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three.js
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dd58a871
T
three.js
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dd58a871
编写于
12月 03, 2012
作者:
B
Ben Houston
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
finished scope of Ray unit tests, now I just need to make them work.
上级
e921f461
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
15 addition
and
15 deletion
+15
-15
src/math/Ray.js
src/math/Ray.js
+1
-1
test/core/Ray.js
test/core/Ray.js
+14
-14
未找到文件。
src/math/Ray.js
浏览文件 @
dd58a871
...
...
@@ -149,7 +149,7 @@ THREE.Ray.prototype = {
// line is coplanar, return origin
if
(
plane
.
distanceToPoint
(
this
.
origin
)
==
0
)
{
return
origin
.
clone
();
return
this
.
origin
.
clone
();
}
...
...
test/core/Ray.js
浏览文件 @
dd58a871
...
...
@@ -4,7 +4,7 @@
module
(
"
Ray
"
);
test
(
"
constructor
"
,
function
()
{
test
(
"
constructor
/equals
"
,
function
()
{
var
a
=
new
THREE
.
Ray
();
ok
(
a
.
origin
.
equals
(
zero3
),
"
Passed!
"
);
ok
(
a
.
direction
.
equals
(
zero3
),
"
Passed!
"
);
...
...
@@ -14,7 +14,7 @@ test( "constructor", function() {
ok
(
a
.
direction
.
equals
(
one3
),
"
Passed!
"
);
});
test
(
"
copy
"
,
function
()
{
test
(
"
copy
/equals
"
,
function
()
{
var
a
=
new
THREE
.
Ray
(
zero3
,
one3
);
var
b
=
new
THREE
.
Ray
().
copy
(
a
);
ok
(
b
.
origin
.
equals
(
zero3
),
"
Passed!
"
);
...
...
@@ -43,7 +43,7 @@ test( "at", function() {
ok
(
a
.
at
(
1
).
equals
(
new
THREE
.
Vector3
(
1
,
1
,
2
)
),
"
Passed!
"
);
});
test
(
"
recast/recastSelf
"
,
function
()
{
test
(
"
recast/recastSelf
/clone
"
,
function
()
{
var
a
=
new
THREE
.
Ray
(
one3
,
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
ok
(
a
.
recastSelf
(
0
).
equals
(
a
),
"
Passed!
"
);
...
...
@@ -134,23 +134,23 @@ test( "isIntersectionPlane", function() {
var
a
=
new
THREE
.
Ray
(
one3
,
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
// parallel plane behind
var
b
=
new
THREE
.
Plane
(
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
-
1
)
),
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
var
b
=
new
THREE
.
Plane
(
).
setFromNormalAndCoplanarPoint
(
new
THREE
.
Vector3
(
0
,
0
,
1
),
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
-
1
)
)
);
ok
(
a
.
isIntersectionPlane
(
b
),
"
Passed!
"
);
// parallel plane coincident with origin
var
c
=
new
THREE
.
Plane
(
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
),
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
var
c
=
new
THREE
.
Plane
(
).
setFromNormalAndCoplanarPoint
(
new
THREE
.
Vector3
(
0
,
0
,
1
),
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
)
);
ok
(
a
.
isIntersectionPlane
(
c
),
"
Passed!
"
);
// parallel plane infront
var
d
=
new
THREE
.
Plane
(
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
1
)
),
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
var
d
=
new
THREE
.
Plane
(
).
setFromNormalAndCoplanarPoint
(
new
THREE
.
Vector3
(
0
,
0
,
1
),
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
1
)
)
);
ok
(
a
.
isIntersectionPlane
(
d
),
"
Passed!
"
);
// perpendical ray that overlaps exactly
var
e
=
new
THREE
.
Plane
(
one3
,
new
THREE
.
Vector3
(
1
,
0
,
0
)
);
var
e
=
new
THREE
.
Plane
(
).
setFromNormalAndCoplanarPoint
(
new
THREE
.
Vector3
(
1
,
0
,
0
),
one3
);
ok
(
a
.
isIntersectionPlane
(
e
),
"
Passed!
"
);
// perpendical ray that doesn't overlap
var
f
=
new
THREE
.
Plane
(
zero3
,
new
THREE
.
Vector3
(
1
,
0
,
0
)
);
var
f
=
new
THREE
.
Plane
(
).
setFromNormalAndCoplanarPoint
(
new
THREE
.
Vector3
(
1
,
0
,
0
),
zero3
);
ok
(
!
a
.
isIntersectionPlane
(
f
),
"
Passed!
"
);
});
...
...
@@ -158,22 +158,22 @@ test( "intersectPlane", function() {
var
a
=
new
THREE
.
Ray
(
one3
,
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
// parallel plane behind
var
b
=
new
THREE
.
Plane
(
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
-
1
)
),
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
var
b
=
new
THREE
.
Plane
(
).
setFromNormalAndCoplanarPoint
(
new
THREE
.
Vector3
(
0
,
0
,
1
),
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
-
1
)
)
);
ok
(
a
.
intersectPlane
(
b
).
equals
(
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
-
1
)
)
),
"
Passed!
"
);
// parallel plane coincident with origin
var
c
=
new
THREE
.
Plane
(
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
),
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
var
c
=
new
THREE
.
Plane
(
).
setFromNormalAndCoplanarPoint
(
new
THREE
.
Vector3
(
0
,
0
,
1
),
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
)
);
ok
(
a
.
intersectPlane
(
c
).
equals
(
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
)
),
"
Passed!
"
);
// parallel plane infront
var
d
=
new
THREE
.
Plane
(
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
1
)
),
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
var
d
=
new
THREE
.
Plane
(
).
setFromNormalAndCoplanarPoint
(
new
THREE
.
Vector3
(
0
,
0
,
1
),
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
1
)
)
);
ok
(
a
.
intersectPlane
(
d
).
equals
(
one3
.
clone
().
subSelf
(
new
THREE
.
Vector3
(
0
,
0
,
1
)
)
),
"
Passed!
"
);
// perpendical ray that overlaps exactly
var
e
=
new
THREE
.
Plane
(
one3
,
new
THREE
.
Vector3
(
1
,
0
,
0
)
);
var
e
=
new
THREE
.
Plane
(
).
setFromNormalAndCoplanarPoint
(
one3
,
new
THREE
.
Vector3
(
1
,
0
,
0
)
);
ok
(
a
.
intersectPlane
(
e
)
===
e
.
origin
,
"
Passed!
"
);
// perpendical ray that doesn't overlap
var
f
=
new
THREE
.
Plane
(
zero3
,
new
THREE
.
Vector3
(
1
,
0
,
0
)
);
var
f
=
new
THREE
.
Plane
(
).
setFromNormalAndCoplanarPoint
(
zero3
,
new
THREE
.
Vector3
(
1
,
0
,
0
)
);
ok
(
!
a
.
intersectPlane
(
f
)
===
undefined
,
"
Passed!
"
);
});
\ No newline at end of file
});
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