提交 de048285 编写于 作者: M Mr.doob

Updated builds.

上级 c0bcb18f
......@@ -63,7 +63,7 @@
};
}
var REVISION = '124';
var REVISION = '125dev';
var MOUSE = {
LEFT: 0,
MIDDLE: 1,
......@@ -15984,6 +15984,10 @@
_gl.pixelStorei(37440, texture.flipY);
_gl.pixelStorei(37441, texture.premultiplyAlpha);
_gl.pixelStorei(3317, texture.unpackAlignment);
var isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture);
var isDataTexture = texture.image[0] && texture.image[0].isDataTexture;
var cubeImage = [];
此差异已折叠。
// threejs.org/license
const REVISION = '124';
const REVISION = '125dev';
const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
const CullFaceNone = 0;
......@@ -21099,6 +21099,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
state.bindTexture( 34067, textureProperties.__webglTexture );
_gl.pixelStorei( 37440, texture.flipY );
_gl.pixelStorei( 37441, texture.premultiplyAlpha );
_gl.pixelStorei( 3317, texture.unpackAlignment );
const isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册