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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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db4dda8b
编写于
7月 24, 2018
作者:
M
Mr.doob
提交者:
GitHub
7月 24, 2018
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差异文件
Merge pull request #14515 from donmccurdy/bug-gltfloader-lights-array
GLTFLoader: Fix lights list iterator.
上级
009090e3
a7b71511
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
19 addition
and
29 deletion
+19
-29
examples/js/loaders/GLTFLoader.js
examples/js/loaders/GLTFLoader.js
+19
-29
未找到文件。
examples/js/loaders/GLTFLoader.js
浏览文件 @
db4dda8b
...
...
@@ -272,28 +272,22 @@ THREE.GLTFLoader = ( function () {
this
.
name
=
EXTENSIONS
.
KHR_LIGHTS_PUNCTUAL
;
this
.
lights
=
{}
;
this
.
lights
=
[]
;
var
extension
=
(
json
.
extensions
&&
json
.
extensions
[
EXTENSIONS
.
KHR_LIGHTS_PUNCTUAL
]
)
||
{};
var
light
s
=
extension
.
lights
||
{}
;
var
light
Defs
=
extension
.
lights
||
[]
;
for
(
var
lightId
in
lights
)
{
for
(
var
i
=
0
;
i
<
lightDefs
.
length
;
i
++
)
{
var
light
=
lights
[
lightId
];
var
light
Def
=
lightDefs
[
i
];
var
lightNode
;
// the color default value is [1, 1, 1]
var
color
=
new
THREE
.
Color
(
0xffffff
);
if
(
light
.
color
!==
undefined
)
{
color
.
fromArray
(
light
.
color
)
}
if
(
lightDef
.
color
!==
undefined
)
color
.
fromArray
(
lightDef
.
color
);
var
range
=
0
;
if
(
light
.
range
!==
undefined
)
{
range
=
light
.
range
;
}
var
range
=
lightDef
.
range
!==
undefined
?
lightDef
.
range
:
0
;
switch
(
light
.
type
)
{
switch
(
light
Def
.
type
)
{
case
'
directional
'
:
lightNode
=
new
THREE
.
DirectionalLight
(
color
);
...
...
@@ -310,31 +304,27 @@ THREE.GLTFLoader = ( function () {
lightNode
=
new
THREE
.
SpotLight
(
color
);
lightNode
.
distance
=
range
;
// Handle spotlight properties.
light
.
spot
=
light
.
spot
||
{};
light
.
spot
.
innerConeAngle
=
light
.
spot
.
innerConeAngle
!==
undefined
?
light
.
spot
.
innerConeAngle
:
0
;
light
.
spot
.
outerConeAngle
=
light
.
spot
.
outerConeAngle
!==
undefined
?
light
.
spot
.
outerConeAngle
:
Math
.
PI
/
4.0
;
lightNode
.
angle
=
light
.
spot
.
outerConeAngle
;
lightNode
.
penumbra
=
1.0
-
light
.
spot
.
innerConeAngle
/
light
.
spot
.
outerConeAngle
;
light
Def
.
spot
=
lightDef
.
spot
||
{};
light
Def
.
spot
.
innerConeAngle
=
lightDef
.
spot
.
innerConeAngle
!==
undefined
?
lightDef
.
spot
.
innerConeAngle
:
0
;
light
Def
.
spot
.
outerConeAngle
=
lightDef
.
spot
.
outerConeAngle
!==
undefined
?
lightDef
.
spot
.
outerConeAngle
:
Math
.
PI
/
4.0
;
lightNode
.
angle
=
light
Def
.
spot
.
outerConeAngle
;
lightNode
.
penumbra
=
1.0
-
light
Def
.
spot
.
innerConeAngle
/
lightDef
.
spot
.
outerConeAngle
;
lightNode
.
target
.
position
.
set
(
0
,
0
,
1
);
lightNode
.
add
(
lightNode
.
target
);
break
;
}
if
(
lightNode
)
{
lightNode
.
decay
=
2
;
default
:
throw
new
Error
(
'
THREE.GLTFLoader: Unexpected light type, "
'
+
lightDef
.
type
+
'
".
'
);
if
(
light
.
intensity
!==
undefined
)
{
}
lightNode
.
intensity
=
light
.
intensity
;
lightNode
.
decay
=
2
;
}
if
(
lightDef
.
intensity
!==
undefined
)
lightNode
.
intensity
=
lightDef
.
intensity
;
lightNode
.
name
=
light
.
name
||
(
'
light_
'
+
lightId
);
this
.
lights
[
lightId
]
=
lightNode
;
lightNode
.
name
=
lightDef
.
name
||
(
'
light_
'
+
i
);
}
this
.
lights
.
push
(
lightNode
);
}
...
...
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