js
浏览文件 @
e3cbd305
...
...
@@ -310,7 +310,6 @@ var files = {
"
webvr_video
"
,
"
webvr_vive
"
,
"
webvr_vive_dragging
"
,
"
webvr_vive_camerarig
"
,
"
webvr_vive_paint
"
,
"
webvr_vive_sculpt
"
],
...
...
examples/webvr_vive.html
浏览文件 @
e3cbd305
...
...
@@ -55,8 +55,12 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x505050
);
var
userHead
=
new
THREE
.
Group
();
userHead
.
position
.
set
(
0
,
1.6
,
0
);
scene
.
add
(
userHead
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
10
);
scene
.
add
(
camera
);
userHead
.
add
(
camera
);
room
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
6
,
6
,
6
,
8
,
8
,
8
),
...
...
@@ -152,7 +156,6 @@
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
vr
.
enabled
=
true
;
renderer
.
vr
.
standing
=
true
;
container
.
appendChild
(
renderer
.
domElement
);
document
.
body
.
appendChild
(
WEBVR
.
createButton
(
renderer
)
);
...
...
examples/webvr_vive_camerarig.html
已删除
100644 → 0
浏览文件 @
70fc54c9
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webvr - htc vive - camera rig
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, initial-scale=1.0, user-scalable=no"
>
<style>
body
{
font-family
:
Monospace
;
background-color
:
#101010
;
color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
a
{
color
:
#f00
;
}
</style>
</head>
<body>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/vr/ViveController.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
<script
src=
"js/loaders/OBJLoader.js"
></script>
<script>
var
clock
=
new
THREE
.
Clock
();
var
container
;
var
cameraRig
,
camera
,
scene
,
renderer
;
var
controller1
,
controller2
;
var
scale
=
1
;
var
dragging
=
{
left
:
false
,
right
:
false
};
var
dragStartPointLeft
=
new
THREE
.
Vector3
();
var
dragStartPointRight
=
new
THREE
.
Vector3
();
var
room
;
init
();
animate
();
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
var
info
=
document
.
createElement
(
'
div
'
);
info
.
style
.
position
=
'
absolute
'
;
info
.
style
.
top
=
'
10px
'
;
info
.
style
.
width
=
'
100%
'
;
info
.
style
.
textAlign
=
'
center
'
;
info
.
innerHTML
=
'
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive
'
;
container
.
appendChild
(
info
);
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x505050
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
1000
);
cameraRig
=
new
THREE
.
Group
();
cameraRig
.
add
(
camera
);
scene
.
add
(
cameraRig
);
room
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
6
,
6
,
6
,
8
,
8
,
8
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x404040
,
wireframe
:
true
}
)
);
room
.
position
.
y
=
3
;
scene
.
add
(
room
);
scene
.
add
(
new
THREE
.
HemisphereLight
(
0x606060
,
0x404040
)
);
var
light
=
new
THREE
.
DirectionalLight
(
0xffffff
);
light
.
position
.
set
(
1
,
1
,
1
).
normalize
();
scene
.
add
(
light
);
var
geometry
=
new
THREE
.
BoxGeometry
(
0.2
,
0.2
,
0.2
);
for
(
var
i
=
0
;
i
<
200
;
i
++
)
{
var
object
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshLambertMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
object
.
position
.
x
=
Math
.
random
()
*
4
-
2
;
object
.
position
.
y
=
Math
.
random
()
*
4
-
2
;
object
.
position
.
z
=
Math
.
random
()
*
4
-
2
;
object
.
rotation
.
x
=
Math
.
random
()
*
2
*
Math
.
PI
;
object
.
rotation
.
y
=
Math
.
random
()
*
2
*
Math
.
PI
;
object
.
rotation
.
z
=
Math
.
random
()
*
2
*
Math
.
PI
;
object
.
scale
.
x
=
Math
.
random
()
+
0.5
;
object
.
scale
.
y
=
Math
.
random
()
+
0.5
;
object
.
scale
.
z
=
Math
.
random
()
+
0.5
;
object
.
userData
.
velocity
=
new
THREE
.
Vector3
();
object
.
userData
.
velocity
.
x
=
Math
.
random
()
*
0.01
-
0.005
;
object
.
userData
.
velocity
.
y
=
Math
.
random
()
*
0.01
-
0.005
;
object
.
userData
.
velocity
.
z
=
Math
.
random
()
*
0.01
-
0.005
;
room
.
add
(
object
);
}
var
material
=
new
THREE
.
MeshStandardMaterial
();
var
loader
=
new
THREE
.
OBJLoader
();
loader
.
setPath
(
'
models/obj/cerberus/
'
);
loader
.
load
(
'
Cerberus.obj
'
,
function
(
group
)
{
// var material = new THREE.MeshBasicMaterial( { wireframe: true } );
var
loader
=
new
THREE
.
TextureLoader
();
loader
.
setPath
(
'
models/obj/cerberus/
'
);
material
.
roughness
=
1
;
material
.
metalness
=
1
;
material
.
map
=
loader
.
load
(
'
Cerberus_A.jpg
'
);
material
.
roughnessMap
=
loader
.
load
(
'
Cerberus_R.jpg
'
);
material
.
metalnessMap
=
loader
.
load
(
'
Cerberus_M.jpg
'
);
material
.
normalMap
=
loader
.
load
(
'
Cerberus_N.jpg
'
);
material
.
map
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
roughnessMap
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
metalnessMap
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
normalMap
.
wrapS
=
THREE
.
RepeatWrapping
;
group
.
traverse
(
function
(
child
)
{
if
(
child
instanceof
THREE
.
Mesh
)
{
child
.
material
=
material
;
}
}
);
group
.
position
.
y
=
-
2
;
group
.
rotation
.
y
=
-
Math
.
PI
/
2
;
room
.
add
(
group
);
}
);
var
loader
=
new
THREE
.
CubeTextureLoader
();
loader
.
setPath
(
'
textures/cube/pisa/
'
);
material
.
envMap
=
loader
.
load
(
[
"
px.png
"
,
"
nx.png
"
,
"
py.png
"
,
"
ny.png
"
,
"
pz.png
"
,
"
nz.png
"
]
);
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
vr
.
enabled
=
true
;
renderer
.
vr
.
standing
=
true
;
container
.
appendChild
(
renderer
.
domElement
);
document
.
body
.
appendChild
(
WEBVR
.
createButton
(
renderer
)
);
// controllers
controller1
=
new
THREE
.
ViveController
(
0
);
controller1
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller1
.
addEventListener
(
'
triggerdown
'
,
onTriggerDown
);
controller1
.
addEventListener
(
'
triggerup
'
,
onTriggerUp
);
cameraRig
.
add
(
controller1
);
controller2
=
new
THREE
.
ViveController
(
1
);
controller2
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller2
.
addEventListener
(
'
triggerdown
'
,
onTriggerDown
);
controller2
.
addEventListener
(
'
triggerup
'
,
onTriggerUp
);
cameraRig
.
add
(
controller2
);
var
loader
=
new
THREE
.
OBJLoader
();
loader
.
setPath
(
'
models/obj/vive-controller/
'
);
loader
.
load
(
'
vr_controller_vive_1_5.obj
'
,
function
(
object
)
{
var
loader
=
new
THREE
.
TextureLoader
();
loader
.
setPath
(
'
models/obj/vive-controller/
'
);
var
controller
=
object
.
children
[
0
];
controller
.
material
.
map
=
loader
.
load
(
'
onepointfive_texture.png
'
);
controller
.
material
.
specularMap
=
loader
.
load
(
'
onepointfive_spec.png
'
);
controller1
.
add
(
object
.
clone
()
);
controller2
.
add
(
object
.
clone
()
);
}
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
//
function
animate
()
{
renderer
.
animate
(
render
);
}
function
render
()
{
var
delta
=
clock
.
getDelta
()
*
60
;
controller1
.
update
();
controller2
.
update
();
scaleUpdate
();
for
(
var
i
=
0
;
i
<
room
.
children
.
length
;
i
++
)
{
var
cube
=
room
.
children
[
i
];
if
(
cube
.
geometry
instanceof
THREE
.
BoxGeometry
===
false
)
continue
;
// cube.position.add( cube.userData.velocity );
if
(
cube
.
position
.
x
<
-
3
||
cube
.
position
.
x
>
3
)
{
cube
.
position
.
x
=
THREE
.
Math
.
clamp
(
cube
.
position
.
x
,
-
3
,
3
);
cube
.
userData
.
velocity
.
x
=
-
cube
.
userData
.
velocity
.
x
;
}
if
(
cube
.
position
.
y
<
-
3
||
cube
.
position
.
y
>
3
)
{
cube
.
position
.
y
=
THREE
.
Math
.
clamp
(
cube
.
position
.
y
,
-
3
,
3
);
cube
.
userData
.
velocity
.
y
=
-
cube
.
userData
.
velocity
.
y
;
}
if
(
cube
.
position
.
z
<
-
3
||
cube
.
position
.
z
>
3
)
{
cube
.
position
.
z
=
THREE
.
Math
.
clamp
(
cube
.
position
.
z
,
-
3
,
3
);
cube
.
userData
.
velocity
.
z
=
-
cube
.
userData
.
velocity
.
z
;
}
cube
.
rotation
.
x
+=
0.01
*
delta
;
}
renderer
.
render
(
scene
,
camera
);
}
var
previousControllersSegment
=
new
THREE
.
Line3
();
var
currentControllersSegment
=
new
THREE
.
Line3
();
var
deltaPreviousSegment
=
new
THREE
.
Vector3
();
var
deltaCurrentSegment
=
new
THREE
.
Vector3
();
var
currentWorldPositionLeft
=
new
THREE
.
Vector3
();
var
currentWorldPositionRight
=
new
THREE
.
Vector3
();
function
scaleUpdate
()
{
if
(
!
dragging
.
left
||
!
dragging
.
right
)
{
return
false
;
}
currentWorldPositionLeft
.
setFromMatrixPosition
(
controller1
.
matrixWorld
);
currentWorldPositionRight
.
setFromMatrixPosition
(
controller2
.
matrixWorld
);
previousControllersSegment
.
set
(
dragStartPointLeft
,
dragStartPointRight
);
currentControllersSegment
.
set
(
currentWorldPositionLeft
,
currentWorldPositionRight
);
var
dist
=
(
previousControllersSegment
.
distance
()
-
currentControllersSegment
.
distance
()
);
scale
+=
dist
;
cameraRig
.
scale
.
set
(
scale
,
scale
,
scale
);
dragStartPointLeft
.
copy
(
currentWorldPositionLeft
);
dragStartPointRight
.
copy
(
currentWorldPositionRight
);
}
function
onTriggerDown
(
event
)
{
var
target
=
event
.
target
;
var
left
=
target
===
controller1
;
if
(
left
)
{
dragging
.
left
=
true
;
}
else
{
dragging
.
right
=
true
;
}
dragStartPointLeft
.
setFromMatrixPosition
(
controller1
.
matrixWorld
);
dragStartPointRight
.
setFromMatrixPosition
(
controller2
.
matrixWorld
);
}
function
onTriggerUp
(
event
)
{
var
left
=
event
.
target
===
controller1
;
if
(
left
)
{
dragging
.
left
=
false
;
}
else
{
dragging
.
right
=
false
;
}
}
</script>
</body>
</html>
examples/webvr_vive_dragging.html
浏览文件 @
e3cbd305
...
...
@@ -56,8 +56,12 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x808080
);
var
userHead
=
new
THREE
.
Group
();
userHead
.
position
.
set
(
0
,
1.6
,
0
);
scene
.
add
(
userHead
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
10
);
scene
.
add
(
camera
);
userHead
.
add
(
camera
);
var
geometry
=
new
THREE
.
PlaneGeometry
(
4
,
4
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
...
...
@@ -130,7 +134,6 @@
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
.
enabled
=
true
;
renderer
.
vr
.
enabled
=
true
;
renderer
.
vr
.
standing
=
true
;
container
.
appendChild
(
renderer
.
domElement
);
document
.
body
.
appendChild
(
WEBVR
.
createButton
(
renderer
)
);
...
...
examples/webvr_vive_paint.html
浏览文件 @
e3cbd305
...
...
@@ -67,8 +67,12 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x222222
);
var
userHead
=
new
THREE
.
Group
();
userHead
.
position
.
set
(
0
,
1.6
,
0
);
scene
.
add
(
userHead
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
50
);
scene
.
add
(
camera
);
userHead
.
add
(
camera
);
var
geometry
=
new
THREE
.
BoxGeometry
(
0.5
,
0.8
,
0.5
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
...
...
@@ -129,7 +133,6 @@
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
.
enabled
=
true
;
renderer
.
vr
.
enabled
=
true
;
renderer
.
vr
.
standing
=
true
;
container
.
appendChild
(
renderer
.
domElement
);
document
.
body
.
appendChild
(
WEBVR
.
createButton
(
renderer
)
);
...
...
examples/webvr_vive_sculpt.html
浏览文件 @
e3cbd305
...
...
@@ -57,8 +57,12 @@
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x222222
);
var
userHead
=
new
THREE
.
Group
();
userHead
.
position
.
set
(
0
,
1.6
,
0
);
scene
.
add
(
userHead
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
50
);
scene
.
add
(
camera
);
userHead
.
add
(
camera
);
var
geometry
=
new
THREE
.
BoxGeometry
(
0.5
,
0.8
,
0.5
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
...
...
@@ -111,7 +115,6 @@
renderer
.
gammaOutput
=
true
;
renderer
.
shadowMap
.
enabled
=
true
;
renderer
.
vr
.
enabled
=
true
;
renderer
.
vr
.
standing
=
true
;
container
.
appendChild
(
renderer
.
domElement
);
document
.
body
.
appendChild
(
WEBVR
.
createButton
(
renderer
)
);
...
...
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