提交 e21a06ee 编写于 作者: T Tentone

Fixed UV warnings, obj origin point and cleanup

上级 73309576
......@@ -193,43 +193,6 @@ THREE.TDSLoader.prototype = {
material.shininess = shininess;
this.debugMessage( ' Shininess : ' + shininess );
} else if ( next === MAT_TEXMAP ) {
this.debugMessage( ' Map (TODO ImageLoader)' );
//var map = this.readMap(data);
//TODO <ADD CODE HERE>
} else if ( next === MAT_BUMPMAP ) {
this.debugMessage( ' BumpMap (TODO ImageLoader)' );
//TODO <ADD CODE HERE>
} else if ( next == MAT_OPACMAP ) {
this.debugMessage( ' OpacityMap (TODO ImageLoader)' );
//TODO <ADD CODE HERE>
} else if ( next == MAT_SPECMAP ) {
this.debugMessage( ' SpecularMap (TODO ImageLoader)' );
//TODO <ADD CODE HERE>
} else if ( next == MAT_SHINMAP ) {
this.debugMessage( ' ShininessrMap (TODO ImageLoader)' );
//TODO <ADD CODE HERE>
} else if ( next == MAT_REFLMAP ) {
this.debugMessage( ' RelectMap (TODO ImageLoader)' );
//TODO <ADD CODE HERE>
} else {
this.debugMessage( ' Unknown material chunk: ' + next.toString( 16 ) );
......@@ -377,7 +340,46 @@ THREE.TDSLoader.prototype = {
this.debugMessage( ' Tranformation Matrix (TODO)' );
//TODO <ADD CODE HERE>
var values = [];
for( var i = 0; i < 12; i++ ) {
values[ i ] = this.readFloat( data );
}
var matrix = new THREE.Matrix4();
//X Line
matrix.elements[ 0 ] = values[ 0 ];
matrix.elements[ 1 ] = values[ 6 ];
matrix.elements[ 2 ] = values[ 3 ];
matrix.elements[ 3 ] = values[ 9 ];
//Y Line
matrix.elements[ 4 ] = -values[ 2 ];
matrix.elements[ 5 ] = -values[ 8 ];
matrix.elements[ 6 ] = -values[ 5 ];
matrix.elements[ 7 ] = -values[ 11 ];
//Z Line
matrix.elements[ 8 ] = values[ 1 ];
matrix.elements[ 9 ] = values[ 7 ];
matrix.elements[ 10 ] = values[ 4 ];
matrix.elements[ 11 ] = -values[ 10 ];
//W Line
matrix.elements[ 12 ] = 0;
matrix.elements[ 13 ] = 0;
matrix.elements[ 14 ] = 0;
matrix.elements[ 15 ] = 1;
matrix.transpose();
var inverse = new THREE.Matrix4();
inverse.getInverse( matrix, true );
geometry.applyMatrix( inverse );
matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
} else {
......@@ -395,15 +397,19 @@ THREE.TDSLoader.prototype = {
//geometry.faceVertexUvs[0][faceIndex][vertexIndex]
var faceUV = [];
if ( uvs.length > 0 ) {
for ( var i = 0; i < geometry.faces.length; i ++ ) {
var faceUV = [];
faceUV.push( [ uvs[ geometry.faces[ i ].a ], uvs[ geometry.faces[ i ].b ], uvs[ geometry.faces[ i ].c ] ] );
for ( var i = 0; i < geometry.faces.length; i ++ ) {
}
faceUV.push( [ uvs[ geometry.faces[ i ].a ], uvs[ geometry.faces[ i ].b ], uvs[ geometry.faces[ i ].c ] ] );
}
geometry.faceVertexUvs[ 0 ] = faceUV;
geometry.faceVertexUvs[ 0 ] = faceUV;
}
geometry.computeVertexNormals();
......@@ -456,12 +462,6 @@ THREE.TDSLoader.prototype = {
}
} else if ( chunk.id === SMOOTH_GROUP ) {
this.debugMessage( ' Smooth Group (TODO)' );
//TODO <ADD CODE HERE>
} else {
this.debugMessage( ' Unknown face array chunk: ' + chunk.toString( 16 ) );
......
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