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three.js
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e03e493d
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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e03e493d
编写于
8月 16, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Editor: Yet more optimisations and clean up.
上级
27754463
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
12 addition
and
17 deletion
+12
-17
editor/js/Editor.js
editor/js/Editor.js
+2
-0
editor/js/Sidebar.Object3D.js
editor/js/Sidebar.Object3D.js
+3
-14
editor/js/Viewport.js
editor/js/Viewport.js
+0
-2
editor/js/libs/ui.js
editor/js/libs/ui.js
+7
-1
未找到文件。
editor/js/Editor.js
浏览文件 @
e03e493d
...
@@ -45,6 +45,8 @@ var Editor = function () {
...
@@ -45,6 +45,8 @@ var Editor = function () {
this
.
loader
=
new
Loader
(
this
);
this
.
loader
=
new
Loader
(
this
);
this
.
scene
=
new
THREE
.
Scene
();
this
.
scene
=
new
THREE
.
Scene
();
this
.
scene
.
name
=
'
Scene
'
;
this
.
sceneHelpers
=
new
THREE
.
Scene
();
this
.
sceneHelpers
=
new
THREE
.
Scene
();
this
.
object
=
{};
this
.
object
=
{};
...
...
editor/js/Sidebar.Object3D.js
浏览文件 @
e03e493d
...
@@ -434,24 +434,13 @@ Sidebar.Object3D = function ( editor ) {
...
@@ -434,24 +434,13 @@ Sidebar.Object3D = function ( editor ) {
signals
.
sceneGraphChanged
.
add
(
function
()
{
signals
.
sceneGraphChanged
.
add
(
function
()
{
var
scene
=
editor
.
scene
;
var
scene
=
editor
.
scene
;
var
options
=
{};
var
options
=
{};
options
[
scene
.
id
]
=
'
Scene
'
;
scene
.
traverse
(
function
(
object
)
{
(
function
addObjects
(
objects
)
{
for
(
var
i
=
0
,
l
=
objects
.
length
;
i
<
l
;
i
++
)
{
var
object
=
objects
[
i
];
options
[
object
.
id
]
=
object
.
name
;
options
[
object
.
id
]
=
object
.
name
;
addObjects
(
object
.
children
);
}
}
)
(
scene
.
children
)
;
}
);
objectParent
.
setOptions
(
options
);
objectParent
.
setOptions
(
options
);
...
...
editor/js/Viewport.js
浏览文件 @
e03e493d
...
@@ -591,8 +591,6 @@ var Viewport = function ( editor ) {
...
@@ -591,8 +591,6 @@ var Viewport = function ( editor ) {
function
render
()
{
function
render
()
{
console
.
trace
();
sceneHelpers
.
updateMatrixWorld
();
sceneHelpers
.
updateMatrixWorld
();
scene
.
updateMatrixWorld
();
scene
.
updateMatrixWorld
();
...
...
editor/js/libs/ui.js
浏览文件 @
e03e493d
...
@@ -480,7 +480,13 @@ UI.Select.prototype.getValue = function () {
...
@@ -480,7 +480,13 @@ UI.Select.prototype.getValue = function () {
UI
.
Select
.
prototype
.
setValue
=
function
(
value
)
{
UI
.
Select
.
prototype
.
setValue
=
function
(
value
)
{
this
.
dom
.
value
=
value
;
value
=
String
(
value
);
if
(
this
.
dom
.
value
!==
value
)
{
this
.
dom
.
value
=
value
;
}
return
this
;
return
this
;
...
...
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