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three.js
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dbb81cd0
编写于
7月 04, 2018
作者:
S
sunag
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
fix node examples
上级
c591a162
变更
11
隐藏空白更改
内联
并排
Showing
11 changed file
with
46 addition
and
279 deletion
+46
-279
examples/js/nodes/THREE.Nodes.js
examples/js/nodes/THREE.Nodes.js
+2
-2
examples/js/nodes/accessors/ColorsNode.js
examples/js/nodes/accessors/ColorsNode.js
+1
-1
examples/js/nodes/materials/NodeMaterial.js
examples/js/nodes/materials/NodeMaterial.js
+0
-5
examples/js/nodes/materials/nodes/SpriteNode.js
examples/js/nodes/materials/nodes/SpriteNode.js
+7
-7
examples/js/nodes/materials/nodes/StandardNode.js
examples/js/nodes/materials/nodes/StandardNode.js
+3
-3
examples/js/nodes/postprocessing/NodePass.js
examples/js/nodes/postprocessing/NodePass.js
+2
-1
examples/webgl_loader_nodes.html
examples/webgl_loader_nodes.html
+4
-69
examples/webgl_materials_nodes.html
examples/webgl_materials_nodes.html
+2
-1
examples/webgl_mirror_nodes.html
examples/webgl_mirror_nodes.html
+7
-65
examples/webgl_postprocessing_nodes.html
examples/webgl_postprocessing_nodes.html
+11
-57
examples/webgl_sprites_nodes.html
examples/webgl_sprites_nodes.html
+7
-68
未找到文件。
examples/js/nodes/THREE.Nodes.js
浏览文件 @
dbb81cd0
...
...
@@ -92,7 +92,7 @@ import {
StandardNode
,
MeshStandardNode
,
//
uti
ls
//
materia
ls
NodeMaterial
,
SpriteNodeMaterial
,
...
...
@@ -200,4 +200,4 @@ THREE.NodeMaterial = NodeMaterial;
THREE
.
SpriteNodeMaterial
=
SpriteNodeMaterial
;
THREE
.
PhongNodeMaterial
=
PhongNodeMaterial
;
THREE
.
StandardNodeMaterial
=
StandardNodeMaterial
;
THREE
.
MeshStandardNodeMaterial
=
MeshStandardNodeMaterial
;
\ No newline at end of file
THREE
.
MeshStandardNodeMaterial
=
MeshStandardNodeMaterial
;
examples/js/nodes/accessors/ColorsNode.js
浏览文件 @
dbb81cd0
...
...
@@ -21,7 +21,7 @@ ColorsNode.prototype.constructor = ColorsNode;
ColorsNode
.
prototype
.
generate
=
function
(
builder
,
output
)
{
builder
.
material
.
requires
.
color
[
this
.
index
]
=
true
;
builder
.
requires
.
color
[
this
.
index
]
=
true
;
var
result
=
builder
.
isShader
(
'
vertex
'
)
?
vertexDict
[
this
.
index
]
:
fragmentDict
[
this
.
index
];
...
...
examples/js/nodes/materials/NodeMaterial.js
浏览文件 @
dbb81cd0
...
...
@@ -3,11 +3,6 @@
*/
import
{
NodeBuilder
}
from
'
../core/NodeBuilder.js
'
;
import
{
NodeUniform
}
from
'
../core/NodeUniform.js
'
;
import
{
NodeLib
}
from
'
../core/NodeLib.js
'
;
import
{
FunctionNode
}
from
'
../core/FunctionNode.js
'
;
import
{
ConstNode
}
from
'
../core/ConstNode.js
'
;
import
{
StructNode
}
from
'
../core/StructNode.js
'
;
import
{
ColorNode
}
from
'
../inputs/ColorNode.js
'
;
import
{
PositionNode
}
from
'
../accessors/PositionNode.js
'
;
import
{
RawNode
}
from
'
./nodes/RawNode.js
'
;
...
...
examples/js/nodes/materials/nodes/SpriteNode.js
浏览文件 @
dbb81cd0
...
...
@@ -20,23 +20,22 @@ SpriteNode.prototype.nodeType = "Sprite";
SpriteNode
.
prototype
.
build
=
function
(
builder
)
{
var
material
=
builder
.
material
;
var
output
,
code
;
material
.
define
(
'
SPRITE
'
);
builder
.
define
(
'
SPRITE
'
);
material
.
requires
.
lights
=
false
;
material
.
requires
.
transparent
=
this
.
alpha
!=
undefined
;
builder
.
requires
.
lights
=
false
;
builder
.
requires
.
transparent
=
this
.
alpha
!=
undefined
;
if
(
builder
.
isShader
(
'
vertex
'
)
)
{
var
transform
=
this
.
transform
?
this
.
transform
.
parseAndBuildCode
(
builder
,
'
v3
'
,
{
cache
:
'
transform
'
}
)
:
undefined
;
material
.
mergeUniform
(
THREE
.
UniformsUtils
.
merge
(
[
builder
.
mergeUniform
(
THREE
.
UniformsUtils
.
merge
(
[
THREE
.
UniformsLib
[
"
fog
"
]
]
)
);
material
.
addVertexPars
(
[
builder
.
addParsCode
(
[
"
#include <fog_pars_vertex>
"
].
join
(
"
\n
"
)
);
...
...
@@ -105,13 +104,14 @@ SpriteNode.prototype.build = function ( builder ) {
}
else
{
material
.
addFragmentPars
(
[
builder
.
addParsCode
(
[
"
#include <fog_pars_fragment>
"
,
].
join
(
"
\n
"
)
);
// parse all nodes to reuse generate codes
this
.
color
.
parse
(
builder
,
{
slot
:
'
color
'
}
);
if
(
this
.
alpha
)
this
.
alpha
.
parse
(
builder
);
// build code
...
...
examples/js/nodes/materials/nodes/StandardNode.js
浏览文件 @
dbb81cd0
...
...
@@ -43,7 +43,7 @@ StandardNode.prototype.build = function ( builder ) {
]
)
);
builder
.
add
Vertex
ParsCode
(
[
builder
.
addParsCode
(
[
"
varying vec3 vViewPosition;
"
,
"
#ifndef FLAT_SHADED
"
,
...
...
@@ -170,9 +170,9 @@ StandardNode.prototype.build = function ( builder ) {
var
clearCoatEnv
=
useClearCoat
&&
environment
?
this
.
environment
.
buildCode
(
builder
,
'
c
'
,
{
cache
:
'
clearCoat
'
,
context
:
contextEnvironment
,
slot
:
'
environment
'
}
)
:
undefined
;
builder
.
requires
.
transparent
=
alpha
!=
undefined
;
builder
.
requires
.
transparent
=
alpha
!=
=
undefined
;
builder
.
add
Fragment
ParsCode
(
[
builder
.
addParsCode
(
[
"
varying vec3 vViewPosition;
"
,
...
...
examples/js/nodes/postprocessing/NodePass.js
浏览文件 @
dbb81cd0
...
...
@@ -2,6 +2,7 @@
* @author sunag / http://www.sunag.com.br/
*/
import
{
NodeUtils
}
from
'
../core/NodeUtils.js
'
;
import
{
NodeMaterial
}
from
'
../materials/NodeMaterial.js
'
;
import
{
RawNode
}
from
'
../materials/nodes/RawNode.js
'
;
import
{
ScreenNode
}
from
'
../inputs/ScreenNode.js
'
;
...
...
@@ -29,7 +30,7 @@ function NodePass() {
NodePass
.
prototype
=
Object
.
create
(
THREE
.
ShaderPass
.
prototype
);
NodePass
.
prototype
.
constructor
=
NodePass
;
Node
Material
.
addShortcuts
(
NodePass
.
prototype
,
'
fragment
'
,
[
'
value
'
]
);
Node
Utils
.
addShortcuts
(
NodePass
.
prototype
,
'
fragment
'
,
[
'
value
'
]
);
NodePass
.
prototype
.
render
=
function
()
{
...
...
examples/webgl_loader_nodes.html
浏览文件 @
dbb81cd0
...
...
@@ -40,75 +40,10 @@
<script
src=
"js/controls/OrbitControls.js"
></script>
<script
src=
"js/libs/dat.gui.min.js"
></script>
<!-- NodeLibrary -->
<script
src=
"js/nodes/GLNode.js"
></script>
<script
src=
"js/nodes/RawNode.js"
></script>
<script
src=
"js/nodes/TempNode.js"
></script>
<script
src=
"js/nodes/InputNode.js"
></script>
<script
src=
"js/nodes/ConstNode.js"
></script>
<script
src=
"js/nodes/VarNode.js"
></script>
<script
src=
"js/nodes/FunctionNode.js"
></script>
<script
src=
"js/nodes/FunctionCallNode.js"
></script>
<script
src=
"js/nodes/AttributeNode.js"
></script>
<script
src=
"js/nodes/NodeUniform.js"
></script>
<script
src=
"js/nodes/NodeBuilder.js"
></script>
<script
src=
"js/nodes/NodeLib.js"
></script>
<script
src=
"js/nodes/NodeFrame.js"
></script>
<script
src=
"js/nodes/NodeMaterial.js"
></script>
<!-- Accessors -->
<script
src=
"js/nodes/accessors/PositionNode.js"
></script>
<script
src=
"js/nodes/accessors/NormalNode.js"
></script>
<script
src=
"js/nodes/accessors/UVNode.js"
></script>
<script
src=
"js/nodes/accessors/ScreenUVNode.js"
></script>
<script
src=
"js/nodes/accessors/ColorsNode.js"
></script>
<script
src=
"js/nodes/accessors/CameraNode.js"
></script>
<script
src=
"js/nodes/accessors/ReflectNode.js"
></script>
<script
src=
"js/nodes/accessors/LightNode.js"
></script>
<!-- Inputs -->
<script
src=
"js/nodes/inputs/IntNode.js"
></script>
<script
src=
"js/nodes/inputs/FloatNode.js"
></script>
<script
src=
"js/nodes/inputs/ColorNode.js"
></script>
<script
src=
"js/nodes/inputs/Vector2Node.js"
></script>
<script
src=
"js/nodes/inputs/Vector3Node.js"
></script>
<script
src=
"js/nodes/inputs/Vector4Node.js"
></script>
<script
src=
"js/nodes/inputs/TextureNode.js"
></script>
<script
src=
"js/nodes/inputs/Matrix4Node.js"
></script>
<script
src=
"js/nodes/inputs/CubeTextureNode.js"
></script>
<!-- Math -->
<script
src=
"js/nodes/math/Math1Node.js"
></script>
<script
src=
"js/nodes/math/Math2Node.js"
></script>
<script
src=
"js/nodes/math/Math3Node.js"
></script>
<script
src=
"js/nodes/math/OperatorNode.js"
></script>
<!-- Utils -->
<script
src=
"js/nodes/utils/SwitchNode.js"
></script>
<script
src=
"js/nodes/utils/JoinNode.js"
></script>
<script
src=
"js/nodes/utils/TimerNode.js"
></script>
<script
src=
"js/nodes/utils/RoughnessToBlinnExponentNode.js"
></script>
<script
src=
"js/nodes/utils/VelocityNode.js"
></script>
<script
src=
"js/nodes/utils/LuminanceNode.js"
></script>
<script
src=
"js/nodes/utils/ColorAdjustmentNode.js"
></script>
<script
src=
"js/nodes/utils/NoiseNode.js"
></script>
<script
src=
"js/nodes/utils/ResolutionNode.js"
></script>
<script
src=
"js/nodes/utils/BumpNode.js"
></script>
<script
src=
"js/nodes/utils/BlurNode.js"
></script>
<script
src=
"js/nodes/utils/UVTransformNode.js"
></script>
<!-- Phong Material -->
<script
src=
"js/nodes/materials/PhongNode.js"
></script>
<script
src=
"js/nodes/materials/PhongNodeMaterial.js"
></script>
<!-- Standard Material -->
<script
src=
"js/nodes/materials/StandardNode.js"
></script>
<script
src=
"js/nodes/materials/StandardNodeMaterial.js"
></script>
<!-- NodeMaterial Loader -->
<script
src=
"js/loaders/NodeMaterialLoader.js"
></script>
<script>
<script
type=
"module"
>
import
'
./js/nodes/THREE.Nodes.js
'
;
import
'
./js/loaders/NodeMaterialLoader.js
'
;
var
container
=
document
.
getElementById
(
'
container
'
);
...
...
examples/webgl_materials_nodes.html
浏览文件 @
dbb81cd0
...
...
@@ -43,7 +43,8 @@
<script
type=
"module"
>
import
'
./js/nodes/THREE.Nodes.js
'
;
import
'
./js/loaders/NodeMaterialLoader.js
'
;
var
container
=
document
.
getElementById
(
'
container
'
);
var
renderer
,
scene
,
camera
,
clock
=
new
THREE
.
Clock
(),
fov
=
50
;
...
...
examples/webgl_mirror_nodes.html
浏览文件 @
dbb81cd0
...
...
@@ -40,68 +40,10 @@
<script
src=
"js/objects/ReflectorRTT.js"
></script>
<script
src=
"js/controls/OrbitControls.js"
></script>
<!-- NodeLibrary -->
<script
src=
"js/nodes/GLNode.js"
></script>
<script
src=
"js/nodes/RawNode.js"
></script>
<script
src=
"js/nodes/TempNode.js"
></script>
<script
src=
"js/nodes/InputNode.js"
></script>
<script
src=
"js/nodes/ConstNode.js"
></script>
<script
src=
"js/nodes/FunctionNode.js"
></script>
<script
src=
"js/nodes/FunctionCallNode.js"
></script>
<script
src=
"js/nodes/NodeUniform.js"
></script>
<script
src=
"js/nodes/NodeBuilder.js"
></script>
<script
src=
"js/nodes/NodeLib.js"
></script>
<script
src=
"js/nodes/NodeFrame.js"
></script>
<script
src=
"js/nodes/NodeMaterial.js"
></script>
<!-- Accessors -->
<script
src=
"js/nodes/accessors/PositionNode.js"
></script>
<script
src=
"js/nodes/accessors/NormalNode.js"
></script>
<script
src=
"js/nodes/accessors/UVNode.js"
></script>
<script
src=
"js/nodes/accessors/ScreenUVNode.js"
></script>
<script
src=
"js/nodes/accessors/ColorsNode.js"
></script>
<script
src=
"js/nodes/accessors/CameraNode.js"
></script>
<script
src=
"js/nodes/accessors/ReflectNode.js"
></script>
<script
src=
"js/nodes/accessors/LightNode.js"
></script>
<!-- Inputs -->
<script
src=
"js/nodes/inputs/IntNode.js"
></script>
<script
src=
"js/nodes/inputs/FloatNode.js"
></script>
<script
src=
"js/nodes/inputs/ColorNode.js"
></script>
<script
src=
"js/nodes/inputs/Vector2Node.js"
></script>
<script
src=
"js/nodes/inputs/Vector3Node.js"
></script>
<script
src=
"js/nodes/inputs/Vector4Node.js"
></script>
<script
src=
"js/nodes/inputs/TextureNode.js"
></script>
<script
src=
"js/nodes/inputs/CubeTextureNode.js"
></script>
<script
src=
"js/nodes/inputs/Matrix4Node.js"
></script>
<script
src=
"js/nodes/inputs/ReflectorNode.js"
></script>
<!-- Math -->
<script
src=
"js/nodes/math/Math1Node.js"
></script>
<script
src=
"js/nodes/math/Math2Node.js"
></script>
<script
src=
"js/nodes/math/Math3Node.js"
></script>
<script
src=
"js/nodes/math/OperatorNode.js"
></script>
<!-- Utils -->
<script
src=
"js/nodes/utils/SwitchNode.js"
></script>
<script
src=
"js/nodes/utils/JoinNode.js"
></script>
<script
src=
"js/nodes/utils/TimerNode.js"
></script>
<script
src=
"js/nodes/utils/RoughnessToBlinnExponentNode.js"
></script>
<script
src=
"js/nodes/utils/VelocityNode.js"
></script>
<script
src=
"js/nodes/utils/LuminanceNode.js"
></script>
<script
src=
"js/nodes/utils/ColorAdjustmentNode.js"
></script>
<script
src=
"js/nodes/utils/NoiseNode.js"
></script>
<script
src=
"js/nodes/utils/ResolutionNode.js"
></script>
<script
src=
"js/nodes/utils/BlurNode.js"
></script>
<!-- Phong Material -->
<script
src=
"js/nodes/materials/PhongNode.js"
></script>
<script
src=
"js/nodes/materials/PhongNodeMaterial.js"
></script>
<!-- NodeMaterial Loader -->
<script
src=
"js/loaders/NodeMaterialLoader.js"
></script>
<script>
<script
type=
"module"
>
import
'
./js/nodes/THREE.Nodes.js
'
;
import
'
./js/loaders/NodeMaterialLoader.js
'
;
// scene size
var
WIDTH
=
window
.
innerWidth
;
...
...
@@ -168,8 +110,8 @@
var
mirror
=
new
THREE
.
ReflectorNode
(
groundMirror
);
var
normal
=
new
THREE
.
TextureNode
(
decalNormal
);
var
normalXY
=
new
THREE
.
SwitchNode
(
normal
,
'
xy
'
);
var
normal
Map
=
new
THREE
.
TextureNode
(
decalNormal
);
var
normalXY
=
new
THREE
.
SwitchNode
(
normal
Map
,
'
xy
'
);
var
normalXYFlip
=
new
THREE
.
Math1Node
(
normalXY
,
THREE
.
Math1Node
.
INVERT
...
...
@@ -209,7 +151,7 @@
groundMirrorMaterial
=
new
THREE
.
PhongNodeMaterial
();
groundMirrorMaterial
.
environment
=
blurMirror
;
// or add "mirror" variable to disable blur
groundMirrorMaterial
.
environmentAlpha
=
mask
;
groundMirrorMaterial
.
normal
=
n
ormal
;
groundMirrorMaterial
.
normal
=
n
ew
THREE
.
NormalMapNode
(
normalMap
)
;
//groundMirrorMaterial.normalScale = new THREE.FloatNode( 1 );
// test serialization
...
...
examples/webgl_postprocessing_nodes.html
浏览文件 @
dbb81cd0
...
...
@@ -41,57 +41,11 @@
<script
src=
"js/postprocessing/MaskPass.js"
></script>
<script
src=
"js/postprocessing/ShaderPass.js"
></script>
<!-- NodeLibrary -->
<script
src=
"js/nodes/GLNode.js"
></script>
<script
src=
"js/nodes/RawNode.js"
></script>
<script
src=
"js/nodes/TempNode.js"
></script>
<script
src=
"js/nodes/InputNode.js"
></script>
<script
src=
"js/nodes/ConstNode.js"
></script>
<script
src=
"js/nodes/FunctionNode.js"
></script>
<script
src=
"js/nodes/FunctionCallNode.js"
></script>
<script
src=
"js/nodes/NodeUniform.js"
></script>
<script
src=
"js/nodes/NodeBuilder.js"
></script>
<script
src=
"js/nodes/NodeLib.js"
></script>
<script
src=
"js/nodes/NodeFrame.js"
></script>
<script
src=
"js/nodes/NodeMaterial.js"
></script>
<!-- Accessors -->
<script
src=
"js/nodes/accessors/PositionNode.js"
></script>
<script
src=
"js/nodes/accessors/NormalNode.js"
></script>
<script
src=
"js/nodes/accessors/UVNode.js"
></script>
<script
src=
"js/nodes/accessors/ColorsNode.js"
></script>
<!-- Inputs -->
<script
src=
"js/nodes/inputs/IntNode.js"
></script>
<script
src=
"js/nodes/inputs/FloatNode.js"
></script>
<script
src=
"js/nodes/inputs/ColorNode.js"
></script>
<script
src=
"js/nodes/inputs/Vector2Node.js"
></script>
<script
src=
"js/nodes/inputs/Vector3Node.js"
></script>
<script
src=
"js/nodes/inputs/Vector4Node.js"
></script>
<script
src=
"js/nodes/inputs/TextureNode.js"
></script>
<script
src=
"js/nodes/inputs/CubeTextureNode.js"
></script>
<script
src=
"js/nodes/inputs/ScreenNode.js"
></script>
<!-- Math -->
<script
src=
"js/nodes/math/Math1Node.js"
></script>
<script
src=
"js/nodes/math/Math2Node.js"
></script>
<script
src=
"js/nodes/math/Math3Node.js"
></script>
<script
src=
"js/nodes/math/OperatorNode.js"
></script>
<!-- Utils -->
<script
src=
"js/nodes/utils/SwitchNode.js"
></script>
<script
src=
"js/nodes/utils/JoinNode.js"
></script>
<script
src=
"js/nodes/utils/TimerNode.js"
></script>
<script
src=
"js/nodes/utils/ColorAdjustmentNode.js"
></script>
<script
src=
"js/nodes/utils/BlurNode.js"
></script>
<!-- Post-Processing -->
<script
src=
"js/nodes/postprocessing/NodePass.js"
></script>
<!-- NodeMaterial Loader -->
<script
src=
"js/loaders/NodeMaterialLoader.js"
></script>
<script>
<script
type=
"module"
>
import
'
./js/nodes/THREE.Nodes.js
'
;
import
{
NodePass
}
from
'
./js/nodes/postprocessing/NodePass.js
'
;
import
'
./js/loaders/NodeMaterialLoader.js
'
;
var
camera
,
scene
,
renderer
,
composer
;
var
object
,
light
,
nodepass
;
...
...
@@ -333,12 +287,12 @@
var
sat
=
new
THREE
.
FloatNode
(
0
);
var
satrgb
=
new
THREE
.
FunctionNode
(
[
"
vec3 satrgb(
vec3 rgb, float adjustment
) {
"
,
//
" const vec3 W = vec3(0.2125, 0.7154, 0.0721);", // LUMA
"
vec3 intensity = vec3(
dot(rgb, LUMA)
);
"
,
"
return mix(
intensity, rgb, adjustment
);
"
,
"
vec3 satrgb(
vec3 rgb, float adjustment
) {
"
,
//
include luminance function from LuminanceNode
"
vec3 intensity = vec3(
luminance( rgb )
);
"
,
"
return mix(
intensity, rgb, adjustment
);
"
,
"
}
"
].
join
(
"
\n
"
)
);
].
join
(
"
\n
"
)
,
[
THREE
.
LuminanceNode
.
Nodes
.
luminance
]
);
var
saturation
=
new
THREE
.
FunctionCallNode
(
satrgb
);
saturation
.
inputs
.
rgb
=
screen
;
...
...
@@ -561,7 +515,7 @@
composer
=
new
THREE
.
EffectComposer
(
renderer
);
composer
.
addPass
(
new
THREE
.
RenderPass
(
scene
,
camera
)
);
nodepass
=
new
THREE
.
NodePass
();
nodepass
=
new
NodePass
();
nodepass
.
renderToScreen
=
true
;
composer
.
addPass
(
nodepass
);
...
...
examples/webgl_sprites_nodes.html
浏览文件 @
dbb81cd0
...
...
@@ -39,71 +39,10 @@
<script
src=
"js/controls/OrbitControls.js"
></script>
<script
src=
"js/libs/dat.gui.min.js"
></script>
<!-- NodeLibrary -->
<script
src=
"js/nodes/GLNode.js"
></script>
<script
src=
"js/nodes/RawNode.js"
></script>
<script
src=
"js/nodes/TempNode.js"
></script>
<script
src=
"js/nodes/InputNode.js"
></script>
<script
src=
"js/nodes/ConstNode.js"
></script>
<script
src=
"js/nodes/VarNode.js"
></script>
<script
src=
"js/nodes/FunctionNode.js"
></script>
<script
src=
"js/nodes/FunctionCallNode.js"
></script>
<script
src=
"js/nodes/AttributeNode.js"
></script>
<script
src=
"js/nodes/NodeUniform.js"
></script>
<script
src=
"js/nodes/NodeBuilder.js"
></script>
<script
src=
"js/nodes/NodeLib.js"
></script>
<script
src=
"js/nodes/NodeFrame.js"
></script>
<script
src=
"js/nodes/NodeMaterial.js"
></script>
<!-- Accessors -->
<script
src=
"js/nodes/accessors/PositionNode.js"
></script>
<script
src=
"js/nodes/accessors/NormalNode.js"
></script>
<script
src=
"js/nodes/accessors/UVNode.js"
></script>
<script
src=
"js/nodes/accessors/ScreenUVNode.js"
></script>
<script
src=
"js/nodes/accessors/ColorsNode.js"
></script>
<script
src=
"js/nodes/accessors/CameraNode.js"
></script>
<script
src=
"js/nodes/accessors/ReflectNode.js"
></script>
<script
src=
"js/nodes/accessors/LightNode.js"
></script>
<!-- Inputs -->
<script
src=
"js/nodes/inputs/IntNode.js"
></script>
<script
src=
"js/nodes/inputs/FloatNode.js"
></script>
<script
src=
"js/nodes/inputs/ColorNode.js"
></script>
<script
src=
"js/nodes/inputs/Vector2Node.js"
></script>
<script
src=
"js/nodes/inputs/Vector3Node.js"
></script>
<script
src=
"js/nodes/inputs/Vector4Node.js"
></script>
<script
src=
"js/nodes/inputs/TextureNode.js"
></script>
<script
src=
"js/nodes/inputs/Matrix4Node.js"
></script>
<script
src=
"js/nodes/inputs/CubeTextureNode.js"
></script>
<!-- Math -->
<script
src=
"js/nodes/math/Math1Node.js"
></script>
<script
src=
"js/nodes/math/Math2Node.js"
></script>
<script
src=
"js/nodes/math/Math3Node.js"
></script>
<script
src=
"js/nodes/math/OperatorNode.js"
></script>
<!-- Utils -->
<script
src=
"js/nodes/utils/SwitchNode.js"
></script>
<script
src=
"js/nodes/utils/JoinNode.js"
></script>
<script
src=
"js/nodes/utils/TimerNode.js"
></script>
<script
src=
"js/nodes/utils/RoughnessToBlinnExponentNode.js"
></script>
<script
src=
"js/nodes/utils/VelocityNode.js"
></script>
<script
src=
"js/nodes/utils/LuminanceNode.js"
></script>
<script
src=
"js/nodes/utils/ColorAdjustmentNode.js"
></script>
<script
src=
"js/nodes/utils/NoiseNode.js"
></script>
<script
src=
"js/nodes/utils/ResolutionNode.js"
></script>
<script
src=
"js/nodes/utils/BumpNode.js"
></script>
<script
src=
"js/nodes/utils/BlurNode.js"
></script>
<script
src=
"js/nodes/utils/UVTransformNode.js"
></script>
<!-- Sprite Material -->
<script
src=
"js/nodes/materials/SpriteNode.js"
></script>
<script
src=
"js/nodes/materials/SpriteNodeMaterial.js"
></script>
<!-- NodeMaterial Loader -->
<script
src=
"js/loaders/NodeMaterialLoader.js"
></script>
<script>
<script
type=
"module"
>
import
'
./js/nodes/THREE.Nodes.js
'
;
import
'
./js/loaders/NodeMaterialLoader.js
'
;
var
container
=
document
.
getElementById
(
'
container
'
);
...
...
@@ -248,9 +187,9 @@
// Test serialization
//
spriteToJSON
(
sprite1
);
spriteToJSON
(
sprite2
);
spriteToJSON
(
sprite3
);
//
spriteToJSON( sprite1 );
//
spriteToJSON( sprite2 );
//
spriteToJSON( sprite3 );
//
// Events
...
...
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