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three.js
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e21a06ee
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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e21a06ee
编写于
7月 31, 2017
作者:
T
Tentone
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fixed UV warnings, obj origin point and cleanup
上级
73309576
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
49 addition
and
49 deletion
+49
-49
examples/js/loaders/TDSLoader.js
examples/js/loaders/TDSLoader.js
+49
-49
未找到文件。
examples/js/loaders/TDSLoader.js
浏览文件 @
e21a06ee
...
...
@@ -193,43 +193,6 @@ THREE.TDSLoader.prototype = {
material
.
shininess
=
shininess
;
this
.
debugMessage
(
'
Shininess :
'
+
shininess
);
}
else
if
(
next
===
MAT_TEXMAP
)
{
this
.
debugMessage
(
'
Map (TODO ImageLoader)
'
);
//var map = this.readMap(data);
//TODO <ADD CODE HERE>
}
else
if
(
next
===
MAT_BUMPMAP
)
{
this
.
debugMessage
(
'
BumpMap (TODO ImageLoader)
'
);
//TODO <ADD CODE HERE>
}
else
if
(
next
==
MAT_OPACMAP
)
{
this
.
debugMessage
(
'
OpacityMap (TODO ImageLoader)
'
);
//TODO <ADD CODE HERE>
}
else
if
(
next
==
MAT_SPECMAP
)
{
this
.
debugMessage
(
'
SpecularMap (TODO ImageLoader)
'
);
//TODO <ADD CODE HERE>
}
else
if
(
next
==
MAT_SHINMAP
)
{
this
.
debugMessage
(
'
ShininessrMap (TODO ImageLoader)
'
);
//TODO <ADD CODE HERE>
}
else
if
(
next
==
MAT_REFLMAP
)
{
this
.
debugMessage
(
'
RelectMap (TODO ImageLoader)
'
);
//TODO <ADD CODE HERE>
}
else
{
this
.
debugMessage
(
'
Unknown material chunk:
'
+
next
.
toString
(
16
)
);
...
...
@@ -377,7 +340,46 @@ THREE.TDSLoader.prototype = {
this
.
debugMessage
(
'
Tranformation Matrix (TODO)
'
);
//TODO <ADD CODE HERE>
var
values
=
[];
for
(
var
i
=
0
;
i
<
12
;
i
++
)
{
values
[
i
]
=
this
.
readFloat
(
data
);
}
var
matrix
=
new
THREE
.
Matrix4
();
//X Line
matrix
.
elements
[
0
]
=
values
[
0
];
matrix
.
elements
[
1
]
=
values
[
6
];
matrix
.
elements
[
2
]
=
values
[
3
];
matrix
.
elements
[
3
]
=
values
[
9
];
//Y Line
matrix
.
elements
[
4
]
=
-
values
[
2
];
matrix
.
elements
[
5
]
=
-
values
[
8
];
matrix
.
elements
[
6
]
=
-
values
[
5
];
matrix
.
elements
[
7
]
=
-
values
[
11
];
//Z Line
matrix
.
elements
[
8
]
=
values
[
1
];
matrix
.
elements
[
9
]
=
values
[
7
];
matrix
.
elements
[
10
]
=
values
[
4
];
matrix
.
elements
[
11
]
=
-
values
[
10
];
//W Line
matrix
.
elements
[
12
]
=
0
;
matrix
.
elements
[
13
]
=
0
;
matrix
.
elements
[
14
]
=
0
;
matrix
.
elements
[
15
]
=
1
;
matrix
.
transpose
();
var
inverse
=
new
THREE
.
Matrix4
();
inverse
.
getInverse
(
matrix
,
true
);
geometry
.
applyMatrix
(
inverse
);
matrix
.
decompose
(
mesh
.
position
,
mesh
.
quaternion
,
mesh
.
scale
);
}
else
{
...
...
@@ -395,15 +397,19 @@ THREE.TDSLoader.prototype = {
//geometry.faceVertexUvs[0][faceIndex][vertexIndex]
var
faceUV
=
[];
if
(
uvs
.
length
>
0
)
{
for
(
var
i
=
0
;
i
<
geometry
.
faces
.
length
;
i
++
)
{
var
faceUV
=
[];
f
aceUV
.
push
(
[
uvs
[
geometry
.
faces
[
i
].
a
],
uvs
[
geometry
.
faces
[
i
].
b
],
uvs
[
geometry
.
faces
[
i
].
c
]
]
);
f
or
(
var
i
=
0
;
i
<
geometry
.
faces
.
length
;
i
++
)
{
}
faceUV
.
push
(
[
uvs
[
geometry
.
faces
[
i
].
a
],
uvs
[
geometry
.
faces
[
i
].
b
],
uvs
[
geometry
.
faces
[
i
].
c
]
]
);
}
geometry
.
faceVertexUvs
[
0
]
=
faceUV
;
geometry
.
faceVertexUvs
[
0
]
=
faceUV
;
}
geometry
.
computeVertexNormals
();
...
...
@@ -456,12 +462,6 @@ THREE.TDSLoader.prototype = {
}
}
else
if
(
chunk
.
id
===
SMOOTH_GROUP
)
{
this
.
debugMessage
(
'
Smooth Group (TODO)
'
);
//TODO <ADD CODE HERE>
}
else
{
this
.
debugMessage
(
'
Unknown face array chunk:
'
+
chunk
.
toString
(
16
)
);
...
...
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