提交 dfa47eb3 编写于 作者: M Mr.doob

Updated builds.

上级 da7b874d
......@@ -6575,7 +6575,7 @@
}
gl.useProgram( program );
state.useProgram( program );
state.initAttributes();
state.enableAttribute( attributes.vertex );
......@@ -6722,7 +6722,7 @@
state.enable( gl.DEPTH_TEST );
state.buffers.depth.setMask( true );
renderer.resetGLState();
state.reset();
};
......@@ -6752,6 +6752,21 @@
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.needsUpdate = true;
}
CanvasTexture.prototype = Object.create( Texture.prototype );
CanvasTexture.prototype.constructor = CanvasTexture;
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
......@@ -6834,8 +6849,7 @@
context.fillStyle = 'white';
context.fillRect( 0, 0, 8, 8 );
texture = new Texture( canvas );
texture.needsUpdate = true;
texture = new CanvasTexture( canvas );
}
......@@ -6851,7 +6865,7 @@
}
gl.useProgram( program );
state.useProgram( program );
state.initAttributes();
state.enableAttribute( attributes.position );
......@@ -6999,7 +7013,7 @@
state.enable( gl.CULL_FACE );
renderer.resetGLState();
state.reset();
};
......@@ -19131,6 +19145,8 @@
var compressedTextureFormats = null;
var currentProgram = null;
var currentBlending = null;
var currentBlendEquation = null;
var currentBlendSrc = null;
......@@ -19184,25 +19200,23 @@
emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
//
function init() {
// init
colorBuffer.setClear( 0, 0, 0, 1 );
depthBuffer.setClear( 1 );
stencilBuffer.setClear( 0 );
colorBuffer.setClear( 0, 0, 0, 1 );
depthBuffer.setClear( 1 );
stencilBuffer.setClear( 0 );
enable( gl.DEPTH_TEST );
depthBuffer.setFunc( LessEqualDepth );
enable( gl.DEPTH_TEST );
depthBuffer.setFunc( LessEqualDepth );
setFlipSided( false );
setCullFace( CullFaceBack );
enable( gl.CULL_FACE );
setFlipSided( false );
setCullFace( CullFaceBack );
enable( gl.CULL_FACE );
enable( gl.BLEND );
setBlending( NormalBlending );
enable( gl.BLEND );
setBlending( NormalBlending );
}
//
function initAttributes() {
......@@ -19321,6 +19335,22 @@
}
function useProgram( program ) {
if ( currentProgram !== program ) {
gl.useProgram( program );
currentProgram = program;
return true;
}
return false;
}
function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
if ( blending !== NoBlending ) {
......@@ -19688,6 +19718,8 @@
currentTextureSlot = null;
currentBoundTextures = {};
currentProgram = null;
currentBlending = null;
currentFlipSided = null;
......@@ -19707,7 +19739,6 @@
stencil: stencilBuffer
},
init: init,
initAttributes: initAttributes,
enableAttribute: enableAttribute,
enableAttributeAndDivisor: enableAttributeAndDivisor,
......@@ -19716,6 +19747,8 @@
disable: disable,
getCompressedTextureFormats: getCompressedTextureFormats,
useProgram: useProgram,
setBlending: setBlending,
setMaterial: setMaterial,
......@@ -20377,9 +20410,10 @@
var _this = this,
_isContextLost = false,
// internal state cache
_currentProgram = null,
_currentRenderTarget = null,
_currentFramebuffer = null,
_currentMaterialId = - 1,
......@@ -20520,6 +20554,7 @@
}
_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
} catch ( error ) {
......@@ -20527,74 +20562,65 @@
}
var extensions = new WebGLExtensions( _gl );
var extensions, capabilities, state;
var properties, textures, attributes, geometries, objects;
var programCache, lightCache, renderLists;
extensions.get( 'WEBGL_depth_texture' );
extensions.get( 'OES_texture_float' );
extensions.get( 'OES_texture_float_linear' );
extensions.get( 'OES_texture_half_float' );
extensions.get( 'OES_texture_half_float_linear' );
extensions.get( 'OES_standard_derivatives' );
extensions.get( 'ANGLE_instanced_arrays' );
var background, bufferRenderer, indexedBufferRenderer;
if ( extensions.get( 'OES_element_index_uint' ) ) {
function initGLContext() {
BufferGeometry.MaxIndex = 4294967296;
extensions = new WebGLExtensions( _gl );
extensions.get( 'WEBGL_depth_texture' );
extensions.get( 'OES_texture_float' );
extensions.get( 'OES_texture_float_linear' );
extensions.get( 'OES_texture_half_float' );
extensions.get( 'OES_texture_half_float_linear' );
extensions.get( 'OES_standard_derivatives' );
extensions.get( 'ANGLE_instanced_arrays' );
}
var capabilities = new WebGLCapabilities( _gl, extensions, parameters );
if ( extensions.get( 'OES_element_index_uint' ) ) {
var state = new WebGLState( _gl, extensions, paramThreeToGL );
BufferGeometry.MaxIndex = 4294967296;
var properties = new WebGLProperties();
var textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, _infoMemory );
var attributes = new WebGLAttributes( _gl );
var geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
var objects = new WebGLObjects( _gl, geometries, _infoRender );
var programCache = new WebGLPrograms( this, capabilities );
var lightCache = new WebGLLights();
var renderLists = new WebGLRenderLists();
}
var background = new WebGLBackground( this, state, objects, _premultipliedAlpha );
var vr = new WebVRManager( this );
capabilities = new WebGLCapabilities( _gl, extensions, parameters );
this.info.programs = programCache.programs;
state = new WebGLState( _gl, extensions, paramThreeToGL );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
var bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
var indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
properties = new WebGLProperties();
textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, _infoMemory );
attributes = new WebGLAttributes( _gl );
geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
objects = new WebGLObjects( _gl, geometries, _infoRender );
programCache = new WebGLPrograms( _this, capabilities );
lightCache = new WebGLLights();
renderLists = new WebGLRenderLists();
//
background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
function getTargetPixelRatio() {
bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
return _currentRenderTarget === null ? _pixelRatio : 1;
_this.info.programs = programCache.programs;
}
function setDefaultGLState() {
state.init();
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
}
initGLContext();
function resetGLState() {
var vr = new WebVRManager( _this );
_currentProgram = null;
_currentCamera = null;
//
_currentGeometryProgram = '';
_currentMaterialId = - 1;
function getTargetPixelRatio() {
state.reset();
return _currentRenderTarget === null ? _pixelRatio : 1;
}
setDefaultGLState();
this.context = _gl;
this.capabilities = capabilities;
this.extensions = extensions;
......@@ -20636,6 +20662,13 @@
};
this.forceContextRestore = function () {
var extension = extensions.get( 'WEBGL_lose_context' );
if ( extension ) extension.restoreContext();
};
this.getMaxAnisotropy = function () {
return capabilities.getMaxAnisotropy();
......@@ -20788,13 +20821,12 @@
};
// Reset
this.resetGLState = resetGLState;
//
this.dispose = function () {
_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
renderLists.dispose();
......@@ -20806,11 +20838,15 @@
event.preventDefault();
resetGLState();
setDefaultGLState();
_isContextLost = true;
}
function onContextRestore( event ) {
initGLContext();
properties.clear();
objects.clear();
_isContextLost = false;
}
......@@ -21369,6 +21405,8 @@
}
if ( _isContextLost ) return;
// reset caching for this frame
_currentGeometryProgram = '';
......@@ -21943,10 +21981,7 @@
p_uniforms = program.getUniforms(),
m_uniforms = materialProperties.shader.uniforms;
if ( program.id !== _currentProgram ) {
_gl.useProgram( program.program );
_currentProgram = program.id;
if ( state.useProgram( program.program ) ) {
refreshProgram = true;
refreshMaterial = true;
......@@ -24535,21 +24570,6 @@
CompressedTexture.prototype.isCompressedTexture = true;
/**
* @author mrdoob / http://mrdoob.com/
*/
function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.needsUpdate = true;
}
CanvasTexture.prototype = Object.create( Texture.prototype );
CanvasTexture.prototype.constructor = CanvasTexture;
/**
* @author Matt DesLauriers / @mattdesl
* @author atix / arthursilber.de
......@@ -40837,7 +40857,7 @@
geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
var material = new LineBasicMaterial( { fog: false, color: this.color } );
var material = new LineBasicMaterial( { fog: false } );
this.cone = new LineSegments( geometry, material );
this.add( this.cone );
......@@ -41019,7 +41039,7 @@
this.color = color;
var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
var material = new MeshBasicMaterial( { wireframe: true, fog: false, color: this.color } );
var material = new MeshBasicMaterial( { wireframe: true, fog: false } );
Mesh.call( this, geometry, material );
......@@ -41110,7 +41130,7 @@
this.color = color;
var material = new LineBasicMaterial( { fog: false, color: this.color } );
var material = new LineBasicMaterial( { fog: false } );
var geometry = new BufferGeometry();
......@@ -41187,7 +41207,7 @@
var geometry = new OctahedronBufferGeometry( size );
geometry.rotateY( Math.PI * 0.5 );
this.material = new MeshBasicMaterial( { wireframe: true, fog: false, color: this.color } );
this.material = new MeshBasicMaterial( { wireframe: true, fog: false } );
if ( this.color === undefined ) this.material.vertexColors = VertexColors;
var position = geometry.getAttribute( 'position' );
......@@ -41520,7 +41540,7 @@
- size, size, 0
], 3 ) );
var material = new LineBasicMaterial( { fog: false, color: this.color } );
var material = new LineBasicMaterial( { fog: false } );
this.lightPlane = new Line( geometry, material );
this.add( this.lightPlane );
......
此差异已折叠。
......@@ -6569,7 +6569,7 @@ function LensFlarePlugin( renderer, flares ) {
}
gl.useProgram( program );
state.useProgram( program );
state.initAttributes();
state.enableAttribute( attributes.vertex );
......@@ -6716,7 +6716,7 @@ function LensFlarePlugin( renderer, flares ) {
state.enable( gl.DEPTH_TEST );
state.buffers.depth.setMask( true );
renderer.resetGLState();
state.reset();
};
......@@ -6746,6 +6746,21 @@ function LensFlarePlugin( renderer, flares ) {
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.needsUpdate = true;
}
CanvasTexture.prototype = Object.create( Texture.prototype );
CanvasTexture.prototype.constructor = CanvasTexture;
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
......@@ -6828,8 +6843,7 @@ function SpritePlugin( renderer, sprites ) {
context.fillStyle = 'white';
context.fillRect( 0, 0, 8, 8 );
texture = new Texture( canvas );
texture.needsUpdate = true;
texture = new CanvasTexture( canvas );
}
......@@ -6845,7 +6859,7 @@ function SpritePlugin( renderer, sprites ) {
}
gl.useProgram( program );
state.useProgram( program );
state.initAttributes();
state.enableAttribute( attributes.position );
......@@ -6993,7 +7007,7 @@ function SpritePlugin( renderer, sprites ) {
state.enable( gl.CULL_FACE );
renderer.resetGLState();
state.reset();
};
......@@ -19125,6 +19139,8 @@ function WebGLState( gl, extensions, paramThreeToGL ) {
var compressedTextureFormats = null;
var currentProgram = null;
var currentBlending = null;
var currentBlendEquation = null;
var currentBlendSrc = null;
......@@ -19178,25 +19194,23 @@ function WebGLState( gl, extensions, paramThreeToGL ) {
emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
//
function init() {
// init
colorBuffer.setClear( 0, 0, 0, 1 );
depthBuffer.setClear( 1 );
stencilBuffer.setClear( 0 );
colorBuffer.setClear( 0, 0, 0, 1 );
depthBuffer.setClear( 1 );
stencilBuffer.setClear( 0 );
enable( gl.DEPTH_TEST );
depthBuffer.setFunc( LessEqualDepth );
enable( gl.DEPTH_TEST );
depthBuffer.setFunc( LessEqualDepth );
setFlipSided( false );
setCullFace( CullFaceBack );
enable( gl.CULL_FACE );
setFlipSided( false );
setCullFace( CullFaceBack );
enable( gl.CULL_FACE );
enable( gl.BLEND );
setBlending( NormalBlending );
enable( gl.BLEND );
setBlending( NormalBlending );
}
//
function initAttributes() {
......@@ -19315,6 +19329,22 @@ function WebGLState( gl, extensions, paramThreeToGL ) {
}
function useProgram( program ) {
if ( currentProgram !== program ) {
gl.useProgram( program );
currentProgram = program;
return true;
}
return false;
}
function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
if ( blending !== NoBlending ) {
......@@ -19682,6 +19712,8 @@ function WebGLState( gl, extensions, paramThreeToGL ) {
currentTextureSlot = null;
currentBoundTextures = {};
currentProgram = null;
currentBlending = null;
currentFlipSided = null;
......@@ -19701,7 +19733,6 @@ function WebGLState( gl, extensions, paramThreeToGL ) {
stencil: stencilBuffer
},
init: init,
initAttributes: initAttributes,
enableAttribute: enableAttribute,
enableAttributeAndDivisor: enableAttributeAndDivisor,
......@@ -19710,6 +19741,8 @@ function WebGLState( gl, extensions, paramThreeToGL ) {
disable: disable,
getCompressedTextureFormats: getCompressedTextureFormats,
useProgram: useProgram,
setBlending: setBlending,
setMaterial: setMaterial,
......@@ -20371,9 +20404,10 @@ function WebGLRenderer( parameters ) {
var _this = this,
_isContextLost = false,
// internal state cache
_currentProgram = null,
_currentRenderTarget = null,
_currentFramebuffer = null,
_currentMaterialId = - 1,
......@@ -20514,6 +20548,7 @@ function WebGLRenderer( parameters ) {
}
_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
} catch ( error ) {
......@@ -20521,74 +20556,65 @@ function WebGLRenderer( parameters ) {
}
var extensions = new WebGLExtensions( _gl );
var extensions, capabilities, state;
var properties, textures, attributes, geometries, objects;
var programCache, lightCache, renderLists;
extensions.get( 'WEBGL_depth_texture' );
extensions.get( 'OES_texture_float' );
extensions.get( 'OES_texture_float_linear' );
extensions.get( 'OES_texture_half_float' );
extensions.get( 'OES_texture_half_float_linear' );
extensions.get( 'OES_standard_derivatives' );
extensions.get( 'ANGLE_instanced_arrays' );
var background, bufferRenderer, indexedBufferRenderer;
if ( extensions.get( 'OES_element_index_uint' ) ) {
function initGLContext() {
BufferGeometry.MaxIndex = 4294967296;
extensions = new WebGLExtensions( _gl );
extensions.get( 'WEBGL_depth_texture' );
extensions.get( 'OES_texture_float' );
extensions.get( 'OES_texture_float_linear' );
extensions.get( 'OES_texture_half_float' );
extensions.get( 'OES_texture_half_float_linear' );
extensions.get( 'OES_standard_derivatives' );
extensions.get( 'ANGLE_instanced_arrays' );
}
var capabilities = new WebGLCapabilities( _gl, extensions, parameters );
if ( extensions.get( 'OES_element_index_uint' ) ) {
var state = new WebGLState( _gl, extensions, paramThreeToGL );
BufferGeometry.MaxIndex = 4294967296;
var properties = new WebGLProperties();
var textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, _infoMemory );
var attributes = new WebGLAttributes( _gl );
var geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
var objects = new WebGLObjects( _gl, geometries, _infoRender );
var programCache = new WebGLPrograms( this, capabilities );
var lightCache = new WebGLLights();
var renderLists = new WebGLRenderLists();
}
var background = new WebGLBackground( this, state, objects, _premultipliedAlpha );
var vr = new WebVRManager( this );
capabilities = new WebGLCapabilities( _gl, extensions, parameters );
this.info.programs = programCache.programs;
state = new WebGLState( _gl, extensions, paramThreeToGL );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
var bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
var indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
properties = new WebGLProperties();
textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, _infoMemory );
attributes = new WebGLAttributes( _gl );
geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
objects = new WebGLObjects( _gl, geometries, _infoRender );
programCache = new WebGLPrograms( _this, capabilities );
lightCache = new WebGLLights();
renderLists = new WebGLRenderLists();
//
background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
function getTargetPixelRatio() {
bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
return _currentRenderTarget === null ? _pixelRatio : 1;
_this.info.programs = programCache.programs;
}
function setDefaultGLState() {
state.init();
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
}
initGLContext();
function resetGLState() {
var vr = new WebVRManager( _this );
_currentProgram = null;
_currentCamera = null;
//
_currentGeometryProgram = '';
_currentMaterialId = - 1;
function getTargetPixelRatio() {
state.reset();
return _currentRenderTarget === null ? _pixelRatio : 1;
}
setDefaultGLState();
this.context = _gl;
this.capabilities = capabilities;
this.extensions = extensions;
......@@ -20630,6 +20656,13 @@ function WebGLRenderer( parameters ) {
};
this.forceContextRestore = function () {
var extension = extensions.get( 'WEBGL_lose_context' );
if ( extension ) extension.restoreContext();
};
this.getMaxAnisotropy = function () {
return capabilities.getMaxAnisotropy();
......@@ -20782,13 +20815,12 @@ function WebGLRenderer( parameters ) {
};
// Reset
this.resetGLState = resetGLState;
//
this.dispose = function () {
_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
renderLists.dispose();
......@@ -20800,11 +20832,15 @@ function WebGLRenderer( parameters ) {
event.preventDefault();
resetGLState();
setDefaultGLState();
_isContextLost = true;
}
function onContextRestore( event ) {
initGLContext();
properties.clear();
objects.clear();
_isContextLost = false;
}
......@@ -21363,6 +21399,8 @@ function WebGLRenderer( parameters ) {
}
if ( _isContextLost ) return;
// reset caching for this frame
_currentGeometryProgram = '';
......@@ -21937,10 +21975,7 @@ function WebGLRenderer( parameters ) {
p_uniforms = program.getUniforms(),
m_uniforms = materialProperties.shader.uniforms;
if ( program.id !== _currentProgram ) {
_gl.useProgram( program.program );
_currentProgram = program.id;
if ( state.useProgram( program.program ) ) {
refreshProgram = true;
refreshMaterial = true;
......@@ -24529,21 +24564,6 @@ CompressedTexture.prototype.constructor = CompressedTexture;
CompressedTexture.prototype.isCompressedTexture = true;
/**
* @author mrdoob / http://mrdoob.com/
*/
function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.needsUpdate = true;
}
CanvasTexture.prototype = Object.create( Texture.prototype );
CanvasTexture.prototype.constructor = CanvasTexture;
/**
* @author Matt DesLauriers / @mattdesl
* @author atix / arthursilber.de
......@@ -40831,7 +40851,7 @@ function SpotLightHelper( light, color ) {
geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
var material = new LineBasicMaterial( { fog: false, color: this.color } );
var material = new LineBasicMaterial( { fog: false } );
this.cone = new LineSegments( geometry, material );
this.add( this.cone );
......@@ -41013,7 +41033,7 @@ function PointLightHelper( light, sphereSize, color ) {
this.color = color;
var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
var material = new MeshBasicMaterial( { wireframe: true, fog: false, color: this.color } );
var material = new MeshBasicMaterial( { wireframe: true, fog: false } );
Mesh.call( this, geometry, material );
......@@ -41104,7 +41124,7 @@ function RectAreaLightHelper( light, color ) {
this.color = color;
var material = new LineBasicMaterial( { fog: false, color: this.color } );
var material = new LineBasicMaterial( { fog: false } );
var geometry = new BufferGeometry();
......@@ -41181,7 +41201,7 @@ function HemisphereLightHelper( light, size, color ) {
var geometry = new OctahedronBufferGeometry( size );
geometry.rotateY( Math.PI * 0.5 );
this.material = new MeshBasicMaterial( { wireframe: true, fog: false, color: this.color } );
this.material = new MeshBasicMaterial( { wireframe: true, fog: false } );
if ( this.color === undefined ) this.material.vertexColors = VertexColors;
var position = geometry.getAttribute( 'position' );
......@@ -41514,7 +41534,7 @@ function DirectionalLightHelper( light, size, color ) {
- size, size, 0
], 3 ) );
var material = new LineBasicMaterial( { fog: false, color: this.color } );
var material = new LineBasicMaterial( { fog: false } );
this.lightPlane = new Line( geometry, material );
this.add( this.lightPlane );
......
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